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UTC 21 : 41 May 6, 2024
CEST 23 : 41 May 6, 2024
PDT 14 : 41 May 6, 2024
EDT 17 : 41 May 6, 2024
Awakening Wizard Toggle/Passive to enable them some autonomy outside of nodewars when needed.
Mar 10, 2022, 13:45 (UTC)
559 1
Last Edit : Jan 18, 2023, 18:26 (UTC)
# 1

SUGGESTION:

Add new wizard skill passive: Focus of the battlemage (50SP) to the Awakening skilltree

Passive "Focus of the battlemage" Effect: Changes following spell effects IF passive is learned:

Speed Spell III: Does NOT affect allies anymore, lowers cooldown to 30 seconds OR increases duration to 50 seconds (equivalent tweak to modify uptime on all levels)

Magical shield IV: Lowers cooldown to 45 seconds (equivalent tweak to modify uptime on all levels)

Healing Light house I-IV : This skill does NOT affect allies anymore, its cast speed is 15% faster for second and third tick 

Controlled Madness: Does NOT affect allies anymore

Elementalization: Becomes "Invincible while using skill", usable from Staff mode

Teleport: Lowers cooldown by 1 second

optional: Ultimate teleport is always available for awakened mage after "normal" teleport.

Protected area: Does not affect allies anymore, increased cooldown to 2 minutes, applies debuf with 2 minute duration in which caster cannot receive another Protected area effect.

Flame's Calling: Gains Frontal guard

Sage's Light: Skill cannot be learned if you have learned Focus of the battlemage

Focus of the battlemage : cannot be learned if you have learned Sage's Light

This would significantly lower group utility of Awakened wizard but it would make it actually more viable standalone melee caster/battlemage if you choose to be one. this passive skill would only change spells and spell effects for AWAKENED wizard.

reasoning why we get solo capability buffed with passive taken is that we basically lose all group utility:

Speedspell wouldnt buff allies but would be perma up on caster (awk caster without speedspell is basically snail and is slow even with it).

Magical shield wouldnt have 50% uptime, but more in the 75ish% (you can still pick level of mana shield u want according to your gear not to go oom instantly)

Healing lighthouse - aoe heal, wouldnt affect allies at all.

Controlled madness - Awaken e buff wouldnt give effect to allies.

Elementalization - now totally unusable, with this change it would be worth using. still 15 sec cd.

Teleport - 1 sec less cd is reasonable "buff"

Protected area - personal only now, longer cd, and longer debuff from getting another PA

Flame's calling - omega bad skill for pvp for so many reasons, might as well make it protected with fg

Sage's light - aka rabam heal - would be totally unaccessible in battle mage "stance" for balance purposes.






edit: lets revisit some old ideas to improve the awakened caster spec.
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