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UTC 1 : 9 May 18, 2024
CEST 3 : 9 May 18, 2024
PDT 18 : 9 May 17, 2024
EDT 21 : 9 May 17, 2024
Guild Challanges
Mar 20, 2022, 23:46 (UTC)
450 2
Last Edit : Mar 20, 2022, 23:46 (UTC)
# 1

Daily/weekly/monthly/yearly

Simple objectives like guild quests and other stuff that could be life skills.

Like fish 100 fish could  be weekly or daily challange. Or fish 100k for yearly challange.

These would give rewards to players and guild for completion. Would be great way to boost guild silver to do payouts. And could be another way to give out enhancement mats or horse items basicly anything players could want. Make all these items not be able to be sold so the markets dont get fucked over to much. Just something to do from grinding/processing anything... FOR REWARDS

Last Edit : Mar 22, 2022, 15:14 (UTC)
# 2

I like the idea of weekly/monthly challanges for PvE and life skills.

Something like X amount of monsters killed every week/month, and the higher the number, the higher the rewards.

Not sure what to do with gathering, since you can eaither gather logs, ore, herbs and tons of other things ... not sure if that should be meassured by collected resources, but maybe count it by intereactions. For example, when using chopping on a tree it counts as 1. When you gather herb, it counts as once also, regardless of number of items that we acctually get in inventory.

It would be also great to have something like that for fishing, so the more fishes we catch in guild every week/month the more rewards we get for it.

I don't know about everyone else, but our guild jumped on guild missions when we got update for life skilling ones, and now we are also doing a lot of combat missions, since they were reworked and new spots were added. Intoducing system like mentioned above, would bring even more fun to guild aspect of this game.

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