Chronomancers are always support classes, it's absurd that Sage has zero group utility. I recommend adding one support skill to its kit or modify an existing skill to offer group utility.
It's a chronomancer for Ator's sake, just make one skill that gives attack/casting speed to allies, or a time reset that heals their wounds. Or maybe make resources what they were like 2 seconds ago, idk Sage has been pitched as a time-space mage but it's just an electric square class.
I know that PA is happy with Sage but Sage players are not, just add something to its kit. Why do witchards do everything the Sage does but are also group supporters and healers?
Please don't, the last time they added something to Sages kit was the Bolt > Rift Chain which genuinely is the worst change possible they could've done to Sage.
If they add something to Sages kit I would hope it would not touch his existing kit and be a completely new ability. Sage already lacks a lot of skills in his Awakening.
"PA is happy with Sage but Sage players are not" It really is a sad state we are in right now. It is very likely that no PA employee actually plays Sage.
Well, they could at leas make Reset affect allies and that would be it, even if it's a long cooldwon skill.
And you know, in PA's logic the chronomancer aspect is nothing more than a meme to use cool new visual effects :
- Are you a chronomancer ?
- Yes, I can generate giant energy fists from Rubik's Cubes