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#Gameplay_General
New Karma System
Apr 8, 2022, 23:47 (UTC)
3870 27
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Last Edit : Apr 9, 2022, 06:14 (UTC)
# 1

Current Karma system is nonsense and gamebreaking. Its pointless to play the game with a Karma system like that.

Let me introduce you a better Karma System.

Players can decide being a "Bandit" or a "Hero" by going red or not.

Bandits and Heroes are always able to attack each other, but if a Bandit or a Hero wants to attack one of his own, he has to flag.

By killing someone of the other fraction, you gain new special reputation points.

By killing one of your own fraction, you lose new special reputation points.

If you die to a player from the other fraction, you lose new special reputation points.

If you die to one of your own, you lose new special reputation points.

Reputation and Karma is character bound. All reputation of all characters will be count together for the weekly payment.

(There is another more complex idea for reputation points.

Players with very High or very Negative Karma and very high Reputation points, will lose more reputation to players with low Karma and Reputation.

This will increase the risk for high GS players who farmed alot Reputation, to keep fighting.

And low GS player, can gain alot Reputation, if they kill a high GS player with High reputation, but lose less.

So ppl can still catch up and good/geared players, will probably think twice before they do pvp with high reputation.)

With this system players can only grief to a certain point, by killing one of their own or letting themselves get killed to reputation bomb the other player of their own fraction.

When BOTH players lose reputation its less of a grief bombing AND one of them will automaticly enter the other fraction after a certain time of killing.

So the grief ends there and reputation farm starts again.

After some time people wont be willing to lose reputation and think twice about fighting, because its just a loss of possible silver gain per week.

You increase or decrease your Karma by the same amount of reputation you gain from killing Bandits or Heroes.

If you want to change your fraction, you have to kill the same amount of Bandits, like the Heroes you have killed.

That means you will lose all your reputation points, youve gained during this time.

This prevents griefing with fractions.

And every week you start with neutral Karma and 0 Reputation.

So your able to chose your fraction every week without losing progress.

But you can still change your fraction during the week, but you will lose all the reputation youve gained during the week.

At the end of the week you will receive silver for the amount of your reputation.

And then it resets to 0 again.

I dont think there should be a limit of reputation per week.

And the silver you recieve should be alot. Its a weekly payment, for doing PvP and should be worth like doing PvE.

Ofcourse it will depend on how much reputation you farmed, during the week. But it has to be like 10 million per kill.

As example you gain 1.000 reputation by killing a Bandit as a Hero.

After killing 10 Bandits, you will have 10.000 reputation.

But you died 3 times to a Bandit and lost 3.000 reputation.

At the end of the week you have 7.000 reputation.

And you will receive like 10 million silver for 1.000 reputation

So you get 70 million silver at the end of the week.

You have to balance the silver numbers, but it shouldnt be less than 5 million per kill.

Maybe it can be even higher than 10 million. Remember its only once a week.

But it shouldnt be too high, because otherwise players would go to low gear areas and farm people.

It should be less silver per hour, than doin pve with high gear.

Lorewise Heroes will get paid by The Kingdom of Calpheon and the Bandits by The Shakatu or something like that.

YOU WILL NEVER LOSE ANY KIND OF CRYSTALS ANYMORE, OR DOWNGRADES WHEN DOING PVP. IF YOU ARE RED KARMA OR NOT.

Crystals only can be destroyed, when dying to monsters.

Ofcourse you need a balanced class and pvp system to make it playable, which your miles away from.

But until you will balance your classes, if it ever happens, you should remove all grabs from the game and reduce i-frames to a very minimum.

Because even with a perfectly balanced classes, GRABS WILL ALWAYS DESTROY PVP AND MAKE IT ABSOULUTELY POINTLESS TO PLAY.

This is the carma system you always tried to archive, but didnt know how. This would give Black Desert the fractions it needed, like World of Warcraft or One Piece.

Hope you decide to listen to every word and save your dying nonsense game.

Last Edit : Apr 9, 2022, 01:23 (UTC)
# 2

It's spelled Karma, and there's nothing wrong with it.  Don't be so greedy and learn to share.

Last Edit : Apr 9, 2022, 01:30 (UTC)
# 3
Am 09. Apr 2022, 01:23 (UTC), von Columba

It's spelled Karma, and there's nothing wrong with it.  Don't be so greedy and learn to share.

Karma is completely fucked up. This game forces you to do PVP, while your just doing PVE.

And then when you do forced PVP, because someone griefs you by killing ur mobs,

youre getting punished by losing crystals, for doing PVP.

This is maybe the most retarded thing ive ever seen in my entire life.

And what do you mean with "dont be so greedy and learn to share"? I dont get it.

Last Edit : Apr 9, 2022, 02:22 (UTC)
# 4
On: Apr 9, 2022, 01:30 (UTC), Written by FeeLin

Karma is completely fucked up. This game forces you to do PVP, while your just doing PVE.

And then when you do forced PVP, because someone griefs you by killing ur mobs,

youre getting punished by losing crystals, for doing PVP.

This is maybe the most retarded thing ive ever seen in my entire life.

And what do you mean with "dont be so greedy and learn to share"? I dont get it.

No one forces you to flag up.  If someone does flag up and kills someone, they get punished.  It's fine.  You don't own any spot or mobs.  they aren't yours.  You aren't getting griefed.  Move on.

Last Edit : Apr 9, 2022, 04:27 (UTC)
# 5
Am 09. Apr 2022, 02:22 (UTC), von Columba

No one forces you to flag up.  If someone does flag up and kills someone, they get punished.  It's fine.  You don't own any spot or mobs.  they aren't yours.  You aren't getting griefed.  Move on.

I see. You have 1280 comments. Ur just a random brainless dude, who posts 24/7 random brainless crap on the internet. Its fine. Its ur thing i guess.

This was hidden by admin due to the reports it has received.
Last Edit : Apr 9, 2022, 05:06 (UTC)
# 7

Faction, not fraction. It's something that worked great in Aion but to implement such a thing in a single player mercantile RPG with a chat box is just weird. 

       When it comes to the Karma system, if anything, they need to look at how the GVG Declaration system has long been abused to circumvent the Karma system by flagging on an entire guild so you can freely kill 1 person (typically) who was "griefing" or "Karma bombing".  Speaking of, Karma bombing is most stupid notion I've ever heard of. Please, you didnt have to flag and kill them, it's your own fault you're negative karma and perma red and you deserve your punishment for being so emotionally inept as to not just use basic social skills to connect with the person who, most likely, is just doing a quest through the area you happen to be grinding in. Not only this but GVG declaration is also being abused to avoid the penalty of being jailed in Valencia if you happen to die in that region while being red. 

This was hidden by admin due to the reports it has received.
Last Edit : Apr 9, 2022, 05:55 (UTC)
# 9
Am 09. Apr 2022, 05:06 (UTC), von D10nys1us

Faction, not fraction. It's something that worked great in Aion but to implement such a thing in a single player mercantile RPG with a chat box is just weird. 

       When it comes to the Karma system, if anything, they need to look at how the GVG Declaration system has long been abused to circumvent the Karma system by flagging on an entire guild so you can freely kill 1 person (typically) who was "griefing" or "Karma bombing".  Speaking of, Karma bombing is most stupid notion I've ever heard of. Please, you didnt have to flag and kill them, it's your own fault you're negative karma and perma red and you deserve your punishment for being so emotionally inept as to not just use basic social skills to connect with the person who, most likely, is just doing a quest through the area you happen to be grinding in. Not only this but GVG declaration is also being abused to avoid the penalty of being jailed in Valencia if you happen to die in that region while being red. 

its not players fault going red. and its NOT MOST LIKELY just doin quests. what kind of reality are u living. dont try to fool urself mate. wake up and be honest to urself, if u cant be honest to other ppl.

players just grief every day for no reason and attack your mobs at orcs for example. till you have to go red to stop him. and then he karma bombs you. and sooner or later you will die to someone as red player and lose your crystals. not because u were EMOTIONALLY and DESERVED it.

dafuq are u talking man.

Last Edit : Apr 9, 2022, 05:59 (UTC)
# 10
Am 09. Apr 2022, 05:17 (UTC), von Yeda

An ever better idea would be some server that simply removed Karma so those claiming they want less restrained PVP could do it.  It would be so sweet I bet it would be the most populated server of them all!!!

(Or it would be a dead failure that required a massive drop boost to get anyone to play it ;)

yes ur right. seperating pve with pvp is the best choice. like all other mmos did.

bdo offers pve gear like blackstar, but doesnt offer pve only. its pure retardness.

but keeping this retarded karma system on some servers is still pointless.

best way would be to do both. pve only options, like pve servers or ur own server without players.

And removing karma system, but if they want to keep karma system, they should change it to something like my idea.

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