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Renew BDO game assets
Apr 12, 2022, 02:42 (UTC)
816 5
Last Edit : Apr 12, 2022, 02:44 (UTC)
# 1

Hallo guys,

I have being playing BDO for over an 3.5 years now & game is just amazing with it's play style & character design but there are some problems i see alot. The problem is 60% - 80% of BDO players are not playing game in Remastared Mode nor in Very High mode cause of FPS issue Which is caused by unnecessory animations set on in-game assets. 

What makes game now a days more likeable is it's game & graphic design followed by it's content. Since BDO contents has always being... more grinding with every patch.

We need atleast a good renew to it's assets & Removal of overly made partical effects. 

👆 this effects/sparkely effects is too much. Even tho when i put the effect opacity to low, it still is an un-needed animations which burns the eye when dualing against other classes. Specially in group. I find it very important to turn off "Remove other's effect" just so i could recognize which skill they are using & to avoid those skills hits.

BDO Assets are now old & needs to be renewed. many areas have very unnatural grass & stone sets and on very low graphic settings it gets even worst.

Maybe scaling-down the game Assets & character can improve FPS & game preformance?

In Lost Ark with it's Higest Graphic setting I get 144FPS on Windowed Mode while in BDO with it's Remastared setting (not even highest), I get around 50 - 60FPS on Fullscreen Mode. On Top Remastared having Very High amount of flashy animations & overly implanted animation on character class skills (sparkily!-sparkily!).

More then giving us new content (Endless grind spots). it would be really great work if PA seriously bring a board & start planing about their graphic & FPS issues. 

Thousands of player are just scared to download BDO cause of high PC requirement to play it. Renew Assets, Remove un-needed animations from assets, Scale-Down the entire game & character for better preformance (we all know that for computer to load a small animated-Asset is 10 times faster then to load a big animated-Asset).

Last Edit : Apr 12, 2022, 15:26 (UTC)
# 2

FPS issues isn't because of how visually impressive the game is but rather because of the amount of data that is being transferred back and forth and how it is managed. Rendering 200 players in the same location is a lot of data to process for any game and you would be hard pressed to find a proper streaming solution which doesn't exist yet. The closest being developed right now is in Star Citizen where they plan to stream in over a thousand players being rendered in real-time. I don't believe they will succeed in this endevor but you never know...

I personally don't have any FPS issues on Remastered or err the higher one I forgot what it's called. I get a smooth 60fps on the very highest setting if I cap it there but it hovers closer to 80-90~ish without overclocking on 2K resolution. Remastered is 144fps but only because i cap it there. Some areas do have odd slowdowns though no matter if someone is there or not but that's an optimization issue probably.

If you want more FPS then go full-screen, never go windowed mode unless you plan to alt+tab a lot. It seems more that you lack the hardware for it, not saying the game doesn't go through an insane amount of lag on populated servers / zones. Shift+F5 will disable other players from your screen so you can beat world bosses without too many effects.

Last Edit : Apr 12, 2022, 15:57 (UTC)
# 3
On: Apr 12, 2022, 15:26 (UTC), Written by Tooshaitopost

FPS issues isn't because of how visually impressive the game is but rather because of the amount of data that is being transferred back and forth and how it is managed. Rendering 200 players in the same location is a lot of data to process for any game and you would be hard pressed to find a proper streaming solution which doesn't exist yet. The closest being developed right now is in Star Citizen where they plan to stream in over a thousand players being rendered in real-time. I don't believe they will succeed in this endevor but you never know...

fps (still) have no relation to the amount of data transfer between the servers and clients. You not see other players in real time in the first place. In games with decent developers fps is only affected by the graphic load which obviously deepens on the number of objects on the screen, but unless you have thirdrate leftover devs, game logic not gonna affect the fps hence there will be no difference between players or npcs.

Also star citizen have legendary bad performance...

On: Apr 12, 2022, 02:42 (UTC), Written by Awgust

(we all know that for computer to load a small animated-Asset is 10 times faster then to load a big animated-Asset).

What is "small" or "big"? Why is it 10 and not 11? This is just some bs here...

Also bdo only have one positive aspect in the entire game, the graphic. If you ask them to throw away the literately one reason why players even isntall it, you might just ask them to shutdown the game...

Also bdo's engine (in performance aspect) not even that bad. On a modern computer you can run it decently for casual play. The reason why ppl complain is not cause you can't run 400fps on remastered in cities, but cause the fps affects the combat hence it gives advantage to players who have higher fps. And the solution for that isn't changing the graphic to potato for everyone, but hiring competent devs...

244 4634
Lv 62
Hnnie
Last Edit : Apr 13, 2022, 14:17 (UTC)
# 4

i dont care about graphics on that lvl at all. I care more about the gameplay.

43 1679
Lv 61
Adonaj
Last Edit : Apr 13, 2022, 14:31 (UTC)
# 5
On: Apr 12, 2022, 15:57 (UTC), Written by CatDK

fps (still) have no relation to the amount of data transfer between the servers and clients. You not see other players in real time in the first place. In games with decent developers fps is only affected by the graphic load which obviously deepens on the number of objects on the screen, but unless you have thirdrate leftover devs, game logic not gonna affect the fps hence there will be no difference between players or npcs.

Also star citizen have legendary bad performance...

[snip] And the solution for that isn't changing the graphic to potato for everyone, but hiring competent devs...


Every time you ague with me with game dev stuff I just end up ignoring you because honestly you have no idea what you're talking about.  Offline games are not the same as Online games, please understand that there is a big difference between the two and how they are optimized. FPS will always be tied with online performance unless something revolutionary comes along.

I also never defended star citizen, I just mentioned they are the only ones that I know of who are actively trying to render near-infinite characters in an instance which I don't see happening any time soon. I know some other companies are likely trying to achieve this mythical realm of rendering but the devs at SC are the only ones talking about it in public. Nanite (Unreal) for example only works with static meshes within certain criterias. There are alternatives to this as well that can render things in real-time like a film but it doesn't look "right" but you can do what nanite does but in real-time with animated characters, effects, etc... It's equivalent to streaming a video but the A.I. does the heavy lifting. Unfortunately what you see can be different every time you play and it looks weird but that's because it's like looking into a robot's memory if their memory were more human. In a few years maybe this tech will be viable for gaming.

My point is, there are limits and you need to accept that no matter how seasoned your devs may be, or at the cutting edge of technology, there's only so much you can do to make a game more optimized when you heavily rely on a game engine that was proprietary, its first iteration for the company and like 10 years old. Even still, BDO is still a visually stunning game which is not something you normally see in an MMORPG. I don't always defend PA because they do make questionable decisions but I don't think it's just a matter of hiring "better" game devs.

RETURNING TO THE MAIN POINT...

OP is requesting that we should all suffer for their inability to buy a better computer, I vote no. Instead, I petition that there is an effects toggle option where you can lower the effects if it's that problematic and if it doesn't exist already.

This was hidden by admin due to the reports it has received.
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