Backing up near a wall will make it impossible to see because for some unknown reason the camera is set to reduce FOV to practically zero the closer it is zoomed. It also makes player housing feel half baked and unprofessional. For more than a decade now, the conventional way of handling indoor cameras is to make walls and objects get culled when in between the player and camera. Please PA, this is a game that you are still working on in 2022. Modern video game cameras aren't supposed to work like this. If you ever wondered why there much less people buying home decorations, one big problem is that the housing system is completely ruined by the strange camera implementation BDO has. And that's not mentioning wallpaper and floors being consumables, but that's for another thread.
Oh and thanks for the new ctrl+U camera features. Adding the "player face to camera" toggle to normal gameplay would be nice as well. Characters like Berserker look odd with how high their head tilts when facing the camera.