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UTC 17 : 24 May 13, 2024
CEST 19 : 24 May 13, 2024
PDT 10 : 24 May 13, 2024
EDT 13 : 24 May 13, 2024
The amulet/glove interaction issue for Sorc and how to easily fix it.
Oct 6, 2022, 11:53 (UTC)
350 1
Last Edit : Oct 6, 2022, 12:22 (UTC)
# 1

To preface this post, this is about interactions between certain amulets and glove skins (even the ones connected to armor as a one piece). This is NOT about outfits that have no right sleeve/glove at all. For example, skins like Sekrah outfit, Marnist gloves, Orzeca outfit, Desert Camouflage outfit - there is no glove part on the right arm at all in these, so they are not affected by the interaction I will explain and cannot be fixed other than changing the models, which I'm not going to suggest. However, the existence of this interaction shows that such outfits are just lazy (in some cases the designs make sense, like Sekrah, but in other cases, it just looks awful, like Orzeca).

Recently they are actually mostly releasing outfits that DO have right gloves, but the interaction with amulets is not set properly. Let me explain. There are 2 types of gloves settings, and 2 types of amulet settings:

flat glove, heavy glove
transparent amulet, heavy amulet

Here's how they determine whether the glove gets hidden or not, depending on what skin you're wearing:

flat glove + transparent amulet = glove shows
heavy glove + transparent amulet = glove shows
flat glove + heavy amulet = glove shows
heavy glove + heavy amulet = glove hidden

As you can see, in 3 out of 4 scenarios, the glove will show. So how come in most mix and matches the glove gets hidden? It's because the vast majority of gloves and amulets are set to heavy, even though their design easily looks like it would work being transparent/flat. Now onto the examples.

flat glove: Bern Gloves (dyed green)
heavy glove: Oblivion Gloves (dyed red)
transparent amulet: Lunar Halo Amulet
heavy amulet: Glorious Shudad Amulet

Bern Gloves (dyed green) (flat) + Lunar Halo Amulet (transparent) = glove shows:

Oblivion Gloves (dyed red) (heavy) + Lunar Halo Amulet (transparent) = glove shows:

Bern Gloves (dyed green) (flat) + Glorious Shudad Amulet (heavy) = glove shows:

Oblivion Gloves (dyed red) (heavy) + Glorious Shudad Amulet (heavy) = glove hidden:

From these pictures you can already see that the Glorious Shudad amulet looks like it should be transparent, and Oblivion Gloves look like they should be flat. Meanwhile, they are both 'heavy'. There are a lot more baffling examples. Iron Thorn gloves, recently separated, look like they are DELIBERATELY designed to be flat, due to their right part being completely altered, specifically to look good with amulets. And yet it's just hidden, even by its own set amulet, due to both Iron Thorn glove and Iron Thorn amulet being heavy:

Iron Thorn gloves with no amulet equipped:

Iron Thorn gloves with Iron Thorn amulet equipeed:

On a side note, it's worth noting that this interaction has nothing to do with gloves being separated or a part of the chest piece, if it's a one piece armor, there is just a portion of the right arm that's considered a glove slot. You can see it on outfits like recently released Khamsin outfit, set to heavy glove. Karlstein outfit, also one piece, but set to flat glove.

So why is it so bad despite them actually having this system in place, which they made specifically to alleviate potential clipping while keeping things good looking? Laziness, and I believe they changed their approach along the way. You can see that most if not all OLD gloves are set to flat. Even the ones that look pretty heavy and cause potential clipping (Karlstein armor, Eckett gloves - they are actually set to flat). Most, if not all, OLD amulets are set to heavy. So they used to prefer flat glove + heavy amulet. Somewhere in the middle, to avoid clipping issues, they started making models without anything in the right glove slot, but like I mentioned, these kind of outfits are not the topic of this post. Later on we got the heavy gloves. The issues are:


a) they forgot to make amulets transparent, they didn't change the old ones, but they are also not creating new ones
b) they are not creating flat gloves anymore at all, while they still should

From my research, there are currently only 2 (!) amulets that are set to transparent in the game. Lunar Halo and Shudad Black amulets.

Solution: change the settings of most gloves/amulets to flat/transparent, unless it's actually justified due to very heavy potential clipping.

And again, unlike outfits that actually don't have glove models at all, this doesn't require changing the models, it is only about the model overwriting setting. Because for every heavy glove, there is already an interaction with a transparent amulet that shows the glove. For every heavy amulet, there is already an interaction with a flat glove that shows the glove. And look at Glorious Shudad amulet and Shudad Black amulet. They share the exact same model, just recolored. However, the Glorious one is set to heavy, while the Black one is set to transparent. Surely this isn't right, both should be transparent.

I don't own Shudad Black amulet, so I had to take someone else's picture, but we both use Hemomancer gloves in this example. The rings and spikes are a part of the glove model, you can see that on bottom picture they are visible on one arm, on the top one they are visible on both.

Shudad Black:

Glorious Shudad:

Here's a list of items that should be changed (I might have missed some):

Gloves (change from heavy to flat)

Iron Thorn, Oblivion, Khamsin

Amulets (change from heavy to transparent)

Lumik, Eckett, Clead, Lahr Arcien, Tyrie, Karlstein, Iron Thorn, Bern, Glorious Shudad, Khilath, Blackstar/Godr-Eyed

Now I imagine that the interactions might be a little bit more complicated than just these 2 types, because I noticed some exceptions to these rules with some combinations. However, most combinations do follow this rule, so I'm confiden that it's possible to alleviate it for most of the mentioned outfit pieces.

Thank you.

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