Its beyond time, we need a updated auto pathing system. From those pesky bridges sending your horse into a tail spin into a river, to setting up your afk horse/ wagon training auto path that runs flawless for hours and 5 minutes after you send the game to the tray thinking you will come back from work with some freshy lvled steeds. Yet there they are stuck in the middle in the most random place that was no issue for the past 5 hrs staring at a wall or found 5 miles off course in another time zone.
Please help us horse trainers, give us somthing more reliable than afk fishing, the people of BDO need their horses, and so does the imperial glue factory =p
Side note sorry for the random spacing, bdo has killed my space bar between awaken valk and catching horses (I'm looking at you terrible horse catching mini game)
Auto-pathing definitely needs an overhaul. I think that part of the problem is that there simply aren't enough nodes in the net of points they build the paths out of, which can lead to some weird stuff happening. Further issues pop up when the framerate drops, or you minimize the game (e.g. while auto forest rush will usually work just fine when the game isn't minimized, your wagon will crash if you minimize the game with it on). And of course, as nice as it is to have auto sprint, auto forest rush, and auto breezy sail, the way that they're implemented is incredibly lazy with no attempt whatsoever to actually ensure that your mount sticks to the path during that burst of speed. So, far too often, they result in crashes. Auto forest rush mostly works fortunately (aside from the issue with minimizing the game), but auto sprint and auto breezy sail have issues almost all the time. It's fantastic that we have auto-pathing, but man would it be nice if they actually made it work consistently.