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#Shai
[Shai Nerf – voice video] Perspective and reasoning, and none Shai implications
Jun 5, 2022, 14:50 (UTC)
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Last Edit : Jun 5, 2022, 14:50 (UTC)
# 1

TLDR; Long term, this may be positive for BDO as a game.

 

If you wan PA to listen to your concerns and feedback, you have to show you understand their reasoning too. They aren’t to clear on why they do things, so we are left to work it out. I have done that for you.

Voice over video only, the information/Conclusion is important to all classes.

Please be considerate of the presentation, this is a method I use to overcome disabilities. Thanks in advance (my channel covers that too, if it interests you, this thread is not about my personal issues: P).

Last Edit : Jun 6, 2022, 15:43 (UTC)
# 2

No the reason they did what they did, in case this person really is a PvP Shai and doesn't understand scaling DR debuffs, is because Shais in KR were making upwards of 3 bil an hour at Trolls in Calpheon Elvia.

The thing is though, making end game content harder is a given, but statistically, making it harder and also making the time it takes to kill that content longer is a death sentence to MMOs. Nobody wants to go from one shotting orc packs to taking upwards of a minute per mob for a solo grind spot with full buffs/elixers/draughts/perfumes/alchemy stone/addons.

The fact that they're planning to make this a theme going forward, even for hardcapped players, is worrying to me. I agree that something needed to be done so that Shais didn't massively outscale other classes at Trolls, but the DR removal for all spots, everwhere, is not how I would have done it.

It would have been much better if they just dampened the effect on mobs with huge DR stats because the higher the stat, the more DR gets sliced off. What PA did was give Trolls MASSIVE DR, but a comparitively small HP pool. It would have been better if they had given them massive HP pools and the same DR as say, Oluns. This way Shais wouldn't need a nerf and it would still be difficult for all players.

But as it stands, they just wanted to make it harder on Shais which already have a hard time outside of end game spots where their DR scaling actually outperforms a 30DP debuff. And honestly, who cares about the evasion debuff? I'm not even accuracy spec'd and I hit everything outside of Crypt 99% of the time on all my hits. That does nothing for me. 

Last Edit : Jun 6, 2022, 21:26 (UTC)
# 3

So nerf something now for unreleased content rather than adjust the content comes down to this.

The devs feel it's easier to nerf a class than a monster.

So all you hard working Shai your time isn't worth the effort to the devs 

Comical at best. 

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Last Edit : Jun 6, 2022, 23:59 (UTC)
# 4
On: Jun 6, 2022, 15:43 (UTC), Written by Toriia

No the reason they did what they did, in case this person really is a PvP Shai and doesn't understand scaling DR debuffs, is because Shais in KR were making upwards of 3 bil an hour at Trolls in Calpheon Elvia.

The thing is though, making end game content harder is a given, but statistically, making it harder and also making the time it takes to kill that content longer is a death sentence to MMOs. Nobody wants to go from one shotting orc packs to taking upwards of a minute per mob for a solo grind spot with full buffs/elixers/draughts/perfumes/alchemy stone/addons.

The fact that they're planning to make this a theme going forward, even for hardcapped players, is worrying to me. I agree that something needed to be done so that Shais didn't massively outscale other classes at Trolls, but the DR removal for all spots, everwhere, is not how I would have done it.

It would have been much better if they just dampened the effect on mobs with huge DR stats because the higher the stat, the more DR gets sliced off. What PA did was give Trolls MASSIVE DR, but a comparitively small HP pool. It would have been better if they had given them massive HP pools and the same DR as say, Oluns. This way Shais wouldn't need a nerf and it would still be difficult for all players.

But as it stands, they just wanted to make it harder on Shais which already have a hard time outside of end game spots where their DR scaling actually outperforms a 30DP debuff. And honestly, who cares about the evasion debuff? I'm not even accuracy spec'd and I hit everything outside of Crypt 99% of the time on all my hits. That does nothing for me. 

Quack!

re; 'No the reason they did what they did, in case this person really is a PvP Shai and doesn't understand scaling DR debuffs'... then go on to state what it did.. hehe, crazy world

(you have looked at one aspect and applied your feelings, i refer to the lager /whole picture - e.g. we are both covering the same subject, and we both agree... but you disagree with me and agree.. sheees)

anyways....

A correct solution, but waiting to see what is happening first. Is to move the scaling mob side as a mob stats (This retatins what we are used too, without a hard system change). It’s a halfway house move, but works as a solution. What do I mean? Nah, will cover that if I think it’s needed and do it proper, not in a post.

Mabe the devs know of these solutions but though maybe they could get away with what they did here? as it’s a lot less work. That’s why I’m waiting for things to develop.

Phew! good thing I'm here to do the thinking :P

Last Edit : Jun 6, 2022, 23:47 (UTC)
# 5
On: Jun 6, 2022, 21:26 (UTC), Written by TezeB

So nerf something now for unreleased content rather than adjust the content comes down to this.

The devs feel it's easier to nerf a class than a monster.

So all you hard working Shai your time isn't worth the effort to the devs 

Comical at best. 

How it looks to a lot of shai....

Seen a lot less around, in BA, in town, in chat.

They are dishearten and worried, lost about that’s gonna happen.

If Community mangers really are here to help the community. They should be thinking about how to talk to the community on this issue (effect more than shai). I have tried, I’m not PA, I don’t have the reach or credibility.

CMs? Go on.. show the shais you care :)

Last Edit : Jun 9, 2022, 15:10 (UTC)
# 6

But Strikers' evasion buff isn't percentage based. It's hit rate based. 

But yes... I do hope it's a sign for them to nerf overbearing classes doing stupid things.

Last Edit : Jun 10, 2022, 13:58 (UTC)
# 7

Not sure why they can't mathematically adjust trolls or add a class condition for monsters where if X class fights X monster then set these attributes during each attack from the player and these attributes to the player.

ie: if shai hits too hard on one type of enemy, then that enemy could have a bonus DP of say, 10 and that would be for shai only.

Mathematically this shouldn't need to happen but when you have 18 classes with hundreds of skills in all with a lot of different stats, i guess things can happen.  But, instead of directly nerfing shai, you could make monsters and other players feel more balanced by adding class conditions coming and going to other classes.

Well, paper theory is better than reality at least lol

Last Edit : Jun 11, 2022, 23:44 (UTC)
# 8
On: Jun 10, 2022, 13:58 (UTC), Written by Tooshaitopost

Not sure why they can't mathematically adjust trolls or add a class condition for monsters where if X class fights X monster then set these attributes during each attack from the player and these attributes to the player.

ie: if shai hits too hard on one type of enemy, then that enemy could have a bonus DP of say, 10 and that would be for shai only.

Mathematically this shouldn't need to happen but when you have 18 classes with hundreds of skills in all with a lot of different stats, i guess things can happen.  But, instead of directly nerfing shai, you could make monsters and other players feel more balanced by adding class conditions coming and going to other classes.

Well, paper theory is better than reality at least lol

They could have a max de-buff cap on such things like a resistance in the mobs stats (engine wide, lot of work, but could do it now, and it’s done for future).

E.g. Max dr be buff on trolls could be 20%

The devs know this option (I would hope), but it's more work, and.. well, I guess they don’t wanna future proof this engine?

Expended example using Shai and just DR

Trolls with 20% (900dp)

Belladonna Elephant with 100% (807DP)

 

Who the cap works;

I hear the trolls have 900 dp(DR), so 20% would be 180 DR right? Nope, depend how you apply the system.

The 20% is the maximum effected DR, so only 180 DR is available to be de-buffed. A Shai then can de-buff that 180 by 25% so a pen sol reduced DR by 45.

But a different skill can also DP and stack – (party) add-ons 30 and some other random skill 50.. then maybe 125 DP reduced. Still under the max cap but leaves room for groups scope in the engine.

 

Then PA do an update and oops? and now classes can De-buff even more… broken addons or new skills and we get silly numbers?

 

Well, that cap protects the zone against such mishaps. In the long run this is the correct path. But it’s more work in the short term, worring that PA are only looking at short term solutions. Poor development team or part of there game development window?

 

Oh and the belladonna elephant? With 100 % available DR, well the Current De-buffs would feel the same (shai would have access to 100% of the mob DR ,wich shai can debuff by 25% -you havent drasticaly change the feel of the game!). And if how buff are stack needs to change with this new system? adjust, make the make 70%,50% whatever is neded.. but it is more work in the short term.

 

Just adding this one mechanic to the engine allows safe capping and zonal / mob adjustments. Very powerful tool, one that would be in the engine, one that it's now the perfect time to inset in.. why aren’t you pa?

Last Edit : Jun 13, 2022, 04:34 (UTC)
# 9

Yeah but you're forgetting something critical here...

PA doesn't give a shit what we want. They wouldn't waste the dev time to fix something simple if we paid them specifically to do that one thing.

They're too busy making child labor pokemon a reality.

Last Edit : Jun 13, 2022, 06:11 (UTC)
# 10

I've gotta do my best to understand PA, just calling them names will get me nowhere (though its nice to vent). Next step it to connect with the global comunity and try and get thier feelings on the subject too. This is dificuly cus of language. but making some progress and from what i can tell - I think some of them are trying to do the same. 

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