it just shows that they put about 5 minutes of thought into this. "Main complaint" damage - solution remove damage and render class mechanicaly unfeasible. Easy fix that really anyone could come up with. Why even make classes with additional requirements (ressources - Ions/Star's breath) . These classes should have a hard skill ceiling but also rewarding when done right. Since the player has to put additional thought into management. Add more options for generation.
This would be similar to removing Star's breath generation from Awake Nova's skills and just having vacuum absorption or removing the protection on the skills that do generate star's breath so that they can't be realistically used in larger scales and calling it a day. Its incredibly silly.
True, sadly.
Honestly I would really like it if ions had more depth than just "increase damage on X skill". It would add so much more to both the skill floor and skill cap if instead of just extra damage ions could be used for things like activating the brimbolt wave flow on demand, increasing Markthanan's wings travel distance, double casting markthanan's breath, or cleansing debuffs outside of ion skills.
Lower the damage to normal levels, increase the speed to normal levels, and you would have a relatively tanky class that, if managing resources properly, could be relatively flexible and fun without being absurd to fight against.
What a time to be alive, down with the draks