which abuse ? in lineage 2 the red guy doesnt care, because we cant kill him and he has his clan to cover his ass, so he doesnt care to be perman red
and anyway it is not like if perma red player doesnt exist in black desert, so obviously these people are fine with the system
and anyway how it is relevent in black desert ? we dont lose xp and we only teleport few dozen meters away
and did we have arsha server to flag in peace? so why what you complaint against black desert when arsha server should satisfate you for the pvp you wish ?
No one said "forces", but you. There are so many possible scenarios for someone to flag up and the devs are aware. I just don't think they know how to fix Karmabombing, mob-feeding, guild less/guild protected players/un-dec-able guilds from exploiting the Karma system so we just have what we have.
Bottom line is, Karmabombers can be toxic players as well. This isn't new.
Yet, karmabombing is a made up construct since no one can force anyone to flag up. Just say no to flagging.
The PVE has improved. The class rework improved some classes for PVE. The artifacts are an additional layer of things to achieve. The QOL of the game in general has improved.
However, the PVP is absolute toxic garbage and has only degraded for years. The ability to mob feed/troll/harass has greatly increased. The PVE aspects aside from complete P2W and cancer upgrades are fine. However PVP suffocates this game.
PVP is mustard on a cake. It's still a cake, but it's COVERED IN MUSTARD.
Thanks for sharing your hate of mustard. Mustard brings so much flavor, without it many dishes would be so bland, but yeah some people dislike tasty meals.
Fire anyone on the development team that has anyting to do with this pathic over crowding garbage.
It's like putting a Que intetionally into your game because you are not competent enough to figure out a better way.
This development team is disgusting. It's time for intances 24/7.
Aren't you a little hard? Devs removed the most obvious flaws, and sticked to the owpvp they initially decided. They listened, that's why we still have owpvp to this day. Players want it.
It's time for intances 24/7.
There was / is a mmo (I can't remember the name now) where you played 99% of the time solo only in instances.
Regardless Lineage 2 did not have the critical flaws of BDO. You did NOT need to fight people over basic grind spots. The game wasn't fundamentally broken like BDO. You also typically NEVER PK to obtain a grind spot in Lineage 2. It's nearly impossible as literally everyone multi boxes and your just going to pile on karma that will destroy your character.
Thats a lie. Ok you might been afraid to do it but many people did it. Ofc most of the time was just PvP, but many time you had to PK. Most of the time there was enough to kill just main char, boxes just stayed there. There were people to PK entire party just to take the boss drop. Some of them were protected, some just didnt care been red. Lineage 2 was so much fun, but it has PvP, PK, PvE balance that BDO lacks. But today devs cares too much for snowflakes. Or just afraid to go more niche that already.
The PVE has improved. The class rework improved some classes for PVE. The artifacts are an additional layer of things to achieve. The QOL of the game in general has improved.
However, the PVP is absolute toxic garbage and has only degraded for years. The ability to mob feed/troll/harass has greatly increased. The PVE aspects aside from complete P2W and cancer upgrades are fine. However PVP suffocates this game.
PVP is mustard on a cake. It's still a cake, but it's COVERED IN MUSTARD.
And what you gona say about toxic PvE ? Becasue some players wont play BDO if there is no PvP to deal with toxic PvEers. Because Some players play inly PvP Seasons to not deal with PvE toxicity. And some players never touched Seasons becase of that toxic PvE.
Oh let me gues, its gona be your paradise. You can be toxic without any harm...
But today devs cares too much for snowflakes.
Nope, they only care about money. And these are making money from the toxicity caused by open pvp.
Problem? They are short-sighted and do not see how much money is escaping them along with players who leave the game at the first contact with toxic open pvp.
Let me just remind you what a failure was the beginning of New World with full pvp. The publisher immediately changed its mind by 180 degrees and boom over a million premiere copies sold. But as we all know for the game to be alive, you have to take care of it and here Amazon has lost the entire line. But the game still has 37 000 daily players, Black Desert only 17 500 (yes we don't have full data from "client players" but as I have said many times: until the game has a statistic showing the number of players, every non-Steam player is 0 count for me.
Why? Because publishers of mmo games love to lie and count every account (even inactive for 5 years) as a player.
And what you gona say about toxic PvE ? Becasue some players wont play BDO if there is no PvP to deal with toxic PvEers. Because Some players play inly PvP Seasons to not deal with PvE toxicity. And some players never touched Seasons becase of that toxic PvE.
Oh let me gues, its gona be your paradise. You can be toxic without any harm...
I avoid seasonal channels. But you are wrong. I don't see any toxicity there, only a problem that Pearl Abyss does not want to solve, i.e. too few channels and too many players. How many times have players asked for seasonal characters to have seasonal drop on all channels, not just seasonal. And the problem is solved. But no, Pearl Abyss wants toxicity even in the seasons (mobs ks).