Play a new class, such as hashashin, from 0-50. Now play an old class, such as warrior, from 0-50.
The difference in quality between new classes and old classes is night and day.
There are so many people who have asked, in no uncertain terms, for PA to modernize old classes. However, all previous class changes have been done in broad swoops across all classes, and they always fail to address clearly outdated skills.
A dedicated Remaster could motivate people to try an older class that they might have ignoreD because of the "clunky" feel a lot of them have. It could also re-attract players that quit due to their class being "weak". At least a month should be dedicated to "remastering" each unique class, focusing on 1 at a time will increase the concentration of feedback and drive sales as people check out each individual remaster.
With that being said, please conduct a "Remaster" of older classes that addresses these things:
1. Useless skills. Examples: All "kicks", "Shield Push" (Valkyrie), "Dagger of Protection" (Ranger)
2. Outdated or Unused systems. Examples: Berserker's grabs, Tamer's Heilang commands/Riding Heilang, Musa/Maewha's "Tiger Blade"
3. Useless Flows. Examples: "Air Explosion Shot" (Ranger), "Streaming Flow" (Tamer), "Wings of Freedom" (Ranger)
4. Pointless or Weak skill effects. Examples: Small HP Recovery effects, Small Bleed effects, Small MP/SP/FP Drain effects
5. Resetting cooldowns. Examples: "Counter" (Valkyrie), "Penetrating Wind" (Ranger)
RULE OF THUMB: IF PLAYERS AREN'T USING IT IN PVE OR PVP, IT NEEDS TO CHANGE.
JUST TO BE CLEAR, THE GOAL IS SIMPLY TO UPDATE OLDER CLASSES, BALANCING SHOULD BE DONE AFTER.
Maybe instead of releasing a new class every season they can remaster an old class every other season. This would have the dual appeal of reducing the amount of classes they are putting out, (Honestly i wish they would nock it down to once a year, but that ain't gonna happen.) and keeping all classes both visually and mechanically up to date..
This is kindof what warframe does too.
Play a new class, such as hashashin, from 0-50. Now play an old class, such as warrior, from 0-50.
The difference in quality between new classes and old classes is night and day.
There are so many people who have asked, in no uncertain terms, for PA to modernize old classes. However, all previous class changes have been done in broad swoops across all classes, and they always fail to address clearly outdated skills.
A dedicated Remaster could motivate people to try an older class that they might have ignoreD because of the "clunky" feel a lot of them have. It could also re-attract players that quit due to their class being "weak". At least a month should be dedicated to "remastering" each unique class, focusing on 1 at a time will increase the concentration of feedback and drive sales as people check out each individual remaster.
With that being said, please conduct a "Remaster" of older classes that addresses these things:
1. Useless skills. Examples: All "kicks", "Shield Push" (Valkyrie), "Dagger of Protection" (Ranger)
2. Outdated or Unused systems. Examples: Berserker's grabs, Tamer's Heilang commands/Riding Heilang, Musa/Maewha's "Tiger Blade"
3. Useless Flows. Examples: "Air Explosion Shot" (Ranger), "Streaming Flow" (Tamer), "Wings of Freedom" (Ranger)
4. Pointless or Weak skill effects. Examples: Small HP Recovery effects, Small Bleed effects, Small MP/SP/FP Drain effects
5. Resetting cooldowns. Examples: "Counter" (Valkyrie), "Penetrating Wind" (Ranger)
RULE OF THUMB: IF PLAYERS AREN'T USING IT IN PVE OR PVP, IT NEEDS TO CHANGE.
JUST TO BE CLEAR, THE GOAL IS SIMPLY TO UPDATE OLDER CLASSES, BALANCING SHOULD BE DONE AFTER.
#1, okay I agree most of this is trash.
#2, clearly you do not play any of those classes if you think they are unused or outdated.
#3, if you think those flows are bad, again you do not play those classes.
#4, those "small HP recovery effects" that are most likely on 8-12 hit skills when they hit a large pack of mobs heal for far more than a "small amount".
#5, So you are upset that you don't know timers of skills, and are punished for spamming them instead of using them in a proper combo?
#1, okay I agree most of this is trash.
#2, clearly you do not play any of those classes if you think they are unused or outdated.
#3, if you think those flows are bad, again you do not play those classes.
#4, those "small HP recovery effects" that are most likely on 8-12 hit skills when they hit a large pack of mobs heal for far more than a "small amount".
#5, So you are upset that you don't know timers of skills, and are punished for spamming them instead of using them in a proper combo?
How about instead of broad generalizations we go into specifics?
2. Find me a pvp/pve video where ride heilang is used in a serious manner against a serious threat (not undergeared people/pre-valencia mobs)
3. Find me a pvp/pve video where Air explosion shot is used regularly and in a serious manner.
4. Find me a video where a warrior uses Ultimate heavy strike to heal regularly
5. Find me a class released after DK that has resetting cooldowns.