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Install Guide

1 Run BlackDesert_Installer_NAEU.exe to install the Black Desert launcher.

2 Start the game once installation is complete.

Forums

UTC 14 : 24 May 16, 2024
CEST 16 : 24 May 16, 2024
PDT 7 : 24 May 16, 2024
EDT 10 : 24 May 16, 2024
This has to be addressed...
Sep 6, 2022, 16:50 (UTC)
829 8
Last Edit : Sep 6, 2022, 16:50 (UTC)
# 1

9 11
Lv Private
Kacusige
Last Edit : Sep 6, 2022, 19:30 (UTC)
# 2
On: Sep 6, 2022, 16:50 (UTC), Written by Kelio

Yes

I just started bartering  again I have never been so eager to  stop simply because auto pathing keeps either doing this ... or it beaches my boat!!!!

Last Edit : Sep 9, 2022, 03:40 (UTC)
# 3

You can set your own straight paths if set while not holding onto the steering wheel

Last Edit : Sep 11, 2022, 11:06 (UTC)
# 5

Autopath at Sea is beyond repair. PA will never be able to resolve this (at Sea) because they use the same method as on Land.

We can set waypoints to travel, but although better, results are away from good, because the path still attached to the invisible grid of squares and triangles.

IMO the only and easiest way to fix this is to let us "draw" our path on the surface of the water.

Sea content design (Ships movement, reload time, water/wind behavior and many many other things), are probably one of the worst things in this game, its not even worth of a "B" game developer. It shows a total lack of understanding of how things work at Sea. So a real proof of miserable programming.

Last Edit : Sep 11, 2022, 13:41 (UTC)
# 6

and have you ajusted the navigation setting

131 442
Lv 63
Amiee
Last Edit : Sep 11, 2022, 14:14 (UTC)
# 7
On: Sep 11, 2022, 10:43 (UTC), Written by McMolin

Autopath at Sea is beyond repair. PA will never be able to resolve this (at Sea) because they use the same method as on Land.

We can set waypoints to travel, but although better, results are away from good, because the path still attached to the invisible grid of squares and triangles.

IMO the only and easiest way to fix this is to let us "draw" our path on the surface of the water.

Sea content design (Ships movement, reload time, water/wind behavior and many many other things), are probably one of the worst things in this game, its not even worth of a "B" game developer. It shows a total lack of understanding of how things work at Sea. So a real proof of miserable programming.

You can draw your own path on sea as I specified in my guide above

Last Edit : Sep 11, 2022, 14:14 (UTC)
# 8
On: Sep 11, 2022, 10:43 (UTC), Written by McMolin

Autopath at Sea is beyond repair. PA will never be able to resolve this (at Sea) because they use the same method as on Land.

We can set waypoints to travel, but although better, results are away from good, because the path still attached to the invisible grid of squares and triangles.

IMO the only and easiest way to fix this is to let us "draw" our path on the surface of the water.

Sea content design (Ships movement, reload time, water/wind behavior and many many other things), are probably one of the worst things in this game, its not even worth of a "B" game developer. It shows a total lack of understanding of how things work at Sea. So a real proof of miserable programming.

In the recent patch they fixed auto pathing on land to avoid everything you said above. So it was very easy to code. Don't talk silliness. They will get around to fixing the auto pathing soon enough in the Sea. Just got to be patient.

0 45
Lv Private
GUlNEVERE
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