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UTC 22 : 37 May 3, 2024
CEST 0 : 37 May 4, 2024
PDT 15 : 37 May 3, 2024
EDT 18 : 37 May 3, 2024
AOS
Sep 25, 2022, 23:08 (UTC)
2759 13
Last Edit : Sep 28, 2022, 05:10 (UTC)
# 11
On: Sep 27, 2022, 20:52 (UTC), Written by Easay9

? I read it its mainly about mobility. Ya awk ranger has a grab so what?  It's a twig  lingering super armor class that is punished for using things st the wrong times. outside of anything 1v1 the whole class as a whole has long animations and long cooldowns it's held in place for a long time with its combo..

But this thread is not about awk ranger it's about mobility creep which ya is insane right now for multiple reasons over and it ruins pvp idk why anyone does pvp anymore in this state. And FYI that archer is right range is currently not any form of protection because of the mobility creep. Succession ranger can't do anything when classes warp on top of them and cc nuke them before they can even react. Archer is similar but has a bit more he can do to peel himself out of situations. That being said the issue isn't archer and ranger needing buffs it's mobility that is faster then the servers and the games view distance can even show reliably!

Don't get me wrong. I also do not like where this is leading to with all that ultra-fast mobility. But heck. It's been a loooong while since that existed. I also want to see it toned down, but at the same time I am skeptical it will ever happen. I've been waiting for a long time for this to be a reality. Yet nothing happens...

Last Edit : Sep 28, 2022, 06:01 (UTC)
# 12
On: Sep 28, 2022, 05:10 (UTC), Written by Krastonosezs

Don't get me wrong. I also do not like where this is leading to with all that ultra-fast mobility. But heck. It's been a loooong while since that existed. I also want to see it toned down, but at the same time I am skeptical it will ever happen. I've been waiting for a long time for this to be a reality. Yet nothing happens...

The problem is now that it here the games engine simply doesnt support it. our render distance or view distance rather is not very far. with the mobility now in the game theres classes that can leave few distance in roughly a second thats not healthy for the games PVP. If I get ganked out in the open world I cant chase that I can barely see them come and go.  combine this with the FPS DPS and the dsync ( this has been better)   but its all stacking onto eachother to create an  experience where many people myself included don't want to PVP dont want to join a nodewar guild barely hop into Solare etc. I mean I watch streamers that will do node wars and many wars are very dead compared to how this game used to be in its prime. sure your maybe fighting 1 to 2 other guilds but there used to be 4-6 guilds on a node at a time fighting and its sad to see.

Last Edit : Sep 28, 2022, 06:11 (UTC)
# 13
On: Sep 27, 2022, 21:54 (UTC), Written by Catastigma

AoS is a trash mini-game.  PA would not balance anything in the view of AoS.  AoS is not BDO.

AOS is equal gear PVP  If they want to buff or nerf classes only within that mode but that does not effect outside the mode they should. However AOS may not be End game PVP but it still shows the same issues BDOs PVP has as a whole

1.  X11 mobility when our view distance is not far!

2. FPS = DPS 

3. Click to move 

4. RNG resistances

5. to much protections( PA litterally reverted the changes they had made with the old combat rework when they did the reboot......)

All of this before we even talk about class balance and damage numbers

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