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#Gameplay_General
So Close To Perfect
Mar 16, 2021, 03:59 (UTC)
4489 50
Last Edit : Mar 17, 2021, 11:24 (UTC)
# 31

So another cry post from someone that dont know how to enchant, this enchant system is the reason i even play this game, its the same reason i loved playing Lineage 2, you know i have full PEN armor and weapons even made some PEN weapons and armor that i have sold in the past and i have even made a PEN Ogre and i have not spent any money towards that progress besides buying some LT and a tent and some space for my inventory, you know what i spent instead ? time and a lot of it, and i love spending my time just in order to do some enchanting and maybe hit that PEN its a really good feeling, a lot of people say they are super happy when they manage to kill a boss in another game or manage to clear a dungeon, but personaly i just love the feeling of hitting my PEN Ogre for example, it is probly one of the best feelings i have had in a game besides makeing a +16 weapon in Lineage 2 back in C4 this post just sounds like this game aint for you, go play some western game where everything is handed to you for free, games like this clearly aint for you. But! at the end of the day this is just my personal opinion, and you have the right to have ur personal opinion but i can't be the only one who loves this enchant system i mean sure it can be punishing at times but you lose some you gain some (y)

Last Edit : Mar 17, 2021, 11:53 (UTC)
# 32
On: Mar 17, 2021, 08:30 (UTC), Written by Senemedar

1. Crone stone enchant price depends on the average price of an item at a mp. 

That's not true. Cron cost ain't dynamic, it's set by the developers by "how they feel it should cost".

It have no relation to the current market prices, and they not care enough to adjust it. On some expensive acessories croning is worth it. On the cheaper acessories it don't.

 

And yeah, the chance of downgading hurts, if you aren't RNG carried, you can get fucked hard even with crons.

244 4634
Lv 62
Hnnie
Last Edit : Mar 17, 2021, 12:30 (UTC)
# 33
On: Mar 17, 2021, 11:53 (UTC), Written by PlasticDK

That's not true. Cron cost ain't dynamic, it's set by the developers by "how they feel it should cost".

It have no relation to the current market prices, and they not care enough to adjust it. On some expensive acessories croning is worth it. On the cheaper acessories it don't.

 

And yeah, the chance of downgading hurts, if you aren't RNG carried, you can get fucked hard even with crons.

Have I written somewhere that they are dynamic? No. I wrote that it depends on the price in mp, not actual, but an average determined by devs.

Problem is ... such a system works badly because as you wrote: with cheap items, using crons is unprofitable.

But as we could see during blue acc event MAX price = even 10x MIN price. So crones price = 5x MIN price.

Such a system works totally bad for end game items. Why? Constantly new items appear on the market (or not) but crones enchant price always stay same (in theory 5x MIN price). So tottaly end game items like PEN have always MAX prices but eg. TET items have an "average price" but both TET and PEN use the "average price" for crones.

So in many cases using crons is unprofitable because as I said: few enchant fails with crons exceeds mp price.

Eg.: (not real numbers) 20 times fail witch crones BS TRI to TET it costs more than simply buying BS TET from mp.

And the other way: look at the BS armor. Even if someone wants to sell they sell only very high enchatnt BS. Why? Precisely because of these price disparities between the various enchantment lvl. The cost of production BS 0 (or dropp boss items) itself is so high that the sale 0 (or +7 or +15) item is not profitable.

56 2073
Lv Private
Zandek
Last Edit : Mar 17, 2021, 12:38 (UTC)
# 34

Desymoo that is actually the best bunch of ideas for enhancing improvements I have ever heard! I love them actually, AND they make sense and still make it challenging and rewarding. 

Last Edit : Mar 17, 2021, 16:24 (UTC)
# 35
On: Mar 16, 2021, 21:43 (UTC), Written by Smileybones

 

Hunting used to be gated so hard it took brave hunters 100 days to get a single level at artisan through a single daily quest.

Sailing is currently gated by sailies.

Imperial cooking and imperial alchemy are currently gated by your daily delivering quota.

Upgrading Blackstar and Fallen God gear used to be gated by the production rate of the only available node of masses of pure magic.

Obtaining a carrack is gated indirectly but effectively through bartering.

Upgrading a carrack to BiS is gated by production nodes and by bartering.

Getting a T10 horse is gated by daily quests.

Obtaining a forest wagon is gated by dailies.

Node wars and sieges are gated by a schedule.

Levelling your guild is gated by your daily missions quota.

 

Should I expand the list of what Retteo has no clue about or did everyone get the point: he can brainlessly kill dumb mobs 24/7 thus bDo IsNt GaTeD.

 

Well it's not shocking to see you don't understand time gated content.  That's pretty much a given.

 

Imperial cooking and imperial alchemy are currently gated by your daily delivering quota.

Imperial is merely one way to obtain currency in the game.  When you have more than a dozen other ways to do the same thing, that you means you CAN obtain currency the entire time thus there is NO GATE OF TIME.

 

Node wars and sieges are gated by a schedule.

Just wow.  You actually said this?  You actually think that's relevant to the conversation?

 

Levelling your guild is gated by your daily missions quota.

Oh look the broken clock is right twice a day.  This would better constitute "gated mechanics".  However, it does NOT warrant considering the game gated.

 

You can do most life skills indefinitely by using energy techniques, granted you have enough materials you can cook or do alchemy 24 hours straight.  You can grind forever.

 

I'm suprised you are not trying to claim grinding isn't time gated because you have to wait on respawn!

 

 

 

15 919
Last Edit : Mar 17, 2021, 16:48 (UTC)
# 36
Écrit le : 17 mars 2021, 16:24 (UTC), par : Retteo

Well it's not shocking to see you don't understand time gated content.  That's pretty much a given.

 

Imperial cooking and imperial alchemy are currently gated by your daily delivering quota.

Imperial is merely one way to obtain currency in the game.  When you have more than a dozen other ways to do the same thing, that you means you CAN obtain currency the entire time thus there is NO GATE OF TIME.

 

Node wars and sieges are gated by a schedule.

Just wow.  You actually said this?  You actually think that's relevant to the conversation?

 

Levelling your guild is gated by your daily missions quota.

Oh look the broken clock is right twice a day.  This would better constitute "gated mechanics".  However, it does NOT warrant considering the game gated.

 

You can do most life skills indefinitely by using energy techniques, granted you have enough materials you can cook or do alchemy 24 hours straight.  You can grind forever.

 

I'm suprised you are not trying to claim grinding isn't time gated because you have to wait on respawn!

 

 

 

Sure why caring about imperial cooking limits when you're a cook since you can grind.

 

Why caring about gates when building a carrack since you can grind.

 

Sigh, it seems what you're only intellectually able to do is brainlessly kill mobs, thus any activity outside of this one is alien to you.

 

The level of idiocy of your currency point is beyond human grasp unless you tell us how to buy a carrack or or to buy guild perks.

Last Edit : Mar 17, 2021, 16:51 (UTC)
# 37
On: Mar 17, 2021, 16:46 (UTC), Written by Smileybones

Sure why caring about imperial cooking limits when you're a cook since you can grind.

 

Why caring about gates when building a carrack since you can grind.

 

Sigh, it seems what you're only intellectually able to do is brainlessly kill mobs, thus any activity outside of this one is alien to you.

I find it hard to believe you are that naive.  I mean I won't give you much credit, but I think you being triggered makes you say a lot of nonsense just to argue absolutely pointless things.

 

The proper example you should have given is bartering.  However, in the end the conclusion is still the same.  While a small amount of BDO content may be time gated, it would NOT be appropriate to deem the GAME as Time Gated.

 

This is especially the case when compared to other Time Gated games.  And when evaluating how much of BDO can be played without restrictions.

15 919
Last Edit : Mar 17, 2021, 16:59 (UTC)
# 38
Écrit le : 17 mars 2021, 16:51 (UTC), par : Retteo

I find it hard to believe you are that naive.  I mean I won't give you much credit, but I think you being triggered makes you say a lot of nonsense just to argue absolutely pointless things.

 

The proper example you should have given is bartering.  However, in the end the conclusion is still the same.  While a small amount of BDO content may be time gated, it would NOT be appropriate to deem the GAME as Time Gated.

 

This is especially the case when compared to other Time Gated games.  And when evaluating how much of BDO can be played without restrictions.

As I already and patiently pointed out, your limited intellectual capacity only allows you to bash mobs, thus you're totally unaware of the long list of restrictions that applies to various aspects of BDO that happen to fall way above of your understanding.

 

Just go tell cooks that their activity isn't time gated.

Go tell sailors that their activity isn't time gated.

Etc.

 

The main point you're unable to comprehend is that BDO isn't a kill mobs game. It's sandbox oriented one where many different activities are offered to players with different layers of progression. Cavemen your kind only see mob bashing and currency earning but BDO has way more to offer to actual intellects than you imagine.

Last Edit : Mar 17, 2021, 17:16 (UTC)
# 39
On: Mar 17, 2021, 16:51 (UTC), Written by Retteo

I find it hard to believe you are that naive.  I mean I won't give you much credit, but I think you being triggered makes you say a lot of nonsense just to argue absolutely pointless things.

 

The proper example you should have given is bartering.  However, in the end the conclusion is still the same.  While a small amount of BDO content may be time gated, it would NOT be appropriate to deem the GAME as Time Gated.

 

This is especially the case when compared to other Time Gated games.  And when evaluating how much of BDO can be played without restrictions.

BDO is 95% not time gated 95% of this game is RNG gated. Only things that are time gated is making a carrack an getting a T10 horse. Smiley simple fails to understand the difference between time gated progess an limitations on a game activity. For instance he calls imperial turn in time gated when it not. All imperial turn in do is basically just print money that it, you can make money by doing anything in this game. An the only reason imperial trades are limited is because the devs know if they don't limit them than people will just be semi afk shiting out 2B a day just cooking an making potions. Plus it would completely destroy the consumable market sense everything used to make these crates would be completely sold out 24/7. 

 

An lol saying making carrack gear is time gated that good one. Ya cause you know waiting for one worker to work a node 10 times when takes them 40 mins to work the node each time really throttled my ability to get full +10 blue gear on my carrack for solid 1 day. An the NW example like what? How that makes any sense is completely beyond me that like saying WB are time gated because they have a spawn timer.

4 1172
Lv Private
Sneebis
Last Edit : Mar 17, 2021, 19:07 (UTC)
# 40

I actually like it that Gear "De-Levels" on random number generated failure.   True, if there was a better way to make it use a buncha other metrics BESIDES Rng to "judge your worthiness", I'd be in favor of that.  But I want to point out that there has to be Resource-Sinks in any Online Economy-heavy game.

 

What I'm still NOT okay with, And I know a TON of other people quit the game years ago over, is Accessories just going **POOF** as the default.   We shouldn't even have to use Crons to get the "De-Level" compromise on enchant failure.  They're so goddamned expensive already (Tungrads and Manos especially) that reverting back PRI on a TRI attempt should just be the Default behavior and Crons should protect their current level just like they already do for Armor.   ...no you still wouldn't get additional failstacks from it, but whatever.

 

If they just addressed this one thing, I think the PVP Arenas would start to get more use and all this End-Game content they're experimenting with lately wouldn't be WASTED on a teeny little tiny sliver of the game's actual Player base.  (We see the stats every year, we know that only like 5% of the users even hit 60 or whatever and among them the avg gear score is probably still 230 AP)

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