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The Evolution of Arsha and the failed concept
Mar 9, 2021, 16:31 (UTC)
3137 26
1 2 3
Last Edit : Mar 9, 2021, 16:31 (UTC)
# 1

For those that where not around long ago here is a brief history of the Arsha Server.  Naturally the concept was born out of a demand for a server without Karma Penalties.  However, the server and it's premise turned out to be a failure.

 

The concept was that players would respect each other and that it would prevent Karma bombing.  That it wouldn't be a complete free for all, full of joy killing, or dominated by specific clans or classes.  It was supposed to be a server where you could in fact play by your own rules, and protect your own spot IF needed.  However, the most common notion was that it wouldn't be necessary because players would respect each others rotations.

 

Of course none of that happened.  It was an unplayable disaster for nearly everyone.  The concept failed and the server was going to be dead.  No one behaved themselves.  No one respected others.  It was just a mess.

 

The concept was a failure.  Hardly anyone was even going to play under these conditions everyone claimed would be so great, so peacful, they could grind in peace without these evil Karma Bombers!!! People would respect each other and when they fought they wouldn't have to deal with Karma.

 

Instead of accepting the failure and letting the server die a massive boost was added.  This was NOT the concept of the server.  This was NOT the intent.  It was done to keep the server from dying.

 

However, you can apply that concept to ANYTHING in the game and pretend it works.  If you increase the value of bad content people will do it.  SMH anyone?

 

The drop boost from Arsha should be removed.  That is not in the spirit or intent of the server.  If not enough people want to play under those conditions let it be.  In fact all that drop boost does in makes it worse for everyone on Arsha.  In the actual game play.  It influences MORE people to play which is claimed to be the PROBLEM.

 

The reason they claimed Arsha needs a boost is because there are to many people contesting areas and PVPing.  Thus the solution is NOT to invite more players to the server.  If you want to play on Arsha, fine.  Play your way.  Play with Karma.  Just don't expect some advantage over others that isn't warranted.

 

If players on Arsha can't get along that's a fundamental issue of the community and the player base.  No need to reward them for bad behavior.

15 919
Last Edit : Mar 9, 2021, 17:05 (UTC)
# 2

Arsha is a high-risk; high-reward....you want to grind there cause the increase drop, expect to fight off people who also want to do the same. So if you're not the strongest, GG you lost the spot. No Karma means -> the weaker player can't steal mobs from rotation and go unpunished. The stronger player just gets total control over their grinding and that is how it should be.

Also iunno where you grind; but if I'm on Arsha  and someone has a main rotation and I know I can't win or I don't feel like fighting them for it, I just grab a side rotation and we both live in peace. I've never seen the scenario where you described it just being a bloodshed everywhere just because. If you're talking about Hadum servers, of course these are new and people from top guilds are farming here and holding it down. That's 100% expected, it turns into GvGs cause both guilds want the spot and increased drop chance. Again....no issue here, the stronger 1 will get it and get to farm their new loots.

Last Edit : Mar 9, 2021, 18:17 (UTC)
# 3

The issue is simple. People by there very nature want to be entitled self-centered assholes. In normal society it near physically impossible for people to do that though cause being an asshole without the power to stay anonymous paints a giant target on your head. However, in a video game were you use a fake name that can be changed at any time you so plz resultes in zero repercussions for your actions. Example would be look at PA response on in-game death threats an other equally toxic behaviors in chat they don't punish anyone for it, so as a result it has become normal to receive ingame death threats an personal insults in-game over events that occurred in-game. 

 

Other game's try enforce some form of civil behavior due to banning players for toxic behavior. One such game that I actively play is conquer blade. In that game if your unit dies you need to spend in-game currency to heal it as a result some players go out of their way to team kill your units, but the developers have been known to actively perma ban players for doing this since it just a dick thing to do an serves no purpose in-game other than annoying people an making them not want to play the game.

 

Another example is Archeage. In that game one of the ways to make money is to load up a wagon with trade packs an manually drive the wagon to an npc trader to sell. However, players found out that it possible to body block other player's wagon as such people would body block people's wagon for literal hours on end trying to get the player to rage quit so they could steal the trade pack for themselves. As such this behavior resulted in mass griefing an harassment in-game 24/7 an made the game inplayable for many players. This form of griefing only stopped once Trion started perma banning players who were doing it.

 

So really unless PA decides to enforce any kinda of rule on what players can say an do in-game the toxic behavior will only continue an not just continue but also get worse. For example mob feeding should be a punishable behavior because it a mechanic that players abuse to make others rage quit the game. This mechanic was designed to discourage lower geared players from grinding in higher end zones it was not designed to be exploited by players to make others quit the game.

4 1172
Lv Private
Sneebis
Last Edit : Mar 9, 2021, 18:36 (UTC)
# 4
On: Mar 9, 2021, 17:05 (UTC), Written by Scoregasms

Arsha is a high-risk; high-reward....you want to grind there cause the increase drop, expect to fight off people who also want to do the same. So if you're not the strongest, GG you lost the spot. No Karma means -> the weaker player can't steal mobs from rotation and go unpunished. The stronger player just gets total control over their grinding and that is how it should be.

Also iunno where you grind; but if I'm on Arsha  and someone has a main rotation and I know I can't win or I don't feel like fighting them for it, I just grab a side rotation and we both live in peace. I've never seen the scenario where you described it just being a bloodshed everywhere just because. If you're talking about Hadum servers, of course these are new and people from top guilds are farming here and holding it down. That's 100% expected, it turns into GvGs cause both guilds want the spot and increased drop chance. Again....no issue here, the stronger 1 will get it and get to farm their new loots.

Is it high risk, high reward?  Without exploiting mob feeding what exactly are you risking?  The 0% exp loss?  Is that what scares you?  The minimal durability loss that is easily repaired fully with a tent?  The virutally NOTHING that you lose from PVP deaths?  Is that your definition of high risk?

 

The premise remains.  The advantage and PURPOSE of Arsha was to have a different rule set NOT enhanced drop rates.

 

You should play Arsha because you want to play under those conditions

NOT

because of artifically boosted drops.

 

It's FAKE.  That would be like giving Alchemy a 700% boost to it's profits and pretending everyone loves Alchemy.

15 919
Last Edit : Mar 9, 2021, 21:37 (UTC)
# 5

You know nothing about the concept of Arsha server, you throw off everything from your ass and completely assumption based on your jackal's breath.

There is no history of respect between players, it was never an intent.
Real Open Pvp It's Domination, an eternal cycle of power, drama, and player-to-player conflict for environment resources.

Get rid of the flower-whistle-blower. Your ideas are totally out of touch with reality.

People are free to keep their spots and to pvp freely among themselves.

There is no failure. it was simply not the request open pvp change that real pvp mmo boys wanted.

What we wanted was  To Go town rez by any pvp death and the return of the exp penalty (unavoidable even with Elion tears)
A simply working rule, and mitigation on both side. The Elion tear and the existence of the * Go to nearest safe zone * are the fundamental errors.

The concept of arsha is not a failure. It's just fundamentally different of what we asked for 4 years ago. Its mainly for retarded non mmo pvp boys. The Plague Casual cancer player base that is 99.95% of the whole humanity right now. These boring BR fake pvp player.

Because humanity is mediocre and adores mediocrity. and with the number of these fake players starting gaming in 2020. This cancerogenization of the industry is only going to grow.

Last Edit : Mar 9, 2021, 22:46 (UTC)
# 6

op just mad that he lost his spot 

Last Edit : Mar 10, 2021, 23:56 (UTC)
# 7
On: Mar 9, 2021, 21:27 (UTC), Written by Catastigma

You know nothing about the concept of Arsha server, you throw off everything from your ass and completely assumption based on your jackal's breath.

There is no history of respect between players, it was never an intent.
Real Open Pvp It's Domination, an eternal cycle of power, drama, and player-to-player conflict for environment resources.

Get rid of the flower-whistle-blower. Your ideas are totally out of touch with reality.

People are free to keep their spots and to pvp freely among themselves.

There is no failure. it was simply not the request open pvp change that real pvp mmo boys wanted.

What we wanted was  To Go town rez by any pvp death and the return of the exp penalty (unavoidable even with Elion tears)
A simply working rule, and mitigation on both side. The Elion tear and the existence of the * Go to nearest safe zone * are the fundamental errors.

The concept of arsha is not a failure. It's just fundamentally different of what we asked for 4 years ago. Its mainly for retarded non mmo pvp boys. The Plague Casual cancer player base that is 99.95% of the whole humanity right now. These boring BR fake pvp player.

Because humanity is mediocre and adores mediocrity. and with the number of these fake players starting gaming in 2020. This cancerogenization of the industry is only going to grow.

It's funny all these posting just hand out the advise they should be taking themselves.

"You know nothing about the concept of Arsha server,"

 

That's exactly true about your statements.  You personally might have wanted those things, but there is no real backing behind that.  Not even for an Arsha Server.  And you can't get everything you want especially giving nuanced specific rules that no one can even agree to.

 

The overall premise of Arsha was a PVP server without Karma and that's what was released.  It was even adjusted for the desert after it's release.

 

So here I stand with all the correct knowledge and history while you try to tell me, it's you not me ;)

Well it's actuall ME not YOU.

 

15 919
Last Edit : Mar 19, 2021, 00:23 (UTC)
# 8

With each and every new post you make I am more and more convinced that you don't even play this game. The lack of a linked account doesn't help. Absolutely astounding.

Lv Private
CCP
This was deleted by the writer.
Last Edit : Mar 19, 2021, 11:01 (UTC)
# 10
On: Mar 9, 2021, 18:32 (UTC), Written by Retteo

Is it high risk, high reward?  Without exploiting mob feeding what exactly are you risking?  The 0% exp loss?  Is that what scares you?  The minimal durability loss that is easily repaired fully with a tent?  The virutally NOTHING that you lose from PVP deaths?  Is that your definition of high risk?

 

The premise remains.  The advantage and PURPOSE of Arsha was to have a different rule set NOT enhanced drop rates.

 

You should play Arsha because you want to play under those conditions

NOT

because of artifically boosted drops.

 

It's FAKE.  That would be like giving Alchemy a 700% boost to it's profits and pretending everyone loves Alchemy.

Risk of getting endlessly killed and thus not being able to make benefit from the grind. In a pvpve game, this is obviously a higher risk if the killer can kill you without limit. 

 

Arsha was still made as a pvpve channel, the nonsense you mention only comes from your will to separate both aspects (PvP / PvE).

You go on Arsha because you think you can get more money despite the higher risks of getting attacked, you don't go there thinking that owpvp is the only one thing you will do there, or because of a deep conviction that BDO should only have FFA owpvp. You go there for benefit, that's the PvPvE reasoning. 

 

As it has been said, you're the one having a deep misconception about Arsha, and about PvPvE. Devs understood after their initial mistakes. 

 

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