Category: succ kuno pve nerf
Title: stamina problems into pve
Reason: the class is currently PVE limited by the consumption of stamina which forces you to stop or slow down constantly, ruining the game experience. The problem is more evident in the spots where there is to move, which are most of them. In any elvia spot with a weapon up you constantly fight below 20% stamina even if you try to use tendon cutter and flash slash as last option. This change makes the game less fun because currently if you want to commit and play harder it is useless. You run out of stamina and still have to slow down. This makes the pve less stimulating.
Some possible solutions taken individually:
1Create an elixir that allows you to regain stamina only when you hit mobs.
2Remove stamina cost from ghost step: class-defining ability. 200 stamina every1 second.
3Remove stamina from shadow slash 150 stamina lateral aa used for get the +5% attack speed
4Allowing to recover stamina in flash slash.
5There are certainly many ways to pvp nerf a class by removing a cc or a protection without ruining basic mechanisms necessary for the pve game as well, making it more boring than it already is.
Two clips linked in succession: you can see the stamina bar is above the hp bar. Even NOT using tendon cutter or flash slash we are consistently under 20%.
The balance in the pve was to be one of the main targets of the reboot. Now even walking pack to pack is tiring.
https://gyazo.com/3c276cffdfa952622f6bd4acf8f45f90
https://gyazo.com/3f81e7c6749fe969eca32ffd45e3093f
1h grinding session in fogan you can check how fun is run an elvia weapon with your eyes.
https://www.youtube.com/watch?v=WUFdfEm5CGo&t=1967s
Best regard.
some classes legit have to walk between packs AND in pvp.
some classes legit have to walk between packs AND in pvp.
immagine grind any spot outside static gyfin or night sherekan at 0-30% mana o.o
Yeah the nerf is to strong and the infinity mana potion is useless now