Can you kindly update the lootable of bosses? Stuff like 10 blackstones and 1 caphras are not acceptable in bosses, and even more in limited bosses like Black Shadow for example. Rebalance the boss loot tables to offer something that relates to the current economy ( talking about the guaranteed loot) because it is not even worth the ride and effort to go from x point of map to blackshadow for 1 caphras.
We have bosses that nobody attends despite some forced adventure log, some people don't even know that these bosses exist ( Quint and Muraka ) and their loot is 0 and forgotten since the start of the game, despite them being actually fun and engaging content.. And I am pretty sure those required hundreds of hours to design and implement, and on the contrary its a really fast process to just add some loot there and make them relevant again. The economy now is inflated x10 compaired to 2017 and a lot of elements lack incentive and simply fall behind, which is a lost opportunity as those elements do not maintain their value anymore towards the game.
Nobody bothers to go there, and if you ask people a good percentage would not even care as well for such rework, which flags a much bigger issue than just some lost boss opportunities, which is total loss of interest regarding the content all together. The real reason of player burn out is that the money pits are concetrated to only repetitive grinding zones instead of equaly split amongst all map activities.
We have content but we need to manage it as well and not just let it be there.
Yeah, just delete those bosses, noone cares anyway, buff guild bosses instead, then players maybe would play with each other?