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UTC 3 : 22 May 17, 2024
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Buff the AP bracket bonuses starting at 309 to allow meaningful progression for end game players
Sep 13, 2022, 16:29 (UTC)
1746 7
Last Edit : Sep 13, 2022, 16:32 (UTC)
# 1

At 305 ap you get 8 bonus AP for the 305 bracket. Then at 309 AP you get 4 bonus AP. When you hit 316 AP you only get 3 bonus AP. When we finally get to 323 and 330 AP it is only 2 bonus AP each. Many players can easily hit 309 AP now and even 316 AP with a DR build since they use Nouver. The bonus AP for the brackets has not been touched in a long time, feels like years, yet harder PVE content and more tankier PvP builds have been introduced. This just feels bad because of the work/grinding required to hit these brackets is immense.

Giving us bigger AP bonuses for hitting 309, 316, 323 and 330 would definitely improve the feeling of progression at end game. I'm not asking for anything crazy but the bonus AP for these brackets should be at least 7, preferably even a bit higher such as 8-10 per bracket after 309 since they are 7 AP apart.  Making AP more enticing to obtain would give a longer gameplay/grinding experience since the most AP requires grinding the harder spots such as Ash Forest and Crypt of Resting Thoughts. Currently many players ignore this harder content to obtain the higher AP items (Deboreka belt and Deboreka neck) and tend to go for other stats such as accuracy, DR or HP rather than more AP after a certain point, usually at 309 or 316 AP for PvP builds. Many players are also playing capped PvP such as AOS also so obtaining higher AP wouldn't be mandatory to still PvP. Also, to combo many DR or glass cannon builds, if the player knows their combos and is on a decent 1v1 class, they don't need 309+ AP to get 1v1 kills in non-capped PvP, much less in fact. This change would be beneficial for both PVP seeking players (who doesn't want more damage?) and eventually PVE when you reach maximum gear and can get 309+ with a Kutum.

Thanks for your consideration,

Sheer

Last Edit : Sep 13, 2022, 16:32 (UTC)
# 2
On: Sep 13, 2022, 16:29 (UTC), Written by Sheer

At 305 ap you get 8 bonus AP for the 305 bracket. Then at 309 AP you get 4 bonus AP. When you hit 316 AP you only get 3 bonus AP. When we finally get to 323 and 330 AP it is only 2 bonus AP each. Many players can easily hit 309 AP now and even 316 AP with a DR build since they use Nouver. The bonus AP for the brackets has not been touched in a long time, feels like years, yet harder PVE content and more tankier PvP builds have been introduced. This just feels bad because of the work/grinding required to hit these brackets is immense.

Giving us bigger AP bonuses for hitting 309, 316, 323 and 330 would definitely improve the feeling of progression at end game. I'm not asking for anything crazy but the bonus AP for these brackets should be at least 7, preferably even a bit higher such as 8-10 per bracket after 309 since they are 7 AP apart.  Making AP more enticing to obtain would give a longer gameplay/grinding experience since the most AP requires grinding the harder spots such as Ash Forest and Crypt of Resting Thoughts. Currently many players ignore this harder content to obtain the higher AP items (Deboreka belt and Deboreka neck) and tend to go for other stats such as accuracy, DR or HP rather than more AP after a certain point, usually at 309 or 316 AP for PvP builds. Many players are also playing capped PvP such as AOS also so obtaining higher AP wouldn't be mandatory to still PvP. This change would be beneficial for both PVP seeking players (who doesn't want more damage?) and eventually PVE when you reach maximum gear and can get 309+ with a Kutum.

Thanks for your consideration,

Sheer

There's already to much AP that DP is a meme late game just ask Choice.  

This was hidden by admin due to the reports it has received.
Last Edit : Sep 13, 2022, 17:17 (UTC)
# 4
On: Sep 13, 2022, 16:41 (UTC), Written by SnFF

yeah it's already hard enough to punch through DP   we defo need more AP brackets immediately

What is this thinking based on the dp of mobs at end game spots? That are supposed to be hard???? Cause there's no way you mean pvp when Choice has litterally showed the difference????

If your litterally saying this because you got RNG carried and you believe you should squash people thats a load of bs. You already got more AP than them you don't need bonus power

Last Edit : Sep 13, 2022, 18:12 (UTC)
# 5

I don't know if more AP is the answer (there are already many situations where people kill so fast that it is crazy), but I do agree that the brackets are strange.  
  
Consider how huge the 261, 265, 269 brackets are. These give huge gains; and they would make sense as a milestone to reach and be rewarded - but in today's BDO, gearing is so accelerated that players blast right past these and into the 270s almost immediately. Does that still make sense?    

  

And then consider 309 versus 316.... versus 323. How small these are! Why would you want to have that higher sheet AP when you could get accuracy accessories and then focus on hidden AP & Human damage instead? It gets to a point where a geared player will look at a Deboreka accessory and think "does this even help me?" Given a finite budget, it is probably wiser to build alternate PEN / C20 accessory & gear swaps for different situations, than it is to work on even more sheet AP when the reward for sheet AP is that small. 

  

I think the way we are questioning AP brackets is indicative of a larger design challenge that we are scraping the surface of, and this challenge has to do with gear progression in general. The AP brackets aren't necessarily the problem, and making the high end brackets larger may not be the answer. But I think many of us would agree that *something* is imperfect or strange here, even if I'm not sure how to pinpoint and articulate what exactly is the root of the problem with gearing. 

Last Edit : Sep 13, 2022, 19:17 (UTC)
# 6

No, no and no. Did I say"no". Well NO. The only thing that need more brackets is DP, but a normal scale, not from useless to unkilable.

On: Sep 13, 2022, 17:05 (UTC), Written by Easay9

What is this thinking based on the dp of mobs at end game spots? That are supposed to be hard???? Cause there's no way you mean pvp when Choice has litterally showed the difference????

If your litterally saying this because you got RNG carried and you believe you should squash people thats a load of bs. You already got more AP than them you don't need bonus power


 I bet it was sarcasm.

Last Edit : Sep 13, 2022, 19:18 (UTC)
# 7
On: Sep 13, 2022, 17:41 (UTC), Written by Veltas

I think the way we are questioning AP brackets is indicative of a larger design challenge that we are scraping the surface of, and this challenge has to do with gear progression in general. The AP brackets aren't necessarily the problem, and making the high end brackets larger may not be the answer. But I think many of us would agree that *something* is imperfect or strange here, even if I'm not sure how to pinpoint and articulate what exactly is the root of the problem with gearing. 

The correct answer is incompetent developers.

Gear should scale linearly, but it's currently pretty much random, clearly visible that the ones responsible for designing it had no clue about their job.

AP initally scales linearly, then scales slightly more, then there are big bumps, then it starts scaling less and less, VS a 0DR target.

But then depending on the DR of your target +1AP can have significantly different effect. The whole combat system is trash. Ever wondered why the damage numbers are hidden? Even the devs have no clue how their shit works.

They not going to rework it. They might adjust it someday, but it's way more effort than what PA willing to put into their declining product, and it's not like they would have the required know-how to fix it either.

As for crypt and ash, what AP there is on the map is pure BS, and only a clear sign that the devs neither play, test or understand their own game. You can grind them just fine on significantly less AP, especially that those are acc heavy spots.

244 4634
Lv 62
Hnnie
Last Edit : Sep 13, 2022, 21:56 (UTC)
# 8

Starting at 270 there should be a bit more variety of content rather than being stuck in limbo for a year until you can reach 300. While I get the need to make end-game content hard AF, I also think that perhaps 270 - 300 should be current Elvia and 300+ should be some other place in Elvia that doesn't exit yet. It just feels like too big of a stretch goal imo

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