My real gripe with this is that they are new items with old CM-born disease. More than anything else. It pretty much shows how much thought it's being put into the min/max price caps...
It's fine, yeah, sure! So fine! The image in the OP doesn't have prices maxed. The ingredients aren't max priced either. Yet, however you're spinning it, doing alchemy "for the community" is literally donating your time and money to the people preordering stuff there. It is NOT okay. Not when you lose 80% of the silver you'd get/pour into the final product - and that before applying the CM tax.
It is, as I said above, also not okay to pour in the same amount of time as grinder, but in gathering, processing, running dailies for the Ouk Pills, etc and have a negative balance to show for it, pretty much. 4h to gather all the mats to craft the above pots (not counting the ouk pills). Only to sell them at... what you see there. Add the ouk pills into the mix and you're having a full time job on your hands, time wise, only to get what? The same amount of silver a grinder makes in... 10 minutes?
So what exactly are you suggesting?
That the minimum price for an item always correspond to the sum of the required materials?
Should this take into account multi-procs or not?
What about items that can be crafted, but also drop in the world?
So what exactly are you suggesting?
That the minimum price for an item always correspond to the sum of the required materials?
Should this take into account multi-procs or not?
What about items that can be crafted, but also drop in the world?
The max price of a crafted item should be equals with the max cost of mats on avarage result +30%.
It's not hard to create proper prices, it's literately elementary school level math, you just need developers who are at this level atleast.
My real gripe with this is that they are new items with old CM-born disease. More than anything else. It pretty much shows how much thought it's being put into the min/max price caps...
I'm talking about the facts. Eg. what's the price of Kutum lamp? 200m. Och, nice 200m. So where is the problem? The price of materials for this lamp is 180m. So we have only 20m profit. Wrong. -35% tax and we have only 13m. For 13m I don't even want to do it, but I have materials for 20 lamps.
Conclusion: no one makes these laps for such a penny and sells them, and the preorders for them are months.
The max price of a crafted item should be equals with the max cost of mats on avarage result +30%.
It's not hard to create proper prices, it's literately elementary school level math, you just need developers who are at this level atleast.
ROTFL. Where profit? Mats cost + 30% with 35% tax so i lose 5% on each piece.
Crafted item should cost minimum 200% mats price. Especially since processing is rng and lots of items have a processing limit of 1.