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UTC 11 : 8 May 14, 2024
CEST 13 : 8 May 14, 2024
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pvp / pve
Jun 19, 2022, 22:20 (UTC)
3784 115
Last Edit : Jun 23, 2022, 21:32 (UTC)
# 81
On: Jun 23, 2022, 21:08 (UTC), Written by Senemedar

What most players want is what matters, not what Pearl Abyss wants, and most players don't want pvp when killing mobs, especially dishonest and toxic as shown by the game rule change in Japan where mob feeding is now banned.

Look at guilds: pve guilds, life skill guilds. Are they involved in node war? Not. And they don't want open pvp either.

You cry when a player who does not want pvp just plays, i.e. kills mobs, you make up some crap about karmabombing though you have the Arsha channel.

It's you, pseudo pvp players, are the biggest problem of this game, because of you BDO has so few players. Wherever I look, I read the comments of players who resigned at lvl 50 (forced pvp), or ask if there is still open pvp in BDO because they would like to come back but will not come back if it is still there.

Wrong all along. If PA targets an audience of pvpve players, this is what matters.

We chose a game for our pvpve playstyle, and we carefully chose it : now you're staying we're the problem because players who didn't pay attention to their own choice are unhappy?

Going on a game with owpvp to then complain about it IS the real problem. After so many years, you should realize that PA devs don't act the way you want because this is NOT their vision of the game and the real population wanting pure pve only is not enough to make them change their mind.

And as usual, let me remind you : I'm a pvpve player and I don't want them to change the initial design of the game. Who is crying? Not me, I'm probably more satisfied with the game than you'll ever be.

And before mentioning Japan rules, you should wait for it to arrive on our servers and see how it works. I bet those who v think they got a free ticket to ban other players will be in for a great disappointment. XD

Last Edit : Jun 23, 2022, 21:42 (UTC)
# 82
On: Jun 23, 2022, 21:28 (UTC), Written by CatDK

How is it not bandaid solution when it only works at fixed locations and limited on how many players can use it as they don't know how to implement instancing?

Even remember that they originally advertised it as private servers? Guess what? they could not implement it, so after years they just picked few spots where they literatel just copy pasted the mobs and added it like 20 or so different phases and threw it to the players so they shut up?

I personally don't care about it, but this is not a high quality solution, it's an lazzy, low effort solution.

Giving players a way to reliably grind, spend their buffs and scrolls, on popular spots, without interference, to allow them to make money and make their gear evolve, while avoiding any unlimited system which would allow a player to totally avoid owpvp on high level spots when they grind a lot?

This is precisely a "BDO style solution" they should implement more often. They correctly targeted casual players, while giving the same advantages to regular players, but it can't be abused.

You dislike it, or you were expecting something else. But it is not bandaid. 

Last Edit : Jun 23, 2022, 21:44 (UTC)
# 83
On: Jun 23, 2022, 21:32 (UTC), Written by Sadalsuud

After so many years, you should realize that PA devs don't act the way you want because this is NOT their vision of the game

I don't care about their vision, anyway dev team has nothing to say, the company is run by "ties" for money.

Only that p2w toxic p2p ate its own tail and now PA can see what mistake it made years ago.

If only Amazon's bosses weren't "so stupid" and they got more involved, today New World would be the top 1 mmo on the market (obviously because there is no forced pvp there). And "funny" stats:

Last Edit : Jun 23, 2022, 21:54 (UTC)
# 84
On: Jun 23, 2022, 21:43 (UTC), Written by Senemedar

I don't care about their vision, anyway dev team has nothing to say, the company is run by "ties" for money.

Only that p2w toxic p2p ate its own tail and now PA can see what mistake it made years ago.

If only Amazon's bosses weren't "so stupid" and they got more involved, today New World would be the top 1 mmo on the market (obviously because there is no forced pvp there). And "funny" stats:

And even if we ignore their vision as you suggest, money leads them to stick to their initial gamedesign. After so many years, you can't rely on the idea that BDO only attracts through a so called "toxicity" to make money, BDO works because it has its audience. Very simple. 

And thanks for the screenshot, there you can see the difference between a game which follows its initial gamedesign, and another one who changes depending on how the wind blows. And the inconsistent one is fairly recent. That's what you want for BDO? 

Last Edit : Jun 23, 2022, 22:02 (UTC)
# 85
On: Jun 23, 2022, 21:42 (UTC), Written by Sadalsuud

Giving players a way to reliably grind, spend their buffs and scrolls, on popular spots, without interference, to allow them to make money and make their gear evolve, while avoiding any unlimited system which would allow a player to totally avoid owpvp on high level spots when they grind a lot?

This is precisely a "BDO style solution" they should implement more often. They correctly targeted casual players, while giving the same advantages to regular players, but it can't be abused.

You dislike it, or you were expecting something else. But it is not bandaid. 

So first of all they added marni for high level spots aswell.

Second the private servers was planed to be time limited aswell.

Third the bandaid refers to it's being poorly done, and it's pretty much that. Yeah it fits into bdo, as it's full of half assed bandaid solutions, it's a third rate game afterall...

The toxicity is only an issue on the entry-mid level zones where the noobs grief each other cause they are dumb. At higher spot players can behave, and at highest gear zones there are simply more servers than players. Like even during drop events half of the servers empty in ash, not to mention crypt... Private servers/marini/whathewer wouldn't change anything here.

244 4634
Lv 62
Hnnie
Last Edit : Jun 23, 2022, 22:23 (UTC)
# 86
On: Jun 23, 2022, 19:33 (UTC), Written by PeaceInChaos

<3 :)

What the purpose of this post exactly?

Last Edit : Jun 23, 2022, 22:34 (UTC)
# 87

On: Jun 23, 2022, 22:02 (UTC), Written by CatDK

So first of all they added marni for high level spots aswell.

Second the private servers was planed to be time limited aswell.

Third the bandaid refers to it's being poorly done, and it's pretty much that. Yeah it fits into bdo, as it's full of half assed bandaid solutions, it's a third rate game afterall...

The toxicity is only an issue on the entry-mid level zones where the noobs grief each other cause they are dumb. At higher spot players can behave, and at highest gear zones there are simply more servers than players. Like even during drop events half of the servers empty in ash, not to mention crypt... Private servers/marini/whathewer wouldn't change anything here.

This why I don't understand why PA didn't just make like 5 servers PVE only servers. They spend more time, money, and energy designing a half ass solution that didn't even solve the overall problem. But ya PA is good at half ass solutions.

Last Edit : Jun 23, 2022, 22:37 (UTC)
# 88
On: Jun 23, 2022, 21:43 (UTC), Written by Senemedar

I don't care about their vision, anyway dev team has nothing to say, the company is run by "ties" for money.

Only that p2w toxic p2p ate its own tail and now PA can see what mistake it made years ago.

If only Amazon's bosses weren't "so stupid" and they got more involved, today New World would be the top 1 mmo on the market (obviously because there is no forced pvp there). And "funny" stats:

This just shows bdo has a healthier playerbase as it has been more stable , you know that right ? One is a AAA title (newer) and one started as a  indie mmorpg and is slowly  moving to a AA title? Doesnt that just prove PA must partially know what they are doing 913k drop to 14.9k is far worse than bdos 59.9k to 14.4k , this means bdo is a more stable mmo

Also if you dont care about the game , why do you even participate in the forums .

Last Edit : Jun 24, 2022, 03:00 (UTC)
# 89
On: Jun 23, 2022, 21:02 (UTC), Written by Sadalsuud

I disagree. For once, this is not a band-aid solution. 

Marni's Realm is a nice compromise in that it allows players a way to grind in peace, in the best rotations, while also maintaining BDO's "main content" of "players fighting monsters alongside each other".  Maybe they can add more compromises to improve things.  I like how it is currently now, but who knows, if there's room for improvement, we're all for it.

But what I don't get is why people choose a game that is so clearly open world PvX for the majority of it's gameplay, even with numerous dev statements telling people what kind of game they're designing, when they hate the concept so much.  Open world PvX, done in BDO style, is what makes this game unique among the competitors.  It's almost like some people actually want this game to do badly...when recently, I've seen many improvements to the game.  Marni's Realm being one of those improvements as it shows they're willing to listen to player feedback without compromising the foundations it was built upon too much.

For the anti-PvP crowd;  the devs added a reduced channel swap CD so anti-PvP people can run away more often.  Added home channels with no channel swap CD.  Added Marni's Realm.  Increased Karma penalties.  Added PvP related avenues to allow a place for people to get their PvP fix like AoS, new RBF map, reduced the number of RBF seals to make RBF crystals.  Increased node war / siege payout.  Added new node war rewards like new crystals.

Some people will cry until they get a pure PvE server.  And those same people will still cry when and if they add it.  Bet.

Last Edit : Jun 24, 2022, 05:54 (UTC)
# 90
On: Jun 23, 2022, 22:02 (UTC), Written by CatDK

So first of all they added marni for high level spots aswell.

Second the private servers was planed to be time limited aswell.

Third the bandaid refers to it's being poorly done, and it's pretty much that. Yeah it fits into bdo, as it's full of half assed bandaid solutions, it's a third rate game afterall...

The toxicity is only an issue on the entry-mid level zones where the noobs grief each other cause they are dumb. At higher spot players can behave, and at highest gear zones there are simply more servers than players. Like even during drop events half of the servers empty in ash, not to mention crypt... Private servers/marini/whathewer wouldn't change anything here.

Aren't you confusing new players and casual players? I don't see why you felt the need to mention high level spots... And?

The private servers... They were planning to do it like that, then they changed their minds... And? Isn't that better? Players are already saying that Marni rotations are a little short sometimes. So... Let's jump on the real servers if it feels restricting! XD

And poorly done... Well, that's your opinion, but it works, it fits the game, it's on its track to stay permanently... 

With Marni you have a system which allows players to make sure they can grind undisturbed for an hour per day, which means a lot if you can play only an hour but is less important if you play a lot, there's no artificial access restriction  (new players, returning ones and so on.), it allows players to discover an area, its limitations still protect owpvp...

And toxicity is less present on high level spots, but still present. Less players, less conflicts, yet it can still end up with toxicity. 

If devs ever decides to take care of both bodythrowing and mob feeding at the same time, things will be healthier for everyone BUT casual players may find it harder to find a spot.

And that's when Marni will shine even brighter, it's precisely a system which can follow many potential changes in BDO. A long term solution as expected. 

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