Like the title says,
the questlimit is pretty old and was put for a much older version of the game, nowadays we have tons of quests and it would be a great QoL improvement, if that quest limit could be removed or increased. (not as a cash shop item)
i believe they said at latest live letter that they cant right now because of sever data overload would explode
i believe they said at latest live letter that they cant right now because of sever data overload would explode
Imagine having so shit code that storing literately few mote bytes would cause your servers to go bom :D
i believe they said at latest live letter that they cant right now because of sever data overload would explode
That's a bullcrap lie, you can have up to 60 quests on character right now ( you take 30 on 1 character and 30 familiy wide on other), you just can't accept more quests after you have 30(32sometimes) on single character, simple allowing taking 60 w/o limits breaks nothing
That's a bullcrap lie, you can have up to 60 quests on character right now ( you take 30 on 1 character and 30 familiy wide on other), you just can't accept more quests after you have 30(32sometimes) on single character, simple allowing taking 60 w/o limits breaks nothing
they did mention that the quest bar thing under the minimap causes fps lag at the ball
hes wrong about the reasoning but there was a small problem bc of that. i'm not sure if its been fixed yet either
they did mention that the quest bar thing under the minimap causes fps lag at the ball
hes wrong about the reasoning but there was a small problem bc of that. i'm not sure if its been fixed yet either
That have nothing to do with the limit.
And yeah the whole UI is shit coded, and lowers fps. It's not like they would care to fix it....
That have nothing to do with the limit.
And yeah the whole UI is shit coded, and lowers fps. It's not like they would care to fix it....
since u can scroll down the list to the rest of your quest i'm going off the assumption that all the quests show up and is preloaded on the quest UI, meaning that if there is no limit and you have more quests the game gets worse and worse.
while the obvious solution is to simply take that ui off if u want fps not everyone is informed enough to know about what kills ur fps so its probably a good idea to fix that before we kill quest limit
since u can scroll down the list to the rest of your quest i'm going off the assumption that all the quests show up and is preloaded on the quest UI, meaning that if there is no limit and you have more quests the game gets worse and worse.
while the obvious solution is to simply take that ui off if u want fps not everyone is informed enough to know about what kills ur fps so its probably a good idea to fix that before we kill quest limit
Well then you gotta wait forever as they will never going to fix that.
Regardless if you really want to get into this, the corner case of "a player who wants minmax fps but way too lazzy to read how to do it, and for some reason stacks quest without doing them" is so low that probably less than a dozen players worldwide hence it's irrelevant category and noone would hold back a feature cause it.
They simply said some random pr BS to cover the fact thatt they are so lazzy that can't even change a number from 30 to 40. Mostlikely they already moved most of their devs to dokeV, but they can't say this so they jsut said some random nonsense. This is not their first time doing this btw. That's why you should not take anything they said in the balls seriously. Just grab your free stuff and hammers, thank it, and forgot that it even happened.
Might want to start clearing those quests, surely there's a lot of quests you've been meaning to get to right? xD
I haven't investigated but have a feeling that they don't use many cache files and just keep everything they can in memory instead. Quests, inventory (inactive / alt characters), chat messages, etc... I also feel like all the UI stuff is loaded but set its display to hidden. So instead of creating a new ui element and populate the data, they just do element.unhide() or whatever. The way the UI and data cache is handled is probably what is killing the FPS. I'm pretty sure that if those two things were reworked the limitions would be greatly improved and the performance would be really good. Say you only have 100fps, you might get 144fps with those changes if not more.
This game desperately needs heavy optimization. If they tackle this they would likely pave way for a means to reduce desync.
Might want to start clearing those quests, surely there's a lot of quests you've been meaning to get to right? xD
I haven't investigated but have a feeling that they don't use many cache files and just keep everything they can in memory instead. Quests, inventory (inactive / alt characters), chat messages, etc... I also feel like all the UI stuff is loaded but set its display to hidden. So instead of creating a new ui element and populate the data, they just do element.unhide() or whatever. The way the UI and data cache is handled is probably what is killing the FPS. I'm pretty sure that if those two things were reworked the limitions would be greatly improved and the performance would be really good. Say you only have 100fps, you might get 144fps with those changes if not more.
This game desperately needs heavy optimization. If they tackle this they would likely pave way for a means to reduce desync.
They don't, just as noone does it. It would be stupid to write such ui data into a file, it uses insignificant amount of ram, and it would be more costly to do slow I/o operation every time it is required.
Also such optimization is the operating system's responsibility, and it indendeed starts to write not used stuff from memory into your disk if it's about to be full.
Currently if you hide UI elements that do improve your fps. I don't know what exactly did they messed up never cared enough to check it, most of the ui is written in lua if you wish to bother. Probably the root cause is that they update some of their lua UI parts in every frame or at every x frame which causes bottleneck.