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UTC 17 : 49 May 18, 2024
CEST 19 : 49 May 18, 2024
PDT 10 : 49 May 18, 2024
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#Suggestions
Lets talk about skill add ons
Sep 1, 2022, 21:56 (UTC)
498 4
Last Edit : Sep 1, 2022, 21:56 (UTC)
# 1

Ever since the latest add on rework add ons have bothered me and I know I'm not the only one.  With now having a battle arena to queue into I've noticed loads of players just going into Arena of Solare with AP vs Monster add ons.  Can't blame them either because some just enter in to get their rewards and then back to grinding and play without a book of old moon which allows to freely change this for free or don't feel like spending the 1-6 memory fragments to change their add ons every time they want to queue.  I can throw a bunch of different ways to make add ons more nice, here are a few:

#1.  Allow us to freely change add ons via "K default" skill menu while using a book of the old moon & make add ons freely changable via town skill instructor.

#2. Merge +AP vs Monsters with +AP vs Humans together as one singular skill add on or make a universal +AP add on.

#3. Merge all special attack damage modifiers (+Crit/Down Attack/Air Attack/Back Attack Damage) into one singular All Special Attack Damage %.  -Down and Air attack seems like one of those weird ones since they are mostly for PvP considering there are a lot of monsters within the game that you can't actually knock down or float.

#4. Give us the option to choose which skill gets our Tier 3 add ons or just make all skills have Tier 3 add ons, example1: I wasn't a fan of losing my attack speed 10% on engage with my warrior's solar flare; example2: I don't like the charge up time and cool down of piercing light on archer but it has my Tier 3 add ons.  I can give more examples with other classes if you need me to specify add ons that put me off on certain classes, main reason why I don't play some.

#5. Give us damage over time (Bleeds/Pain/Poisons/Burns) team fight synergy, what I mean by that is make classes unique on which damage over time perk they receive to use as an add on, example: 

-Classes that get "+150 Bleeding Damage per 3 sec for 15 sec"

Warrior, Valkyrie, Nova, Lahn, Hashashim, Corsair

-Classes that get "+150 Pain Damage per 3 sec for 15 sec"

Striker, Mystic, Tamer, Shai, Dark Knight, Berserker

-Classes that get "+150 Poison Damage per 3 sec for 15 sec"

Ninja, Kunoichi, Ranger, Archer, Musa, Maehwa

-Classes that get "+150 Burning Damage per 3 sec for 15 sec"

Wizard, Witch, Guardian, Sage, Sorceress, Drakania

I feel like this would be a cool feature to have on different classes, I just threw classes I felt made sense having that add on, obviously PA can figure out who deserves what I just felt witch and wizard have fire magic so makes sense that they would deal burning and striker/mystic have blunt force attacks so gave them pain etc.  But having a premade in Arena of Solare with 3 different damage over time effects can make for some pretty potent combos (+450 Damage per 3 sec for 15 sec from Wizard's Burns, Ninja's Poisons, Warrior's Bleeds).

Let me know what you guys think and feel free to mention your own ideas for some add on changes.

10 12
Lv Private
Zoda
Last Edit : Sep 3, 2022, 16:51 (UTC)
# 2

i think that not having a separate ad-ons for solare is a giant fail.

I also think adons are due for another update.

Id also like to combine atkspeed and movespeed into one. and I agree on the special attack thing there just too many options that force you into using 6 skill to get ALL the buffs, that's super annoying.

43 1679
Lv 61
Adonaj
Last Edit : Sep 3, 2022, 17:34 (UTC)
# 3

Even better would be if they would delete this unbalanced mess of a system altogether, where ppl can microoptimalize +-2%, in a game where there is +-30% difference between the classes due to the trash balance.

It ain't add anything to the game, it's not fun, it requires no effort, they have nearly 100% uptime anyway, and it doesn't change much eitherway.

If they really think they are necessary, then they should remove them from skills and add them as a passive skill tree, which would be the same for every class, and they could get similar stats as passives from there. That would be way easier to balance, and less cluttered.

But nah, this is PA, they surely just throw some cluttered bandaid fix on it (if even) and call a day, as they usually do.

244 4634
Lv 62
Hnnie
Last Edit : Sep 3, 2022, 20:27 (UTC)
# 4

I don't really understand why human AP bonus and monster AP bonus are separated. Maybe it made sense at a time, although I can't fathom why -- It makes a lot more sense to just combine them. As a bonus it would help, very slightly, the players who are struggling to fight off PKers while in PvE. PKers will likely optimize for human vs human stats so every other player is at a disadvantage. It won't help Shai survive better but it will at least help some other classes a tiny bit.

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