Imperial Alchemy
It is a known fact that imperial alchemy is not worth it compared to cooking . Buffing imperial alchemy too much might kill imperial cooking and create more problems .
Solution : Let us turn in both imperial cooking and imperial alchemy without affecting each other daily cap . Eg. at 400 cp you can turn 200 cooking boxes AND 200 alchemy boxes. 50-100m profit extra per day for extra work wouldn't be a lot these days anyway.
Alchemy bottlenecks
1.Fruits - doubling Hoe gathering fruits is a step in the right direction but not enough , i propose buff the amount you can get from farming by x5 or even x10 ( from mysterious seeds and normal breeding )
2.Traces - buff excavation nodes and add these to mining and make it similar to hoe gathering fruit amounts . Also make more mining spots because pilgrim would be way too crowded , it is not hard to add some rock piles in a mountain or a cave.
These are just some small changes that i'd like to see added for alchemy lifeskill , maybe not enough but a start.