Showing your lies. As he said it.
<3 :)
The young and the restless, ep 15 season 34
Pfew ... you are quite exhausting to interact with.
Congratulation for unlocking the "being the biggest Karen of the forum" achievement, your deeds will be fondly remembered.
End of the comedy for me.
Looks like I'm not the only one who noticed. *oh well* I'd suggest not to take it too seriously. Getting emotionally involved with people who love to use ad hominem is usually more taxing on you. So I'd suggest to use your energy on spreading awareness on truth instead of someone who will do nothing but zap that good energy away :)
About Open World PvP and pure PvE servers, this is something that's been covered by the devs in numerous dev statements. This is not to say things cannot change in the future becuase BDO is supposed to keep evolving with the playerbase ever since launch, which is has. But I can provide actual evidence - dev statements with links - to why they do not add pure PvE servers and allow Open World PvP being possible, at least right now. Thing about OWPvP, though, as a disclaimer, many seem to equate it to harrassment. In-game harrassment is a punishable offense, ranging from Red Status for minor infractions to outright account banning for more serious infractions.
In a nutshell = Pure PvE servers goes against the "main content" of BDO, which is players fighting monsters alongside each other. Alongside doesn't always mean "together" or "against". It merely means "next to each other". Whether "against" or "together" happens is up to us players to decide and that's something integral for BDO. It allows for player-driven-content, like GvG, player-interaction, which is a vital piece of the MMORPG puzzle, and more. Just stating how things are.
It is indeed.
Devs want to incentivise a biological competition model with ressources scarcity and let a leway to players on how they will interact with each other, as said competition can also bring cooperation.
Open PvP becomes a mean for regulation as well as a reason for gearing up (even if it's just for being able to fight back and not taking an aggressor stance, it's till a long term goal with such a progression model). It thus becomes a source of emergent content while incetivizing some sort of player interactions, be they confrontational or cooperative (tribal mechanics, my clan versus yours).
It is indeed.
Devs want to incentivise a biological competition model with ressources scarcity and let a leway to players on how they will interact with each other, as said competition can also bring cooperation.
Open PvP becomes a mean for regulation as weel as a reason for gearing up (even if it's just for being able to fight back and not taking an aggressor stance, it's till a long term goal with such a progression model). It thus becomes a source of emergent content while incetivizing some sort of player interactions, be they confrontational or cooperative (tribal mechanics, my clan versus yours).
100%. IMO, I like how the game is currently setup in this department. I'm sure there are ways to improve it, always is, but I do like what Open PvP brings to the table. It makes us make meaningful decisions not found in other MMO's I've tried. Stuff like, which rotation do I pick...if it's a new rotation I'm not used to, learning the rotations makes my game experience better.
I just started grinding Elvia Hexe and discovered my new favorite rotation yesterday. This is in part to making the decision to find another rotation because my prior favorite was occupied at the time. Found one I like better and I owe it to having to make a meaningful choice due to the presence of others, and to an extent, Open World PvP (the possibility of it. Most times, I just wanna grind without drama).
The best point is that Marni was probably the best answer devs could make, in the end : "we're allowing you to grind in real peace... Without any interference at all... But for one hour... And "BDO-style" "
Yep, they chose to use the best solution for their initial game design.
And open pvp is supposed to be a solution to bad game design?
Considering that since the game's premiere, vast majority of players do not want open pvp and PA simulates removal of a problem with toxic pvp, it means that they do not.
And the solution to the problem was created: private zones. But a funny one hour solves nothing, private zones cannot have any limit.
That's not a solution, that's part of the game from day one. You don't call something which is part of the initial gamedesign a "solution" , that's a nonsense.
So if players came here, they were aware of its presence. Nothing new. Who cares if even 90% of players do not want owpvp, if the game aims at the remaining 10%. That's a matter of targeted audience, and that's the point you really don't understand.
The best point is that Marni was probably the best answer devs could make, in the end : "we're allowing you to grind in real peace... Without any interference at all... But for one hour... And "BDO-style" "
Yep, they chose to use the best solution for their initial game design.
That's called bandaid solution.
They could've improved altar of blood for that purpose and it would've even made sense....
That's called bandaid solution.
They could've improved altar of blood for that purpose and it would've even made sense....
I disagree. For once, this is not a band-aid solution.
That's not a solution, that's part of the game from day one. You don't call something which is part of the initial gamedesign a "solution" , that's a nonsense.
So if players came here, they were aware of its presence. Nothing new. Who cares if even 90% of players do not want owpvp, if the game aims at the remaining 10%. That's a matter of targeted audience, and that's the point you really don't understand.
What most players want is what matters, not what Pearl Abyss wants, and most players don't want pvp when killing mobs, especially dishonest and toxic as shown by the game rule change in Japan where mob feeding is now banned.
Look at guilds: pve guilds, life skill guilds. Are they involved in node war? Not. And they don't want open pvp either.
You cry when a player who does not want pvp just plays, i.e. kills mobs, you make up some crap about karmabombing though you have the Arsha channel.
It's you, pseudo pvp players, are the biggest problem of this game, because of you BDO has so few players. Wherever I look, I read the comments of players who resigned at lvl 50 (forced pvp), or ask if there is still open pvp in BDO because they would like to come back but will not come back if it is still there.
You should be thankful that so many people are not interested in pvp because if all life skillers, afk players, etc. went on mobs, it would be the same on all channels as 1 day on season.
I disagree. For once, this is not a band-aid solution.
How is it not bandaid solution when it only works at fixed locations and limited on how many players can use it as they don't know how to implement instancing?
Even remember that they originally advertised it as private servers? Guess what? they could not implement it, so after years they just picked few spots where they literatel just copy pasted the mobs and added it like 20 or so different phases and threw it to the players so they shut up?
I personally don't care about it, but this is not a high quality solution, it's an lazzy, low effort solution.