Hello everyone.
I'm not one to argue a lot about the state of the game, but there is something that triggers me so much in the current endgame, that I have to adress it.
That being said, I'm talking about crystals breaking from a PvE death.
Have you ever had someone come to the spot you're grinding on, him losing DFS and he starts harassing you, downright trying to get you PvE killed? Well, I bet that has happened to everyone in this game, and the rage and toxicity from that system is really starting to bother me.
I suggest that crystals are unable to break, if you've been attacked in PvP in the last 10-20 seconds. It is possible to implement, because the system already exists on our costumes. 10% chance to resist death penalty. I think that also includes crystals breaking (not 100% sure of that, but it's an idea). Also you can't break crystals on PvE deaths to scroll mobs I believe. So there should be a way to do this.
This would not fix the issue with crystals and world bosses, but PA would be able to remove one of the most toxic aspects of the current endgame.
It can't be that someone who decides to grief you can get away with it without risking anything of his own. Bullying should not be encouraged in my opinion, and this system makes me want to quit this game. After someone kills me in PvE and I lose 1-2h of progress, I'm done forn that day. And now it has happened too many times for me to be silent about it anymore.
With LA out and other games actually trying to improve the player experience, you should feel ashamed that this has been going on for this long.
Back when BDO came out, crystals were not that big of a deal. Even if you lost them, they were replaced without any issue, you lost a maximum of 10 Minutes of progress, if you lost your best crystal. Today if can be as much as 2-3 hours if both your jin vipers break. Not to mention that you have to make them yourself, further losing silver by wasting your time heating BMC's and hoping that RNG gives you back what you need. But that's not really the point.
Fix this Please.
Crystals should be indestructible, and at the same time minimal harder to get.
Just for the reason you describe I don't use crystals, so everyone who attacks me only wastes their time, I will never lose anything if I am killed by mobs.
Remember:
1. No gulid or guild protection (thanks to this griefer can't exploit guild war)
2. No crystals
3. Max lvl (who even cares about the level).
You wait for the griefer to turn red and then keep attacking him until he leaves.
Since PA has no intention of removing toxicity from the game (i.e. open pvp), I offer it to anyone and no limit who does not understand that this game, zone, mobs are not their private property.
Do the same, let's get rid of those who do not understand that we are not interested in pvp.
If you don't use crystals you are griefing yourself
If you don't use crystals you are griefing yourself
Crystals are useless to pve. What do they give you? Some worthless pluses to the statistics (most important AP is not counted as basic but as a bonus). These are imperceptible values that do not change anything. I always hit and I always hit critically. End games mobs don't have "safe" stats, they will always hit you. So AP is useless, AP monster useless (bonus is too small to be noticeable), few pointless HP, few pointless LT.
Critical hit damage and damage reduction are nice but playing with them risking losing them is just a waste of nerves so it's not worth it.
Crystals are of great importance in pvp, but since I am not interested in pvp, I don't need them.
Crystals are useless to pve. What do they give you? Some worthless pluses to the statistics (most important AP is not counted as basic but as a bonus). These are imperceptible values that do not change anything. I always hit and I always hit critically. End games mobs don't have "safe" stats, they will always hit you. So AP is useless, AP monster useless (bonus is too small to be noticeable), few pointless HP, few pointless LT.
Critical hit damage and damage reduction are nice but playing with them risking losing them is just a waste of nerves so it's not worth it.
Crystals are of great importance in pvp, but since I am not interested in pvp, I don't need them.
Your crystal setup on PvE literally can double your griddling speed. I actually understand so much more about how you hate BDO now that I know you don't use crystals. In spots like bloody monetary your crystal setup changes your silver per hour from 150m to 600m an hour. At a smaller degree in one hit spots your crystals might only increase your income by 50%.
Crystals are far from useless and they give far more than a few stats. Let's look at the biggest crystal slot in the game the offhand. Putting 2 + 10% CRIT damage in your offhand is massive. Let's look at the second most effective slot in the game, the awakening weapon, 2 3% attack speed crystals is huge. Accuracy from Elkarrs and vipers, and the ignore resist from Elkarrs also adds a large value.
and what next ?
Deleting Death ? Since its *Inconveniant* and * Ruins Player Experience*?
Following the ideology behind, the very fact of having to think and be punished for any bad decisions on the player side becomes a * Ruin Player Experience *
God Mode when?
Just be better and learn from your mistake. Be a actual gamer. Learn,Adapt,Overcome, Be Smarter.
When you never lose anything it's never a game and if you never want to lose anything in the face of your mistakes, that you never want it to be a consequence of your mistakes, you are not a player at all.
Crystals are useless to pve. What do they give you? Some worthless pluses to the statistics (most important AP is not counted as basic but as a bonus). These are imperceptible values that do not change anything. I always hit and I always hit critically. End games mobs don't have "safe" stats, they will always hit you. So AP is useless, AP monster useless (bonus is too small to be noticeable), few pointless HP, few pointless LT.
Critical hit damage and damage reduction are nice but playing with them risking losing them is just a waste of nerves so it's not worth it.
Crystals are of great importance in pvp, but since I am not interested in pvp, I don't need them.
wtf do you even play bdo? i start to doupt it heavly.
Human Damage Crystal setup can Literaly more that double your dps at Bloody Monastery and Abandonned Monastery
and its change nothing about the topic.
If someone harass you and you losing Crystal, its your own fault. Period. and mistakes must be punished. you have been outplayed, assume and learn to protect yourself.
Human Damage Crystal setup can Literaly more that double your dps at Bloody Monastery and Abandonned Monastery
A bit off topic, but are there guides for this? Still not far from noob-cap at the moment, but totally would have missed this when/if I finally get there. And maybe this is why my other grinding (Sulfur) is not as effective as others report.
Did I say noob? Yeah...
Human Damage Crystal setup can Literaly more that double your dps at Bloody Monastery and Abandonned Monastery
Muhahhaahaaa. Human Damage Crystal are for pvp not for mobs. "Human" mobs as still mobs= monster.
You have wasted 5 years of your life and you still have zero knowledge of this game.
Showing movies with over 700 gs (out of reach for 99.99% of bdo players) makes you even more ridiculous.
and what next ?
Deleting Death ?
Of course. Losing that one percent after death renders the entire game pointless. It takes me about 2-3 months to get 1% of lvl 62.
Your crystal setup on PvE literally can double your griddling speed. I actually understand so much more about how you hate BDO now that I know you don't use crystals. In spots like bloody monetary your crystal setup changes your silver per hour from 150m to 600m an hour. At a smaller degree in one hit spots your crystals might only increase your income by 50%.
Crystals are far from useless and they give far more than a few stats. Let's look at the biggest crystal slot in the game the offhand. Putting 2 + 10% CRIT damage in your offhand is massive. Let's look at the second most effective slot in the game, the awakening weapon, 2 3% attack speed crystals is huge. Accuracy from Elkarrs and vipers, and the ignore resist from Elkarrs also adds a large value.
Muuhhahahahaaa. How fast you kill mobs will depend only on how much AP (base + bracket) you have and how fast your character (class / skills) is. Nothing more. Nope, few speed % is nothing. It certainly won't make you 4 times faster.
Muhahhaahaaa. Human Damage Crystal are for pvp not for mobs. "Human" mobs as still mobs= monster.
You have wasted 5 years of your life and you still have zero knowledge of this game.
Showing movies with over 700 gs (out of reach for 99.99% of bdo players) makes you even more ridiculous.
Of course. Losing that one percent after death renders the entire game pointless. It takes me about 2-3 months to get 1% of lvl 62.
Muuhhahahahaaa. How fast you kill mobs will depend only on how much AP (base + bracket) you have and how fast your character (class / skills) is. Nothing more. Nope, few speed % is nothing. It certainly won't make you 4 times faster.
how to show you don't play bdo in 1 post lol
its been proven that human damage do more damage to bm mobs keep being delusional i guess. not only that, the video posted is LITERALLY prove it works. you literally have to be trolling because that cannot go above your head