OP your alchemy is at m17. Other people are just beating you to it. 🤣 What's your hoe mastery? The energy doesn't matter much. I think I was getting about 100ish fruit(of each) per hour. Which is not that bad. I don't remember. I'm managing with PO's. Either fruit or oils. Then again on NA the market might be worse. Keep at it. It was a lot worse.
Edit: It's not as good as I thought, though I might have gathered at 1850 mastery instead of 1650 and used tea. Not sure, however these are the fruits after one hour, no buffs at 1650 mastery. Not great but not bad either.
I do my poits myself, have zero problems with fruits and anything like this, spend like ~1h gathering per week and another one for crafting it. workers bring enough traces.
There is no problems beside you don't know what inflation means, why would i spend hours doing low paid labor if i can "1bil/h spot" and buy what i need with those money, oh wait...................
You might be able to gather enough to make stuff just for yourself to use, but it's not possible to gather enough to make guru alchemy recipes for imperial delivery on a daily basis. It can be done with cooking, but it can't be done with alchemy. It's just too hard to get anywhere near enough special fruits and traces without buying them from the CM - and then of course, there's the question of whether you can get enough from the CM, since that depends on what other players are doing at the time. Unfortunately, PA has made it so that the key alchemy ingredients come in at a trickle from gathering and nodes in comparison to what's necessary for guru imperial alchemy delivery.
I think there's a misconception in this thread. Someone who crafts doesn't necessarily mean they are a gatherer, this is true for any MMO. Ideally in a well balanced game, there are crafters, gatherers, omni crafteres and omni gatherers. The market would have its ups and downs but whenever there is an up somewhere, there is a down somewhere else. Crafters and gatherers tend to gravitate towards openings whether they are the most profitable per transaction or not, it doesn't matter because people selling things on the market will have their own strategies.
For better or for worse, we have a min/max market system and generally these can work but you would need PA to adjust this manually or more ideally using sophisticated A.I. If the market is an open system where anyone can determine prices it could work but people will ultimately find ways to game the system because of the inherit imbalance of the game.
If there could be motivation for gatherers to post what they find on the MB for the crafters that would be wonderful. But some items are just stupid hard to come by like fruits and traces that selling it so cheaply makes no sense and it's better to just become a crafter yourself to make good use of it. This is unfair to those who just want to be a crafter or a gatherer and makes the game less fun.
yea the alch market rn prob has very little to do with alch itself but just silver inflation from grinding spots
I do my poits myself, have zero problems with fruits and anything like this, spend like ~1h gathering per week and another one for crafting it. workers bring enough traces.
There is no problems beside you don't know what inflation means, why would i spend hours doing low paid labor if i can "1bil/h spot" and buy what i need with those money, oh wait...................
thats the exactly the problem its not enough
even with the buff for fruits that came out its still not enough fruit of nature is a big factor when two or more draughts use it
when u need that much to get wat u need but doesnt happen its a problem.
ive had my pos ive done my own gathering its not enough when i have to use mult fruits for mult things or one thing with mult fruit
OP your alchemy is at m17. Other people are just beating you to it. 🤣 What's your hoe mastery? The energy doesn't matter much. I think I was getting about 100ish fruit(of each) per hour. Which is not that bad. I don't remember. I'm managing with PO's. Either fruit or oils. Then again on NA the market might be worse. Keep at it. It was a lot worse.
Edit: It's not as good as I thought, though I might have gathered at 1850 mastery instead of 1650 and used tea. Not sure, however these are the fruits after one hour, no buffs at 1650 mastery. Not great but not bad either.
the suckie part of this is if u trying to make mult kinds of items thiss isnt enough
Two nodes provide trace of battle. I have plenty
You can get fruits from farming...I have plenty of them
Two nodes provide trace of battle. I have plenty
You can get fruits from farming...I have plenty of them
That's just proof that you're not doing many high level alchemy recipes on a regular basis, let alone trying to do something like turn in 200+ guru medicine boxes every day. True, it might be enough for whatever you're doing, but you'd need thousands of them on a daily basis for those medicine boxes.
OP your alchemy is at m17. Other people are just beating you to it. 🤣 What's your hoe mastery? The energy doesn't matter much. I think I was getting about 100ish fruit(of each) per hour. Which is not that bad. I don't remember. I'm managing with PO's. Either fruit or oils. Then again on NA the market might be worse. Keep at it. It was a lot worse.
Edit: It's not as good as I thought, though I might have gathered at 1850 mastery instead of 1650 and used tea. Not sure, however these are the fruits after one hour, no buffs at 1650 mastery. Not great but not bad either.
Great 1 hour per 3 day. And it will be enough for half an hour of alchemy and it will give ... 3% experience at Master1-5.
So: I still do not see the possibility of reaching a Guru, although at a price not higher than twice as high as cooking because cooking is practically free.
Alchemy requires too many ingredients, from too many sources and at a high cost, and it produces no profit.
Currently, in cooking I have Master 29 obtained in 95% of cooking beer, which is almost zero cost.
In alchemy, however, I stand on Master 9 because even Clear Liquid Reagent or Pure Powder Reagent production it's unprofitable because it requires an expensive one Purified Water (should be changed to Mineral Water from npc). I was producing Elixir of Concentration because it is the cheapest and requires only blood lvl 1 and can be sold as artisan boxes. But there are two problems: it practically does not give exp at all and because it is a recipe from the beginner level we don't get it Shining Powder. Production of oils is a waste of fruit because fruit is needed to produce essences and this is needed to make manos accessories. All other elixirs require blood lvl 2 (eg. sinner), oils, traces and ingredients like Spirit's Leaf and powders, which, as I mentioned, are expensive and difficult to obtain. Also I consider investing hundreds of millions to be utter foolishness because alchemy doesn't bring any profits.
Conclusion: alchemy requires great buff. Not 1-4 (very rare) essences per tray but 5-10, oils same, not 1-2 but also 5-10 per tray. Also imperial alchemy requires buff because mastery bonus is much less than cooking mastery bonus.