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UTC 23 : 39 Apr 28, 2024
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pvp / pve
Jun 19, 2022, 22:20 (UTC)
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Last Edit : Jun 23, 2022, 05:30 (UTC)
# 51
On: Jun 22, 2022, 23:25 (UTC), Written by Priato

There never a discussion with you, you just want to make drama an nothing else. You come into threads just to start drama, derail, and pointless and baseless argue. Again ever wonder why over half of your post history is just post you made that were deleted by forum moderators? No you never will understand why that is your too self absorbed to see it.

On: Jun 22, 2022, 23:35 (UTC), Written by Priato

Yes I'm aware everyone who disagrees with you is the vocal minority because you believe only your opinion matters. Also why are you even quoting me did you forget we don't have discuession cause you choose to just spam "Mmmh, someone quoted me? Aaaaah, nothing interesting, just the same person still throwing a temper tandrum on the forums." at me. 

Is it me or you stopped answering to instead use false accusations?

As far as I know, the user having many  deleted posts and spamming this sentence is you XD

But yeah, discussion' over, Krastonosezs said everything needed for this topic. 

Last Edit : Jun 23, 2022, 06:52 (UTC)
# 52

My PvP experience comes down to being slaughtered every now and then but I still think that part of the game shouldn't be touched. Yeah, owpvp does create some drama but what is mmo without it? This makes the world richer and more interesting imo. The addition of the Marni zone takes care of using rare loot scrolls, which last one hour. It's all good.

Last Edit : Jun 23, 2022, 09:36 (UTC)
# 53
Écrit le : 22 juin 2022, 23:27 (UTC), par : Priato

This thread is about a complaint about open world PVP, just cause you choose to ignore it doesn't mean it doesn't exist. The OP's point may not be a strong case, but it still a complaint about open world PVP. Infact the #1 complaint I see on these forums is from people asking PA to add PVE only servers so they can avoid open world PVP maybe that why PA added the Marni's Realm so people who don't want to deal with open world PVP can just grind in peace.

It was you who brought reddit and content creators in the discussion to push the demand about PvE servers.

But reddit and content creators (especially content creators)  don't complain about open PvP, and that's just what I said.

I'm not ignoring anything, I'm just demystifying your faulty arguments.

You seem quite eager to resort to ad hominem and strawman when you don't even seem to be able to remember the points you brought yourself in the discussion.

Otherwise, you also give the reason why PA won't bring pure PvE servers : because they brought Marni's chamber, which is a much more efficient solution according to the settings of the game.

Why did they do so ?

Well, I'll say that maybe it's because there's something called grindspot saturation that no PvE server would resolve, because the issue is not open PvP or no open PvP, the issue is that grindspots only have enough ressources to support a very limited number of players at the same time and, contrary to other games like Guild Wars 2 for example, nothing is shared in BDO, the player making the killing blow takes all. So shutting down open PvP won't do anything for this.

Last Edit : Jun 23, 2022, 09:47 (UTC)
# 54
On: Jun 23, 2022, 09:19 (UTC), Written by CaptainCourage

Well, I'll say that maybe it's because there's something called grindspot saturation that no PvE server would resolve, because the issue is not open PvP or no open PvP, the issue is that grindspots only have enough ressources to support a very limited number of players at the same time and, contrary to other games like Guild Wars 2 for example, nothing is shared in BDO, the player making the killing blow takes all. So shutting down open PvP won't do anything for this.

This is what it looks like at the beginning of seasons, particularly with a new class released. :) Exactly what was trying to be told by me and other users. And still nobody tries to even understand the outcomes.

Last Edit : Jun 23, 2022, 14:18 (UTC)
# 55
On: Jun 23, 2022, 09:19 (UTC), Written by CaptainCourage

Well, I'll say that maybe it's because there's something called grindspot saturation that no PvE server would resolve, because the issue is not open PvP or no open PvP, the issue is that grindspots only have enough ressources to support a very limited number of players at the same time and, contrary to other games like Guild Wars 2 for example, nothing is shared in BDO, the player making the killing blow takes all. So shutting down open PvP won't do anything for this.

And open pvp is supposed to be a solution to bad game design?

Considering that since the game's premiere, vast majority of players do not want open pvp and PA simulates removal of a problem with toxic pvp, it means that they do not.

And the solution to the problem was created: private zones. But a funny one hour solves nothing, private zones cannot have any limit.

And talking about bots is bullshit. This is what PA is for to remove them from the game.

Last Edit : Jun 23, 2022, 14:21 (UTC)
# 56
On: Jun 23, 2022, 09:19 (UTC), Written by CaptainCourage

It was you who brought reddit and content creators in the discussion to push the demand about PvE servers.

Either read what posted or just shut up. I was clearly replying to someone who claimed it impossible to get an idea of how the community feels about the state of the game. Your just putting words into my month nothing more. That post was me stated that you can get a good idea on how a community feels about something by looking at what people are posting an what content creators are saying.

Last Edit : Jun 23, 2022, 14:37 (UTC)
# 57
On: Jun 23, 2022, 09:47 (UTC), Written by Krastonosezs

This is what it looks like at the beginning of seasons, particularly with a new class released. :) Exactly what was trying to be told by me and other users. And still nobody tries to even understand the outcomes.

I think it odd that PA won't add PVE only servers, but they added the option for single player instanced zone for 1 hour a day. Also I don't think there an lack of grind zones compared to players, there plenty of grind zones the issue is everyone just want the zones that make them the most silver per hour because no one wants to full behind in GS. The issue is PA extremely slow progression system has artificial created a race to max level gear to stay competitive, it encourages a mind set that is if I don't make X silver per hour compared to player Y than I'll fall behind in GS. Cause simple put if I grind at lower silver per hou spots like fogan, Cresent, cadry, Aakman on seasonal servers there barely anyone around me, but go to sulfer mines I'd be lucky if I can find a single group of mobs to kill let alone a full rotation of mobs.

Last Edit : Jun 23, 2022, 15:43 (UTC)
# 58
On: Jun 23, 2022, 14:34 (UTC), Written by Priato

I think it odd that PA won't add PVE only servers, but they added the option for single player instanced zone for 1 hour a day. Also I don't think there an lack of grind zones compared to players, there plenty of grind zones the issue is everyone just want the zones that make them the most silver per hour because no one wants to full behind in GS. The issue is PA extremely slow progression system has artificial created a race to max level gear to stay competitive, it encourages a mind set that is if I don't make X silver per hour compared to player Y than I'll fall behind in GS. Cause simple put if I grind at lower silver per hou spots like fogan, Cresent, cadry, Aakman on seasonal servers there barely anyone around me, but go to sulfer mines I'd be lucky if I can find a single group of mobs to kill let alone a full rotation of mobs.

Everything has it's own reason. Let's be realistic here and with no sarcasm.

PA tries somehow to satisfy every player, even if that's not really possible. No one can in fact. PvE server topics get created from a long time. No PvE server was ever created. Few of the reasons were already written in the topic. I am not going to repeat something over and over even from somebody else. Also it's not in dev's interest to bring them to life. The game's ideas are already based on something already. Usually shifting any game's core mechanics, goals... Anything in the gameplay would result in failure. One person might think it's a good idea. In reality is not. On the old forums at the last few weeks, I once thought of giving ideas about how to make PvE servers to work. I listened to any counter arguments and decided to figure something out. However, when I thought of the possible outcomes and how seasons pve worked(for self confirmation), I decided to abandon all those ideas I had for plenty of good reasons. It's just not going to work. As I have already said, the conclusion from dev's actions about PvE servers is that it simply won't do anything. And gearing up would be meaningless. The grind will be without any aim.

I've been a witness what happened to one good MMO, when it tried to be a different game. And it's shutting down soon. For me it was a real pity to see it closing doors.

There. I've said what I wanted to say. Will you read or will you not, it matters not to me. I expect another: "Ah! You're toxic, you're a strawman, you're deflecting, you're dodging..." e.t.c. But... Surprise me.

Again: PvE servers saga is over.

Last Edit : Jun 23, 2022, 16:18 (UTC)
# 59
Écrit le : 23 juin 2022, 14:21 (UTC), par : Priato

Either read what posted or just shut up. I was clearly replying to someone who claimed it impossible to get an idea of how the community feels about the state of the game. Your just putting words into my month nothing more. That post was me stated that you can get a good idea on how a community feels about something by looking at what people are posting an what content creators are saying.

And I just told you that, on the subjects posted by people or brought by content creators, Open PvP, since it's the subject of this very thread, is clearly not the most discussed nor the most fundamental despite appearences, because the core issue lies elsewhere.

Most of it revolves around the fact that at the origins, BDO gameplay was never actually really thought to be cooperative or played in groups, hence all the others resulting issues, with mob scarcity (because the game plays like a musou), poor cooperative gameplay (everybody is a DPS, no role, very, very few synergies between classes), few incentives to ccoperate (because loot settings and mob scarcity).

The most cooperative moments of the game, the only ones that really requires team coordination and that justify the gearing process at the same time are actually mostly about PvP. That's mostly where the challenge is and where the accumulation of power and wealth acquired in PvE and lifeskilling will be used. Even their attempt to do dungeons, in order to offer other types of challenge, kinda failed.

Everything else is catered around single player gameplay where the other player is always  more of a hindrance than a help, and where cooperation isn't alas the most efficient way to progress a character, and it's by design (or, some would say, by the lack of foresight in the original designs). This remains a core issue even with pure PvE settings.

Now you can calm down and take back your aggressive stance while telling other to shut up, that's quite narcissic actually. 

Last Edit : Jun 23, 2022, 16:28 (UTC)
# 60
Écrit le : 23 juin 2022, 14:18 (UTC), par : Senemedar

And open pvp is supposed to be a solution to bad game design?

Considering that since the game's premiere, vast majority of players do not want open pvp and PA simulates removal of a problem with toxic pvp, it means that they do not.

And the solution to the problem was created: private zones. But a funny one hour solves nothing, private zones cannot have any limit.

And talking about bots is bullshit. This is what PA is for to remove them from the game.

The problem is not open PvP.

The problem is that at the core, and most of the time, the other player is a hindrance and not a help in BDO base design, whether there is PvP or not.

You can't grind the same mobs as somebody else and the 2 of you get gains. You can't gather the same resources nodes as somebody else and the 2 of you gets the benefits.

Thus, and because the game is all about vertical progression and extremely grindy, so time consumming and time is a limited ressource (even when paying for shortcuts),  biological compteittion for ressources follows instead of cooperation. Open PvP or not, the problem remains. That's why Marni's chamber is what it is, a solo instance with absolutely no possible other player interference, not just a "no pvp" mode because even without PvP, another player taking ressources on the territory you're currently exploiting (meaning, grinding mobs or lifeskilling) will slow your progression.

And since there is no real PvE challenge to overcome in this game, even less in a team, most of the time, the only reason that remains to follow said progression path and invest so much time into the repetition of the same actions and game loops ad nauseam becomes the PvP, which also becomes the main mean of regulation.

This is the exact contrary of a game like GW2 for example, where everything is designed to be as much horizontal as possible and where cooperation is always a boost to progression.

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