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Developers, how do you keep justifying mouse move induced visual desync?
Mar 26, 2022, 15:27 (UTC)
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Last Edit : Mar 26, 2022, 15:27 (UTC)
# 1

How do you justify the fact that people desync all over the place with mouse-movement and crazy mobility and other stuff related to lackings of your game engine?

why dont you at least address the issues you COULD fix? seeing one thing on your monitor and totally other stuff going on in the game is unacceptable in a VIDEO game where u rely on your eyes to play the game.

Then you keep options in game where u see animation going one way and the guy mouse moves it to be on totally another spot or going around you? how do u justify this even? its super unfun to fight against and it looks like bunch of crap on monitor.

and yes people will defend it because it gives their classes advantage but it is very bad for the game and actually make the game look like a joke if u try to explain to people what is actually "going on" on the screen. 

100 1802
Lv 66
Seeryus
Last Edit : Mar 26, 2022, 16:56 (UTC)
# 2

it has already been discussed for the past 6 years.

It's physical limitations that cause these desyncs. Fiber cannot give to everyone 1 ms latency. Removing mouse movement will do absolutely nothing except downgrade the gameplay.


As long as not everyone has 1ms latency and servers have 1000 ticks rate. Perfection will not exist.

Even FPS have massive Desync and 99.99% of them compensates with lag compensation. Which is a even higher straight up cheating.
https://developer.valvesoftware.com/wiki/Lag_compensation
you can find a thousand of others derived of Lag compensation that are often even more atrocious and retarded.

Last Edit : Mar 26, 2022, 17:00 (UTC)
# 3
On: Mar 26, 2022, 16:48 (UTC), Written by Catastigma

it has already been discussed for the past 6 years.

It's physical limitations that cause these desyncs. Fiber cannot give to everyone 1 ms latency. Removing mouse movement will do absolutely nothing except downgrade the gameplay.


This is some uber BS here.

244 4634
Lv 62
Hnnie
Last Edit : Mar 26, 2022, 17:52 (UTC)
# 4
On: Mar 26, 2022, 16:59 (UTC), Written by CatDK

This is some uber BS here.


I am here since 2016. It's not bullshit, We already had the same topic on the very first forum.

The Desync 'Problem' on 100% of all Online game and on BDO is as old as first online game exist.


If you have a solution to offer an internet connection faster than light.

Go. make me laugh. Go get your Nobel Prize.

Lag compensation is not a solution. Period. Its will just make thing worst and make the game super-slow-mega-Snail is far more worse.

It's a technological problem. a global infrastructure problem. That every fast-paced game in existence suffers.

So you Git gud and learn to foresee/predict. Period. don't trust what you see, thrust what it's maybe supposed to happen.

Last Edit : Mar 26, 2022, 19:04 (UTC)
# 5
On: Mar 26, 2022, 17:22 (UTC), Written by Catastigma


I am here since 2016. It's not bullshit, We already had the same topic on the very first forum.

The Desync 'Problem' on 100% of all Online game and on BDO is as old as first online game exist.

You might not aware of this, but there are other online games apart from bdo, and 95% of the games out there have less severe desync issues than what bdo have with a great margin.

bdo simply have shit, spagetti code, made by leftover devs, hence why it's so bad. The combat in bdo have like ~3-500ms delay compared to what you see and what is on the servers.

That combined with the terrible game design, obviously there is terrible desync.

But it's unrealistic to expect them to rewirte their game. Even if they would have the required experience and competence, it would not be a wise decision from business standpoint to waste money on an already declining product.

I call'd out for BS as you say BS like 1ms and such.... while in reality your smol brain can't even comprehend what 1ms means, it's such small time interval.

Developed countries can give you ~50ms delay easily. That is enough for a game of bdo caliber.

244 4634
Lv 62
Hnnie
Last Edit : Mar 26, 2022, 19:36 (UTC)
# 6
On: Mar 26, 2022, 19:04 (UTC), Written by CatDK

You might not aware of this, but there are other online games apart from bdo, and 95% of the games out there have less severe desync issues than what bdo have with a great margin.

bdo simply have shit, spagetti code, made by leftover devs, hence why it's so bad. The combat in bdo have like ~3-500ms delay compared to what you see and what is on the servers.

That combined with the terrible game design, obviously there is terrible desync.

But it's unrealistic to expect them to rewirte their game. Even if they would have the required experience and competence, it would not be a wise decision from business standpoint to waste money on an already declining product.

I call'd out for BS as you say BS like 1ms and such.... while in reality your smol brain can't even comprehend what 1ms means, it's such small time interval.

Developed countries can give you ~50ms delay easily. That is enough for a game of bdo caliber.


Other game(Principaly MMO) feel like thier have less *Desync* issue is cause of Lag compensation, Period. Seems like you haven't the faintest idea what it is.

And no. 50 MS is not possible for NA.  Cause that it includes Canada and Australia >_>.
And 50 ms is way too much. It's 1/3 of a competitive player reaction time.
It's massive, that you consider that as perfection really proves that you're really a casual player. You clearly don't have a clue what you're talking about.
The Smol Brain is definitly on your side. That Free since you like Name-Calling.

Riot, Valve can't even do better. their solution is to create hundreds of servers all over the world.

To have the minimum possible player->server distance.

And again you will have the countryman who plays with a Satellite connection at 300 ms + who will profit from the Lag compensation.

Last Edit : Mar 26, 2022, 19:33 (UTC)
# 7

FF14 has a set response rate of 68 - 69ms and there's no issue with desync. I think you're confusing the terminology; desync which is when the client doesn't correctly synchronize itself with the server. This is a game engine and server software problem, not a internet connection issue. Even if the internet connection were wonky, it should be able to self-correct itself. It doesn't help that PA is using Microsoft cloud tech to host their game since cloud isn't very good at handling anything reliably well, especially games. I don't believe there is a game that has made good use of cloud tech but I would argue that Star Citizen might be the only one actively trying to make it work and just might succeed (in another decade, lol).

The problem with this game as far as desync goes is that you could be let's say... Sailing a ship with a friend (two ships) and one ship might instantly teleport somewhere else when you thought you were side-by-side. Even standing on a ship as a passenger is very likely going to kick you off the ship at some point especially if you move around on it. This is a desync issue and it happens in every gameplay mechanic and cannot be addressed by upgrading to fiber internet.

- Posted using Gigabit dedicated fiber (real, not coax) business class internet that can reach <11ms ping on some servers on a 2021 enthusiast grade gaming PC and yet desync and lag is horrible in this game.

Last Edit : Mar 26, 2022, 19:56 (UTC)
# 8
On: Mar 26, 2022, 19:33 (UTC), Written by Tooshaitopost

FF14 has a set response rate of 68 - 69ms and there's no issue with desync. I think you're confusing the terminology; desync which is when the client doesn't correctly synchronize itself with the server. This is a game engine and server software problem, not a internet connection issue. Even if the internet connection were wonky, it should be able to self-correct itself. It doesn't help that PA is using Microsoft cloud tech to host their game since cloud isn't very good at handling anything reliably well, especially games. I don't believe there is a game that has made good use of cloud tech but I would argue that Star Citizen might be the only one actively trying to make it work and just might succeed (in another decade, lol).

The problem with this game as far as desync goes is that you could be let's say... Sailing a ship with a friend (two ships) and one ship might instantly teleport somewhere else when you thought you were side-by-side. Even standing on a ship as a passenger is very likely going to kick you off the ship at some point especially if you move around on it. This is a desync issue and it happens in every gameplay mechanic and cannot be addressed by upgrading to fiber internet.

- Posted using Gigabit dedicated fiber (real, not coax) business class internet that can reach <11ms ping on some servers on a 2021 enthusiast grade gaming PC and yet desync and lag is horrible in this game.

https://www.reddit.com/r/ffxiv/comments/mvivio/ffxiv_server_desync_lately/
https://forum.square-enix.com/ffxiv/threads/435542-Horrible-server-desync
Yeah Yeah yeah. Desync dont exist on FF14 when you can find thousand of topic about that everywhere and i played this game too When there were no NA servers yet and all the servers were in Japan. >_>.

Your own connection is one think, the other thousand of player Ping matter too. These a reason why so much game use Lag compensation.

Even if that netcode can be improved( that obvious )( that mean moving the fking server from San josé). There are limits. and these are physical limits. light will always take 130 ms to travel around the earth.

Period

Last Edit : Mar 26, 2022, 21:46 (UTC)
# 9

I would like to talk to actual game programmers about subjects like this, since I have needed to deal with similar issues in some simulator integration work that I have been doing for a few years. That has been relatively easy compared to internet game design since it is all in the same location using trusted hardware and software.  That https://developer.valvesoftware.com/ link was interesting, thanks.

This being the internet, I'm pretty sure that there are such game programmer discussion sites.  The topics discussed here would probably get better responses in those venues, even if they aren't for the BDO engine specifically. 

Input on this from MMO game developers, especially with game engine experience, would be very welcome here.  A technical forum with BDO development itself would be great, for non-proprietary details.

Lv Private
Doiportne
Last Edit : Mar 26, 2022, 22:35 (UTC)
# 10
On: Mar 26, 2022, 21:46 (UTC), Written by Entropoid

I would like to talk to actual game programmers about subjects like this, since I have needed to deal with similar issues in some simulator integration work that I have been doing for a few years. That has been relatively easy compared to internet game design since it is all in the same location using trusted hardware and software.  That https://developer.valvesoftware.com/ link was interesting, thanks.

This being the internet, I'm pretty sure that there are such game programmer discussion sites.  The topics discussed here would probably get better responses in those venues, even if they aren't for the BDO engine specifically. 

Input on this from MMO game developers, especially with game engine experience, would be very welcome here.  A technical forum with BDO development itself would be great, for non-proprietary details.

If you would ask your question, you might would even recieve answers. Expecting that anyone will contact you (especially on a forum where there is no pm feature) is futile.

There is no magic methood for such issues, games work differently, especially an fps and an mmo.

244 4634
Lv 62
Hnnie
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