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#Gameplay_General
This Game is killing my love for mmo Games
Mar 11, 2021, 10:29 (UTC)
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Last Edit : Mar 22, 2021, 20:02 (UTC)
# 61
On: Mar 11, 2021, 12:54 (UTC), Written by ProjectBBQ

At east you are not me, i loged in the game with the intention of cooking since my objective right now is reaching cooking guru, instead i am afk fishing because this fucking game thought it was a brilliant idea to lock cooking quests behind a rare fish that has a 1.4% catch chance, because ofc.

 

Then they come and ironically boast about "we dont want players to feel forced to do specific activities"

I am a very new player, what fish is it that is so rare and important?

Lv Private
Ploi
This was deleted by the writer.
Last Edit : Mar 23, 2021, 13:48 (UTC)
# 63

There's so much more to the game than grinding the same mobs endlessly. If you are feeling burnt out from that, work on the other numerous aspects of the game:

 

- Work on building an optimized node empire. I spent months hiring and firing workers until I had ones I needed and wanted in all the towns to get the nodes I would use the most. It was so satisfying getting each node with the best worker I could on it.

 

- Work on your knowledge, especially ecology if you don't have 8k ecology. Going back to underleveled areas and riding around on your horse destroying the entire population to get S ranks on them is surprisingly satisfying. Completing areas for more energy is icing on the cake.

 

- Find quests and complete them. Some of the quest chains in this game are actually pretty well written and interesting if you read the dialogue. If you don't completing them to complete Rulupee's journal is great, going above that and doing 60k like that other person on this forum is pretty cool too.

 

- Work towards a mythical horse. Catch wild horses, train them and breed them, get those 2 pegi and go for a flying mount.

 

- Go bartering and sea monster hunting. This provides excellent income, especially once you work yourself up to a better ship.

 

- Hunt for those rare items like compass, map, pots. You can sprinkle this in to your regular grinding so you aren't grinding the same mobs over and over.

 

I'm sure there's plenty more to do that I can't think of right now. This game has so much more to offer than just grinding mobs for 10 hours a day. Go take a look and see if you enjoy any of it.

10 25
Lv 62
Luck
Last Edit : Mar 23, 2021, 15:36 (UTC)
# 64
On: Mar 21, 2021, 21:59 (UTC), Written by jakeusp45

 

Love it !

 

This is BDO perfectly described. Also anyone saying this game is PVP focused, it's a rather poor PVP game.

Its an incredibly stupid notion that mmorpgs must force you to to rely on others to progress to be considered an mmorpg. 

 

Ultima Online inspired all the mmorpgs of today and had gameplay more similar to BDO than WoW or EVE.

 

Are these silly kids gonna tell you that ultima online wasn't an mmorpg too because you can do everything solo?

 

Very, very stupid.

Last Edit : Mar 24, 2021, 01:25 (UTC)
# 65
On: Mar 22, 2021, 20:02 (UTC), Written by ShortChick

I am a very new player, what fish is it that is so rare and important?

I think the poster is referrng to the Fishing Event.  You can find info on the fishing event on patch notes, but I'm not sure if it's still going on.

Last Edit : Mar 24, 2021, 11:50 (UTC)
# 66

This thread is killing my love to forum threads and humanity.

 

Playing since release? Not full tet yet? If you have love for other mmorpgs you'd know how linear progress works. There are few western examples where you completely get freebie gear. 

In fact, most mmorpgs don't give you the options BDO does for progress. Example:

- Seasonal servers added recently for extremely fast progres.

- Lifeskilling such as:

   Hunting

   Fishing

   Cooking

   Horse Training

   Trading

   Bartering 

And few others.

YOU chose to neglect everything and decided to grind few spots. Since you're near tet since release, you clearly are not fan of efficiency grinding. You could easily explore other zones and grind there and maybe, just maybe have fun.

 

In terms of progress, BDO is like any mmorpg you have ever played. Well, I guess not games you have played, since I'm sorry to say this adventurer, but you lack game experience from your words.

Regarding pop ins and RNG, need I respond? You remove pop ins & can straight buy items from marketplace. An experienced mmorpg player would have researched it.

 

Also, adventurer, you contradict yourself. You like freebies but don't like when they give them to everyone, so they neglect your progress? What exactly do you want?

 

Please, don't confuse new players thinknig this is BDO's problems. Game is not even near perfect, has many problems, but regarding options of how to get income in the game, it's one of the best.

 

   

Last Edit : Mar 24, 2021, 14:10 (UTC)
# 67
On: Mar 13, 2021, 16:25 (UTC), Written by KhaosThanathan

Nah, it's not.

 

Even Guild Wars (1), that doesn't even sees itself as a MMORPG, is more of a MMORPG than BDO will probably ever be. The vast majority of BDOs gameplay consists of single player gameplay loops: life skills are pure single player content and grinding is - aside from a few party spots (where you're still playing "alone with others"/"together alone" in the end) - predominantly single player content. Heck, you could view world bosses in the same regard since they don't have mechanics that require cooperational gameplay. Aside from Node Wars, the only real MMORPG-component in BDO is the marketplace.

 

In the end, I don't even mean BDO not being a real MMORPG in a negative way. After all, that's the niche BDO occupies which is - due to several reasons (like providing people who don't have the time to play a proper MMORPG anymore with a certain "MMORPG-feeling" or by providing the whale/P2W-crowd with obvious power fantasies) - quite popular.

100% agreed

Last Edit : Mar 24, 2021, 15:11 (UTC)
# 68
On: Mar 19, 2021, 22:39 (UTC), Written by Vulpin

BDO is a sandbox, but just because a game is a sandbox doesn't mean it has freedom in it. Just look at Fallout New Vagus for example game is an open world sandbox but if you try do something like say go north when the game tells you to go south you run into a wall of death claws you have no hope of killing at lvl one with your 9mm pistol and 10 bullets, plus you'll need to go south anyway to progress 99% of the quest in the game. An the game follows this strict design constently oh found a vault but oh can't open it cause it quest locked and you didn't go to such and such place first, want join the New California Republic well you can't cause you haven't progressed the main story enough so the NPC just tells you to get lost. So ya you can go anywere you want in a sandbox game but your forced to progress and play the game how the game wants you too not how you want too. This is just facts people fail to realize about game design.

Please what?

 

Like FearlessMe already wrote, BDO is even less of a sandbox than your typical run-of-the-mill themepark MMOs. Also: Comparing a single player experience (which was in development for only 18 (!) months) with a pseudo MMO (that was in development for more than 3 years) is ridiculous. FO:NV is far more of a sandbox (especially featuring much more player agency) than BDO will ever be. I consider it an insult to even compare a - albeit flawed - masterpiece like FO:NV with BDO.

On: Mar 19, 2021, 22:58 (UTC), Written by Vulpin

Exactly just because a game's a sandbox doesn't mean it gives the player freedom to play the game how they want. Also I'm not disagree with you I feel like you think I was by the way you worded you post.

Well, no...

 

Sandbox-games, by definition (!), are supposed to offer a gameplay environment which offers a high degree of freedom and player agency, where players can do almost anything they want. Sure, there have to be some restrictions, but in general, that's the gist of what sandbox-games are supposed to be. In that regard, it's perfectly reasonable to argue that BDO isn't a proper sandbox-game due to the heavy and manyfold restrictions it places on its players.

On: Mar 20, 2021, 13:20 (UTC), Written by Ysvaroux

And to be still going around, talking about how BDO has no group content, I must think people are either willingly blind or have stopped playing the game for some time now. There is plenty group content as of now - more to come. What is stopping you?

Besides all of that, this is still a korean MMO and a very tame one at that. I sometimes feel like people have only been finding out about grindy MMOs since a few years. No one remembers the games back then? Last Chaos, Flyff, Grand Fantasia, Lineage, Silkroad? You grinded 10h for 0.001% and that was with 100€ worth of buffs from the item shop. Stop trying to turn everything into the same game with another skin slapped on top of it.

Care to explain which substantial group content BDO offers beside stuff like Node Wars and maybe stuff like Vell? 'Cause - honestly - I don't see it. Most stuff you'd probably label as "group content" is probably just glorified zerg-content where people "play together alone" rather than playing and properly coordinating as a party. Don't forget: You've already criticized games like WoW for the lack of interaction in easy group-content to which the "playing together alone"-principle applies to.

 

Although I can agree that BDO is rather "tame" in comparison to other korean MMOs, that doesn't make it any better, does it? I mean, the games you've mentioned are all already dirt-old and haven't had the technological possibilities game developers have nowadays. Back in those days, due to technological restrictions, grinding was main content. You hardly can compare these games with BDO although you could describe BDO as "middle-aged" already. Besides, it's not that these games were all that popular in the west to begin with. As far as I can tell from my own experiences, these games mostly could be considered popular during the times where they weren't as grindy and thus more "western-friendly". In South Korea especially, the grinding aspect was always an element to monetize games. Due to south-korean history, there sadly exists the rotten mentality that being able to throw money at nonsense is considered a symbol of status. That's - at least one of - the reason(s) why P2W-bollocks aren't as heavily criticized as they are in the west.

On: Mar 23, 2021, 13:48 (UTC), Written by Luck

There's so much more to the game than grinding the same mobs endlessly. If you are feeling burnt out from that, work on the other numerous aspects of the game:

 

[...]

- Work towards a mythical horse. Catch wild horses, train them and breed them, get those 2 pegi and go for a flying mount.

[...]

To be honest, most of the activities you've mentioned are just another kind of unengaging grind while others (like playing the game as business simulator) are quite niche (in a game that already caters to a niche audience). Sadly, most systems in BDO are - although utterly convoluted - quite basic and unengaging. That's especially true for life skills. The questing in BDO is also the most basic I've probably ever seen in any MMO. In general, I myself can only consider BDO as a framework for something rather than being something whole. It does work, sure, but well... That's what it is, I guess? Besides that, dream horses are probably one of the worst offenders if not a downright insult to players I've ever encountered in my life. If it had anything to do with actually training and working with your horses, fine... But instead, it's just a massive RNG-based time- and resource-sink that isn't just a bottomless pit, but rather a giant black hole.

On: Mar 23, 2021, 15:36 (UTC), Written by frumpylumps

Its an incredibly stupid notion that mmorpgs must force you to to rely on others to progress to be considered an mmorpg. 

 

Ultima Online inspired all the mmorpgs of today and had gameplay more similar to BDO than WoW or EVE.

 

Are these silly kids gonna tell you that ultima online wasn't an mmorpg too because you can do everything solo?

 

Very, very stupid.

Stupid? Did you play Ultima Online? At least from what you've written, it doesn't seem to be the case? Ultima Online placed a huge emphasis on social interaction. Playing entirely alone came with drawbacks. BDO, on the other hand, is basically almost in its entirety a single player experience. Your comparison is nonsensical.

 

Some other user here used the concepts of opting in and out of social interactions, multiplayer gameplay, etc. while stating that in BDO, you opt into multiplayer gameplay in opposition to other (real) MMOs where you opt out of multiplayer content (while incurring certain drawbacks from doing so). By definition, in a real, proper MMO, there should only exist the aforementioned option to opt out of multiplayer content, else - obviously - it isn't a real and proper MMO. The opting in option is rather akin to games like Guild Wars (1) which understood itself as Competitive Online Roleplaying Game - and never as MMORPG for that matter! That also applies to BDO. BDO is - like Factorial already mentioned - a grinder with online elements.

Last Edit : Mar 24, 2021, 20:02 (UTC)
# 69

I agree that BDO is largely single player.  I think the devs realize the importance of group play more now, they are introducing dungeons this year and hopefully shaking some things up regarding open world PVP (bounty system).

 

But to say BDO is less sandboxy than run of the mill mmos isn't very accurate to me, having played "typical run of the mill" MMO's before coming to BDO.  And it's BDO's non-linear progression and "sandboxiness" that keeps me here (along with combat, graphics, and wonder).

 

BDO is non-linear, in that, there isn't a clear path to progress laid out by the game, or, progress isn't exactly black and white.  In typical MMO's, new expansions release often, making players run the same dungeons over and over for BiS gear.  Once a new expansion comes out, it's rinse and repeat, and each gear set from past expansions becomes obsolete.  In BDO, gear does not becomes obsolete remotely as quickly.  Ring of Crescent Guardian was released 2+ years ago and is still a relevant item to use, granted, enhanced.  Players can do a combination of lifeskills, a combo of lifeskills + combat, purely lifeskills, purely combat, or come up with "creative" or "unorthodox" methods.  Can't really do that in typical run of the mill mmos that have a set in stone way to progress.

 

They way I like to explain the "sandboxiness" of BDO is this.  The game gives you these tools, right.  Think all of the lifeskills, all of the grind zones, and "unorthodox" methods of making money -- IE: Biohack, Agent Russ.  The game doesn't explain exactly how to use these tools, like, they'll show you the bare basics, but incorporation, they do not.  So the game throws your these "tools" and you, as a player, figure out how to use them to form your gameplay.  Often through trial and error and discovery.  Often leading to players customizing the usage of these tools to create their own gameplay loop.  Like my gameplay loop is different than my friends'.  And this leands to player agency, agency over our own gameplay loops.

 

And speaking of player agency, I think BDO offers more of that than typical mmo's.  How you deal with people in the open world when it comes to spot contention situations, for example.  DFS, or Duel For Spot, is a community created aspect of the game -- DFS was made by players in order to combat the negative side effects of the Karma System.  Whether it's used in a fair way or unfair is not the point.  This is player agency.  And just one example, and there are more.  Like you, as a player, having to do some deep researching online if needing help to figure something out.  The game places it your shoulders to figure it out.  This is "player agency".  BDO doesn't hold your hands like other MMO's that point you in a direction and you follow it til the end, BDO, you do your thing and it's fine (unless it's just pepega, like "I want full PEN gear but I only want to RP".  Yeah, that's pepega).

 

That is the "freedom" associated with BDO that typical, expansion churning, MMO's don't have.  In those types of MMO's, you do the expansion quests, run the expansion dungeons over and over, get BiS gear, wait til new expansion drops and do it all over again.  This is as linear as linear gets, my dude.

 

Sure, BDO can be perceived as linear in that end-game is basically making silver.  There are META ways to make sivler, like certain grind zones or lifeskills.  And if you want to be making relevant silver, you're kind of "forced" into one of, like 7ish grind zones, depending on your GS, or the META lifeskills.  PVP doesn't make relevant money or much EXP either, so you can't PVP to progress.  So it's like, once you figure out "your thing" and what you like to do, the game can get pretty linear after that.  Compared to typical MMO's, BDO is more sandboxy IMO, but a complete and full sandbox, I don't think BDO is.  But it's way, way closer to one than, say, WoW.

 

So maybe you can explain how "typical run of the mill" mmo's are "more sandboxy" than BDO?  Because I don't see it.  @KhaosThanathan

Last Edit : Mar 24, 2021, 21:36 (UTC)
# 70
On: Mar 24, 2021, 19:33 (UTC), Written by PeaceInChaos

I agree that BDO is largely single player.  I think the devs realize the importance of group play more now, they are introducing dungeons this year and hopefully shaking some things up regarding open world PVP (bounty system).

 

But to say BDO is less sandboxy than run of the mill mmos isn't very accurate to me, having played "typical run of the mill" MMO's before coming to BDO.  And it's BDO's non-linear progression and "sandboxiness" that keeps me here (along with combat, graphics, and wonder).

 

BDO is non-linear, in that, there isn't a clear path to progress laid out by the game, or, progress isn't exactly black and white.  In typical MMO's, new expansions release often, making players run the same dungeons over and over for BiS gear.  Once a new expansion comes out, it's rinse and repeat, and each gear set from past expansions becomes obsolete.  In BDO, gear does not becomes obsolete remotely as quickly.  Ring of Crescent Guardian was released 2+ years ago and is still a relevant item to use, granted, enhanced.  Players can do a combination of lifeskills, a combo of lifeskills + combat, purely lifeskills, purely combat, or come up with "creative" or "unorthodox" methods.  Can't really do that in typical run of the mill mmos that have a set in stone way to progress.

 

[...]

BDO may has several systems (combat gear, life skills, etc.) in which you can progress, but progression in each of these systems is purely linear - especially nowadays since PA did implement various "BiS" solutions while killing any notion of having alternatives. To be honest, I don't see any player agency in the current BDO. There are no different reasonable options for gear and there are no real reasonable options for gameplay (you don't even have different build-options - your only option is whether to play succession or awakening and that's still quite new). Sure, some typical themeparks aren't any better after being dumbed down to make them more casual-friendly, but that still doesn't make the situation in BDO any better. BTW: You also have several systems to progress in in other MMOs just like BDO, so I don't quite understand your argument there. BDO also started employing the gear treadmill long ago - especially with Blackstar gear - that's the same themeparks do just in other clothing.

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