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Forums

UTC 3 : 31 Apr 20, 2024
CEST 5 : 31 Apr 20, 2024
PDT 20 : 31 Apr 19, 2024
EDT 23 : 31 Apr 19, 2024
The game is way too speedy and overflooded of animations
Aug 2, 2022, 18:56 (UTC)
3118 21
Last Edit : Aug 3, 2022, 20:49 (UTC)
# 11

PS - "But look at the archer class right now. Who are playing it? Literally nobody."

Ahem.  My IRL friend.  Title, BTW, signifies 100+ kills in node war / siege.  Other friend is Succession Ranger.  Another "Stormtrooper".  Archer / Succ Ranger are great group PvP classes, you just need skill and some gear to back it up.

Last Edit : Aug 3, 2022, 21:39 (UTC)
# 12
On: Aug 3, 2022, 17:25 (UTC), Written by iHateGameNet

This is only thing you can say. Then why 'feedback' exists even? I put my feedback there not only for you dude. Yes I don't like it and posted why I don't like it. Why do you shut my mouth even? Who you are even there? If you have nothing to say then just move on.

If devs are interesing in their game then they always will search for new solutions. Of course may be its just better to start creating another game and left the current one as it is and watching it fading. If so, then this is the same story as other games and BDO will never beat something legendary as for exmple WoW has been.

No! First, that wasn't everything I've said. It seems you have left out the most important part. 

Second - what had to be said was said already in the responses above. 

Yes, you are free to voice your opinion and tell us what you don't like about the game, however you did not only that. You have also started asking for changes, which are against the game design and topped it up with insults at the end of your second post. 

Again, what had to be said, has been said by others. There's not much more to add but arguing how wrong you are on many levels, untill Senemedar shows up to tell us all how we have no options and progress is impossible. 🤣 

A better use for your time would be to install a slow pace game, like baldur's gate for example. You can pause, take your time, set up your battle and then resume. I don't know if you can find any slower than that.

Last Edit : Aug 3, 2022, 21:48 (UTC)
# 13
On: Aug 3, 2022, 12:35 (UTC), Written by Minarya

If you want the full in-depth guide, you can check this google doc: https://docs.google.com/document/d/1nVioqt5eB7QkBY7nzmzCbt_nOu4l7XC-BSyu2LCEmt0/edit?usp=sharing

Never saw that before, thanks for posting!

Lv Private
Doiportne
Last Edit : Aug 4, 2022, 08:32 (UTC)
# 14
On: Aug 3, 2022, 21:48 (UTC), Written by Entropoid

Never saw that before, thanks for posting!

The Book of Combat by Crit has been the BDO PvP mechanics bible for a number of years. Recently, a few players took the initative to update it, so it is back to being relevant. Happy to spread the word :)

Last Edit : Aug 4, 2022, 08:52 (UTC)
# 15

To get back to the topic at hand, I will agree with PeaceInChaos. 

The dancing, fast paced fighing, strategising and learning to use the right skills at the right time is the only reason I play this game. The unique combat is what pulled me in to the game, and what has kept me here even in times when upgrades were frustrating or life wanted me to go somewhere else. I would even go so far and say that with the simplifications that have happened in the recent years, a number of classes, and generally large scale PvP got a lot less fun and less skill-oriented. 

The specialty of BDO is exactly the amount of dashes, repositioning, not being target locked etc. A lot of western games have this "striving" mechanism where you would cast skills while walking, running, jumping and so on, aiming the skill with your camera and moving somewhere else. To me, that kind of combat is overdone and boring. There are so many games who use this kind of mechanic, because its easier to learn and implement. Which means to me, there is no need to bring this kind of thing to BDO. Games live by having a unique draw. In the past, that draw were BDO graphics. With newer games coming out, while BDO grapics are still high level (mostly, we aren't talking about textures and LoD), these games have more than caught up to BDO. 

The "fighter game"-like combat is the second draw. It is what makes PvP fun and less of a (aptly titled by PeaceInChaos) snoozefest. Of course, there are issues with PvP, like desync, reliance on high PC specs for FPS, too high damage, too many protections. 

But imo, slowing down combat, removing dash skills, relying on just walking around would be the worst thing that could happen to BDO.

Of course, you are free to voice your opinion. That is what the forum is here for. But at the same time, those of us who share a different opinion also need to voice our disagreement because we do not want the game we love to change in ways that would remove the enjoyment of the game.

As a new player, what I would still recommend to you is continue to play the game, and get used to the combat style. When coming from different MMOs with different mechanics and movement, the change can be jarrying, and seem overwhelming. BDO combat needs some time to get used to it and practice and learn. For me, that is good. Not everything needs to be easy enough to master in a day. As with everything in the game, the journey is the goal here.

Also, as you mentioned Evasion as a stat. The reason we have that is to introduce different gearing paths, letting classes play to their strengths, and introducing tradeoffs to keep classes and gear options relevant. Different options mean choices. And choices mean having agency, freedom to play as you want, and finding what works for you. While in the end, a meta always emerges, there are still options for what to go for. It also allows for rare items to not be permanently sold out, if other options are available (for example distos vs dawns or similar).

Last Edit : Jan 12, 2023, 04:48 (UTC)
# 16
On: Aug 2, 2022, 18:56 (UTC), Written by iHateGameNet

Hello there!

I'm pretty fresh there on the forum and my english is kinda weird (sorry for that). My thoughts about this game and why this game is unattractive:

1. The game is WAY too speedy. ALL classes have many dashes-evading-sidestep abilities which players are using to close distance or to run away. A lot of movement speed boosting and charge abilities to close distance are making characters move across the whole map in a few sec. It is NOT ok for me. Such classes as ninja and range classes are now the same as melee tanky classes. The whole battles becomes to twitching-chunky spammy fest. Even 1x1 PvP is like a spamming shift+a or d just to spam. People not using their abilities wisely but just spamming all around. It is not ok.

2. Spam fest. In the case of PvP seems that every player 's just rolling his face on a keyboard. The same result you will have by closing your eyes and spam all the keys you have on a keyboard. It tends people to not use their abilities wisely but just do spam fest all around. It is sad.

3. Crazy VFX (visuals) for animations. Crazy in a bad way. Literally the battlefield turns in a caleidoscope of flashy effects which can cause headacke or even damage your eyes. Playing the game for a 1 hour makes your eyes feel discomfortable and tired. That's rude and it hurts!

4. Way too simple PvP core mechanics. Literally, the only you need to do is to catch on CC and then burst with your best-dps combo. Thats ruins all the potential the game has in comboing. You literally don't need to be creative to create your own comboes or replace some skills in your combo making your own fighting style for each class.

5. Skills and abilites has some kind of target attaching. There are no skills you can use while rinnung and freely move your character in the same time. Thats why the game feels overflooded of dashes and charges.

The way to solve most of issues is to TOTALLY slowdown the whole gameplay speed by 30-50% and remove many of dashing abilites. Also, "wait in block and then dash and then grap and then release combo" tactics should be removed or totally nerfed. Also, you have to nefr all the shift+W and shift+a or d skills movement disntance. Players are abusing mechanics of evading and using it for movement and its not okay. Also, you need to totally remove the stop animation when you are engaging or go out of combat. The game should feels fluent when you are switching for fight or lay down your weapon. Also, you have to increase the basic movement speed a little and make the character moves more fluent while switching between moving sides and moving forward. By the way: this is a good idea to make different basic movements speed for each class or make it more viable.

And big PLEASE. Please, make the game way lesser flashy and overflooded with VFX. It does hurt our eyes. Players are literally can't see each other even in 1x1 PvP. Attach the core of VFX effects to weapons preferebly but not to the slashing area around. And make it less VFX in future please.

Best regards and thanks for reading

LOL. I just came back to Black Desert. Returning KR player. I remember playing some NA too but lost my Kakao account. And well thanks for the laughs. A good welcome back. Let me grab my popcorn. Also I added the 10th downvote to rub some salt into those wounds. I've legitimately never seen someone complain about actually good combat. At least ones that didn't have health issues. My friend has cancer and loves to watch because she can't play anymore so I share gameplay of awesome games with her. But you...what's YOUR excuse? xD what a joke. There's a lot of people who feel this need to post negatively and when told there's the door that's the solution you go up in arms as if what you are spewing out isn't toxic fumes of nothingness? Like...it's meaningless. Just. Go. Play. Another. Game. It's simple.

Just realized. "Legendary WoW". WoW SUCKS! The only thing that should fade away into nothingness IS WoW. And tbh people like you...

Last Edit : Jan 15, 2023, 02:23 (UTC)
# 17
On: Aug 3, 2022, 17:25 (UTC), Written by iHateGameNet

This is only thing you can say. Then why 'feedback' exists even? I put my feedback there not only for you dude. Yes I don't like it and posted why I don't like it. Why do you shut my mouth even? Who you are even there? If you have nothing to say then just move on.

If devs are interesing in their game then they always will search for new solutions. Of course may be its just better to start creating another game and left the current one as it is and watching it fading. If so, then this is the same story as other games and BDO will never beat something legendary as for exmple WoW has been.

I understand what you mean brother and I've read the above posts too.

Thing is, BDO doesn't need a solution, combat has no problem in it to think of a solution. They wanted to make it fast, they made it fast, we play this fast combat, we love this speedy approach and it was one of a kind when it was first released in 2014. There's a reason people like this type of combat because it makes you feel powerful AND very fast, which is what some games choose to keep it simple so its easy on your eyes and inputs, but bdo was and is about this strong and fast character that you can control.

That's why if you want something that's not as flashy there are other alternatives which do a good job at it. BDO isn't exactly a mainstream game that's why it's not on the level of WoW, but only in terms of population. Otherwise if talking about the actual level of BDO I think it's far advanced than any other thing out there, of course that's my opinion on this flashy thing :)

It's not mainstream cus it's a hardcore mmo grinder. Progress takes years, because it takes many hours of grinding. Meat grindr lol. Combat has depth and is mechanically demanding. It will never be WoW, bdo enjoys it's stable roughly ~25k of active player base and that's it. It's not low, it's not high, it just does the job.

I get it it's your feedback and opinion, but like I said bdo doesn't need a solution at least in this department. It is good as it is the combat. That's why it's not the only game that can be played, there is WoW, FF14, Lost Ark and some others that have a toned down combat system, with the last one I mentioned having the fastest animations being thrown out from skills, but it's still nothing compared to bdo, well I'd say its about a 50-80% combat difference.

Last Edit : Jan 15, 2023, 02:30 (UTC)
# 18
On: Aug 2, 2022, 18:56 (UTC), Written by iHateGameNet

Hello there!

I'm pretty fresh there on the forum and my english is kinda weird (sorry for that). My thoughts about this game and why this game is unattractive:

1. The game is WAY too speedy. ALL classes have many dashes-evading-sidestep abilities which players are using to close distance or to run away. A lot of movement speed boosting and charge abilities to close distance are making characters move across the whole map in a few sec. It is NOT ok for me. Such classes as ninja and range classes are now the same as melee tanky classes. The whole battles becomes to twitching-chunky spammy fest. Even 1x1 PvP is like a spamming shift+a or d just to spam. People not using their abilities wisely but just spamming all around. It is not ok.

2. Spam fest. In the case of PvP seems that every player 's just rolling his face on a keyboard. The same result you will have by closing your eyes and spam all the keys you have on a keyboard. It tends people to not use their abilities wisely but just do spam fest all around. It is sad.

3. Crazy VFX (visuals) for animations. Crazy in a bad way. Literally the battlefield turns in a caleidoscope of flashy effects which can cause headacke or even damage your eyes. Playing the game for a 1 hour makes your eyes feel discomfortable and tired. That's rude and it hurts!

4. Way too simple PvP core mechanics. Literally, the only you need to do is to catch on CC and then burst with your best-dps combo. Thats ruins all the potential the game has in comboing. You literally don't need to be creative to create your own comboes or replace some skills in your combo making your own fighting style for each class.

5. Skills and abilites has some kind of target attaching. There are no skills you can use while rinnung and freely move your character in the same time. Thats why the game feels overflooded of dashes and charges.

The way to solve most of issues is to TOTALLY slowdown the whole gameplay speed by 30-50% and remove many of dashing abilites. Also, "wait in block and then dash and then grap and then release combo" tactics should be removed or totally nerfed. Also, you have to nefr all the shift+W and shift+a or d skills movement disntance. Players are abusing mechanics of evading and using it for movement and its not okay. Also, you need to totally remove the stop animation when you are engaging or go out of combat. The game should feels fluent when you are switching for fight or lay down your weapon. Also, you have to increase the basic movement speed a little and make the character moves more fluent while switching between moving sides and moving forward. By the way: this is a good idea to make different basic movements speed for each class or make it more viable.

And big PLEASE. Please, make the game way lesser flashy and overflooded with VFX. It does hurt our eyes. Players are literally can't see each other even in 1x1 PvP. Attach the core of VFX effects to weapons preferebly but not to the slashing area around. And make it less VFX in future please.

Best regards and thanks for reading

You don't need to listen people trying to make poor arguments for why the game needs to be this way or how it's good for PVP.

What is most important is often what is NOT said rather than what is said.  What none of those people will tell you is the defects of having such high mobility.  Because you can move at such speeds literally every fight is reduced to

Disable > Dead

That is virtually ever single fight on every class across every server and platform.  And it's never going to improve.  It doesn't matter what you want to call it, float, stun, freeze, grab, knockdown, etc.  You disable opponents and they die.  They are NOT permitted any counter or ability to do anything.  It HAS to be this way forever.

If an opponent is given a fraction of a second to move they will automatically be out of range and able to obtain 100% health again.  Thus the ONLY way this has ever been handled is Disable > Dead.

You can claim you enjoy this system, but it is NOT on par with any of the systems like Street Fighter or Halo. 

Last Edit : Jan 15, 2023, 18:47 (UTC)
# 19

The fast mobility speed of some classes exacerbates the desync issue. The game also skips frames when rendering other characters, causing animations of mobility skills to look significantly faster than usual.

8 75
Lv Private
Violetta
Last Edit : Jan 15, 2023, 20:36 (UTC)
# 20

Or PA could actually get a decent game engine with using a better api and then increase tickrate of servers to being actually sustainable with fast movement. Right now its lower than kashkows for tickrate. Which is causing desync issues to be worse than ever. Movement speed increase has made it worse on top but part of it is the low tickrate compared to the older servers for NA at least.

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