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Forums

UTC 12 : 58 Apr 29, 2024
CEST 14 : 58 Apr 29, 2024
PDT 5 : 58 Apr 29, 2024
EDT 8 : 58 Apr 29, 2024
#Nova
(Succession) Nova needs some (lots of) attention.
May 7, 2022, 18:24 (UTC)
3491 27
Last Edit : Apr 21, 2023, 16:38 (UTC)
# 11

My brother built his gaming experience around Succession Nova.  Now he almost never plays.

The attack on Nova during the class reboot of 2021 is personal for me.

Justice for Nova!

May the Star of Calpheon rise again!

Last Edit : Apr 23, 2023, 13:22 (UTC)
# 12
If the rework/proper buffs ever arrive, I kinda hope we'll also get our Axian behaving like Maegu's fox. They are sorta identical both lore-wise and mechanically, acting as 'animation' as opposed to Witchard's pets. So it's kinda unfair Maegu has her fox sitting nearby and Nova's Axian doesn't really do anything outside combat.

Give Novas idle Axian animations!
Last Edit : Apr 26, 2023, 11:09 (UTC)
# 13

Yeah, after a lot of the reboots and further improvements to classes it starts to become really obvious that while other classes can move a ton fully protected, awakening nova which was previously an icon of speed now has glaring gaps in her movement, which especially necks her in large group fights, because it takes away her ability to hit and run. You always have to pick between going to hit or run actually. If you wanna do damage you use all the skills that would allow you to get out with protections in at least the first bit of your escape movement.

The cooldown on her accel dodge being higher than the normal one is also ridiculous and she lacks FGs to deal with pvp in its current meta.

The only upside to awakening nova is that her performance in 1v1 is alright and she can push her pve performance very far.

Last Edit : Apr 27, 2023, 13:06 (UTC)
# 14
On: Jun 15, 2022, 15:22 (UTC), Written by Noobfury

Succession Nova used to have a cap on bonus AP which was removed at the same time the older classes were re worked. As a result the summons will scale with your AP as well as bonus AP so gearing her properly is key to playing succession.  At the same time she will benefit from DR and needs accuracy as well in order to be effective. She also scales really well with HP so you want to accumulate as much as possible, this will help with Axian as well as her block. When built properly she is a beast.

Summons scale with AP and benefits from DR/HP its more for PVP and doesnt change much on PVE, the changes we have been asking for long time are PVE alone, its fine if she cant do large scale pvp, all we need is to be able to grind without having to tag a class that you dont really enjoy grinding with.

Succ Nova standpoint*

Easy changes that devs can implement without touching damage modifiers/casting speed:

1. Stamina recovery on PVE kills/hits only, no class should be walking from pack to pack.

2. Hp drain from Axian should be removed, at 6000 hp we lose around 900hp from one combo wich is unfair in my opinion when there are classes that heal up  20%-50% on skill rotation alone.


This 2 changes alone will put succ nova in a more PVE friendly enviornment.

Last Edit : Apr 27, 2023, 20:56 (UTC)
# 15
On: Apr 27, 2023, 13:05 (UTC), Written by Tsukuoyomi

Summons scale with AP and benefits from DR/HP its more for PVP and doesnt change much on PVE, the changes we have been asking for long time are PVE alone, its fine if she cant do large scale pvp, all we need is to be able to grind without having to tag a class that you dont really enjoy grinding with.

Succ Nova standpoint*

Easy changes that devs can implement without touching damage modifiers/casting speed:

1. Stamina recovery on PVE kills/hits only, no class should be walking from pack to pack.

2. Hp drain from Axian should be removed, at 6000 hp we lose around 900hp from one combo wich is unfair in my opinion when there are classes that heal up  20%-50% on skill rotation alone.


This 2 changes alone will put succ nova in a more PVE friendly enviornment.

That would ease her pain and suffering, but certainly wouldn't be enough to lift her from the bottom of the barrel.

Last Edit : Apr 28, 2023, 05:08 (UTC)
# 16
On: Apr 27, 2023, 20:56 (UTC), Written by MoWenhao

That would ease her pain and suffering, but certainly wouldn't be enough to lift her from the bottom of the barrel.

Thats truly what we all need at the moment, is end our pain and suffering while grinding.

Lets ask little changes one at that time.

Last Edit : Apr 28, 2023, 17:45 (UTC)
# 17

yall grind on nova? props that is way too apm intensive for me compared to any of the top 5 PvE right now.

Also Nova is in a good spot for PvP it's just that ranged damage exists so she just dies. That's what happens when you don't have heals or i-frames. If Witchards, archers, rangers, awak zerkers didn't get spammed in large scale she would be much more prevalent.

Last Edit : May 19, 2023, 08:12 (UTC)
# 18
On: Apr 28, 2023, 17:45 (UTC), Written by HeartKing

Also Nova is in a good spot for PvP it's just that ranged damage exists so she just dies. 

She is decent in a very, very specific niche. She's pretty much a Shai DP meme without buffs but with a wall and CC. Annoying, hard to kill, but probably isn't killing anybody either. 

Last Edit : May 27, 2023, 00:51 (UTC)
# 19

*Copying and pasting my suggestion from another thread*

Hi BDO community,

Let's talk about chain damage. Some may wonder what it is. AFAIK it's something exclusive to Succession Nova. So, what is it? Chain damage happens when the chain on Nova's morning star hits an enemy. If you look at Nova's morning star when she attacks you might notice it extends. Wherever the head of the weapon lands is where the full damage occurs, the chain that extends from it to the handle of the weapon is where the chain damage occurs. In other words, for Nova to do full damage like every other class in the game she has to be perfectly spaced otherwise you get penalized and do no damage. This nonsensical mechanic is the reason Succ Nova players feel like they aren't doing much damage. Why? Because enemies are usually always in melee range, thus you are doing 40% of your maximum damage. 

Why PA thought this was a great idea to implement I don't know. But what I do know is that it's crippling to the class. Think about it. Succ Nova isn't doing any more damage than the other classes when perfectly spaced, it's still less. However, she is severely punished for not being perfectly spaced due to how nearly all encounters are in melee range. There is no benefit to this, there is only a consequence. 

My suggestion is either:

A: Remove chain damage entirely.

Or 

B: Make being perfectly spaced worth it. Chain damage should do full damage and the head of the morning star just does bonus damage.

Below are pictures of the skills so those who do not know what I mean can see for themselves. In addition, six of her skills include chain damage mechanic. But her overall usable skill kit is around 9-10 skills. In other words, skills with the chain damage mechanic make up over half of her usable skills. 

Last Edit : May 27, 2023, 00:53 (UTC)
# 20

In addition, another annoying feature is when her shield is up she can't not run and sheath her weapon but has to stand in place and do some long animation to sheath it. Like why can't she just run and put her weapon up out of shield stance? It doesn't make sense.

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