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UTC 17 : 19 May 4, 2024
CEST 19 : 19 May 4, 2024
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BDO PvP Survivability Needs to be addressed..
Jun 27, 2022, 12:44 (UTC)
3771 35
Last Edit : Jun 29, 2022, 10:35 (UTC)
# 11
On: Jun 27, 2022, 12:44 (UTC), Written by ReconKangas

I am currently C17 armor and Tri FG, I am topping 715 Gs and at 412 dp I don't have much left to finish. Getting to this point has taken years but getting wrecked like I have no DP at all kinda suck.

Imagine, your class had a 3 second cd iframe that can linger for 2 seconds.

Imagine, your PA would last several seconds longer, heals you, and cleanses slow.

Imagine, your class could almost fly in SA at high speed into backlines.

And at same time, your damage was increased by twice.

Would that help? Surely. And that's what Drakania comes with. PA isn't that stupid to not know what their classes are able to do. It's purely intended. You're supposed to re-tag and buy another set of weight/inventory/costumes there.

Last Edit : Jun 29, 2022, 10:44 (UTC)
# 12

Why do people think more DP brackets would help? A single DP bracket at the moment gives 1% damage reduction only, and trust me, 5% or 10% extra damage reduction won't change much. A different solution is needed. 
Also, DR classes can't really go past that 401 bracket which is the last one so even if they add more brackets who could actually use them? Only sicils/centaurus players. 
A powerful solution would be increasing the dr% from brackets to 2% per bracket instead of 1%

14 262
Last Edit : Jun 29, 2022, 10:54 (UTC)
# 13
On: Jun 29, 2022, 10:40 (UTC), Written by She

Why do people think more DP brackets would help? A single DP bracket at the moment gives 1% damage reduction only, and trust me, 5% or 10% extra damage reduction won't change much. A different solution is needed. 
Also, DR classes can't really go past that 401 bracket which is the last one so even if they add more brackets who could actually use them? Only sicils/centaurus players. 
A powerful solution would be increasing the dr% from brackets to 2% per bracket instead of 1%

Going from 20%damage reduction to 30%damage reduction at 6k HP is equals with getting 1k more HP. That VS shit-tier classes means you can tank one more ability.

244 4634
Lv 62
Hnnie
Last Edit : Jun 29, 2022, 11:41 (UTC)
# 14
On: Jun 29, 2022, 10:53 (UTC), Written by CatDK

Going from 20%damage reduction to 30%damage reduction at 6k HP is equals with getting 1k more HP. That VS shit-tier classes means you can tank one more ability.

This by no means is a simple subject there is no 1 shot methodology to solve it.

On one hand adding 30% doesn't do much and adding it with say RBF health/dr scaling may but then in some cases with DP meme's or evasion meme we are back to being unkillable trolls.

My primary focus is survivability not invincibility. I have always said from day 1 that in a 1v1 the highest ap player should not be able to kill the highest DP player that said the opposite should never happen as well the imbalance within BDO has allowed for some classes to not only max dp but still be able to whittle down and kill 80% of players. 

In group content i.e. Mass GvG the win always tends to be on class type, gear and numbers. This issue now is that the over all player base GS avg. Is much much higher than even a year ago. Which in my point of view is good but this leads into the current situation AP has always been king in BDO be it ,raw Ap, gems i.e. human damage or add ons.

It is not hard for most people to hit 290-301 ap now when you have 20 or 30 players on the field playing meta classes I.E. Musa, drac, zerker (specifically 100%)  you have a issue of dying to splash damage standing up, no skills,SA FG NOTHING. The second you come off node your dead this issue is not just a GVG thing it's a NW thing, RBF thing, Siege thing.

It's great fun for those sitting with 40-100 players on one side basically the person with lower numbers becomes content for others regardless of gear progression.

If I get CC/grabbed I deserve to be flattened but if you die standing up in S or Q block with 401+dp this is a big issue becouse now you take away any meaningful combat and BDO is simply Class,AP, Numbers and all this effort in gear don't matter anymore.

Last Edit : Jun 29, 2022, 11:59 (UTC)
# 15
On: Jun 29, 2022, 11:41 (UTC), Written by ReconKangas

This by no means is a simple subject there is no 1 shot methodology to solve it.

On one hand adding 30% doesn't do much and adding it with say RBF health/dr scaling may but then in some cases with DP meme's or evasion meme we are back to being unkillable trolls.

Doesn't do much? At 6k hp 30% damage reduction literately worth 2.5k hp, it increases your survivability by a lot lel...

I agree that reworks increased the damage over the board a lot, even on classes that did not needed damage buffs, but just remember PA said they continue with the balancing 🤡

244 4634
Lv 62
Hnnie
Last Edit : Jun 29, 2022, 12:39 (UTC)
# 16

I feel like this will just continue to be a problem for a couple of reasons, and the main reason is money. They make money by shifting things around constantly as people try to chase the meta and keep ontop of what class is most powerful at the moment. I am pretty certain that this will continue, and they will claim they are doing things 'for balance' when what they are actually doing is 'for their wallet'. Why fix a problem, when that problem makes you money? Especially if creating the problem to begin with was intentional. Kind of reminds me of politicians, always claiming they have a fix for the issue which they caused to begin with, but all they do is make it worse and we are all paying them to do it. They have no real insentive to fix the problem, quite the opposite. If they stop making money off of 'balance' fixes, then we might see them actually solve the issue.

Last Edit : Jun 29, 2022, 14:05 (UTC)
# 17
On: Jun 29, 2022, 10:53 (UTC), Written by CatDK

Going from 20%damage reduction to 30%damage reduction at 6k HP is equals with getting 1k more HP. That VS shit-tier classes means you can tank one more ability.

Yep, so instead of getting 3skilled you get 4skilled.. Doesn't seem like a big deal imho and people in general will still die fast... I'd touch dr scaling

14 262
Last Edit : Jun 29, 2022, 14:16 (UTC)
# 18
On: Jun 29, 2022, 12:39 (UTC), Written by Mariin

I feel like this will just continue to be a problem for a couple of reasons, and the main reason is money. They make money by shifting things around constantly as people try to chase the meta and keep ontop of what class is most powerful at the moment. I am pretty certain that this will continue, and they will claim they are doing things 'for balance' when what they are actually doing is 'for their wallet'. Why fix a problem, when that problem makes you money? Especially if creating the problem to begin with was intentional. Kind of reminds me of politicians, always claiming they have a fix for the issue which they caused to begin with, but all they do is make it worse and we are all paying them to do it. They have no real insentive to fix the problem, quite the opposite. If they stop making money off of 'balance' fixes, then we might see them actually solve the issue.

BDO has and always will be cyclical.

Obviously we will always have some Meta, some form of mechanic abuse.

I main valk unfortunately I main Succession don't like awakening but just like zerker during NW and Siege Awakening Valks 100% is a form of mechanic abuse that I mentioned earlier. Zerker 100% is currently #1 and Awakening valk 100% is #2 just as someone mention drac and all her Iframe SA and Super SA heals.

As in the past AP goes up they use Reknown.. damage goes up when Succession was born and we got a DP adjustment to 401.

The scale has tipped so far this time that I honestly am having trouble pin pointing any specific fix that will actually help now. There is simply WAAAAY more damage in the game as @PeaceInChaos state I was also hoping light stones and artifacts was a decent fix in which it didn't. Maybe part of the answer is buffin LS and artifacts DP stats who knows.

I do know 1 thing is for sure it's nice to have more damage for PVE but this PvP damage is a bit too insane.

Last Edit : Jun 29, 2022, 17:47 (UTC)
# 19

There no solution to the instead kill 1 shot meta that is BDO. This game isn't designed for slower pace fights were you wittle each other down over time. This is #1 due to how stats work in the game an #2 from how much healing exist in the game were it possible to go from 10% HP to 100% HP with one healing skill. The result of these factors is you either make everyone overly tanky an PVP outcomes are determined by who loses interest first or instead 1 shot meta were the moment your CCed you just die.

if you want the combat to be slower paced but still give players the ability to kill each other than the whole stat system in the game needs an overhaul & healing needs to be massively nerfed. Only when high DP stats actually matter and you can no longer insteadly heal back to full heath at the press of a button can you have enjoyable slower paced combat that doesn't revolve around nuking each other before your opponent can react.

Last Edit : Jun 29, 2022, 18:12 (UTC)
# 20
On: Jun 29, 2022, 17:40 (UTC), Written by Priato

There no solution to the instead kill 1 shot meta that is BDO. This game isn't designed for slower pace fights were you wittle each other down over time. This is #1 due to how stats work in the game an #2 from how much healing exist in the game were it possible to go from 10% HP to 100% HP with one healing skill. The result of these factors is you either make everyone overly tanky an PVP outcomes are determined by who loses interest first or instead 1 shot meta were the moment your CCed you just die.

if you want the combat to be slower paced but still give players the ability to kill each other than the whole stat system in the game needs an overhaul & healing needs to be massively nerfed. Only when high DP stats actually matter and you can no longer insteadly heal back to full heath at the press of a button can you have enjoyable slower paced combat that doesn't revolve around nuking each other before your opponent can react.

The game was like that years ago. But since then they kept adding more AP and damage scaling. DP never scaled evenly along the way.

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