Sure, sure, "not difficult". Especially the fragment in which one person from the party dies during the fight with the last boss, can't respawn, and this automatically means the failure of the entire party because these fights are so stupid and difficult that neither 4 nor less people will be able to cope with them.
It's a pity to discuss with you because most of you know atoraxxion only from the season where the difficulty level is fairly matched to the items and last boss don't use all mechanisms.
In saying in comparison to stuff I have fought in FFXIV these bosses are cake in comparison just looking at mechanics as a whole.( I'm not taking into account how much chip damage things do to players or any of that.)
In terms of death or how bad dying is effecting the party you mess up a mechanic in FFXIV you also die and normally it also results in a party wipe. This is nothing new. Ya there are battle resses but for savage content unless you out gear the fight you won't make dps checks later. Battle resses are more to learn a fight.
In saying in comparison to stuff I have fought in FFXIV these bosses are cake in comparison just looking at mechanics as a whole.( I'm not taking into account how much chip damage things do to players or any of that.)
In terms of death or how bad dying is effecting the party you mess up a mechanic in FFXIV you also die and normally it also results in a party wipe. This is nothing new. Ya there are battle resses but for savage content unless you out gear the fight you won't make dps checks later. Battle resses are more to learn a fight.
You can't add content like the last boss in Vahmalkea to a game like BDO. Why? Because the facts are that a large percentage of BDO players are idiots. Latest example: last world bosses event. Only the stronger versions of bosses had an increased chance of dropping hearts. The first bosses in Europe after maintenance are Kutum and Offin. Offin is the first because he gives 3 drops, then Kutum because he's worthless anyway. And what happened? While we fought Offin, idiots killed common Kutum. BDO players can't even understand simple rules of the event, so the fight with the last Vahmalkea boss is completely beyond them. Add to this forced party, high difficulty and most players with poor items and you have the answer why Atoraxxion turned out to be a total failure.
Queue system-just like for solare arena you queue up in town or anywhere in the world. Once five people are selected you will auto telaport to it. Also after complete it will port you back to where ever you were. Just like node/seige TP this is the only change needed. With this double feature you will be able to sit in town and queue up to run dungeons with this i wager we will see over 300% increase in dungeons use or more. I beleive majority of the playerbase would actually run this and not ignore it. No one wants to find a party or walk over there thats why nearly most dont even bother. Fix this crap make it simple we got fast travel coming its time to make a big change. Everyone MMO always uses queues for certain features BDO really needs to abuse that because we dont want to find are own party all the time make it fast simple and effective.
Also side note if this change happens me myself will run these dungeons every week it wont be a pain in the ass to use a good system. We dont need dungeons in the game if players arent using them all the time its worth dev time spent. Fix that by making it easier to get there and find a party. By doing this dungeons will be really good and used much much more please dont waste your time on features if they arent being used this needs to be fixed AsAP
This sounds suspiciously like wow like mmos. The reason why no one does dungeons because they don't really have a place in this game. We are playing a KR style open world mmo.
This sounds suspiciously like wow like mmos. The reason why no one does dungeons because they don't really have a place in this game. We are playing a KR style open world mmo.
That's not why people are not doing them....
You can have a open world mmo game and still have instanced dungeons and content. As long as the open world is still most of the game time which it is it still it won't effect anything.
Archeage had dungeons that were instanced it's also the closest to what bdo is they are very similar games in what they provided to the players. A sandbox.
Sorry there's more to MMOs then solo grinding mobs in a circle.
You can't add content like the last boss in Vahmalkea to a game like BDO. Why? Because the facts are that a large percentage of BDO players are idiots. Latest example: last world bosses event. Only the stronger versions of bosses had an increased chance of dropping hearts. The first bosses in Europe after maintenance are Kutum and Offin. Offin is the first because he gives 3 drops, then Kutum because he's worthless anyway. And what happened? While we fought Offin, idiots killed common Kutum. BDO players can't even understand simple rules of the event, so the fight with the last Vahmalkea boss is completely beyond them. Add to this forced party, high difficulty and most players with poor items and you have the answer why Atoraxxion turned out to be a total failure.
No it's not a failure. People that run them consistently and efficently make good money. No BDO players knowledge is not the issue as many BDO players play other games as well. Gasp!
The problem lies with the reward ammount vs grinding is only slightly more then grinding so people don't want to take the time to learn the fights even though the experience and gameplay is much more interesting then killing things in a circle. Also the current dungeon content is 280 ap 350 DP which for the people past that they can make way more money else where with no need to learn a fight
But saying there's no interest in dungeons is false there's people asking about it in game there are people looking to try them it's just the means to try them currently requires more effort requires you to get a full 5 man party together normally guild mates or after constantly spamming world chat. If there was a functioning dungeon queue I garentee it would be ran more. Because your removing annoyances to run them.
You can't add content like the last boss in Vahmalkea to a game like BDO. Why? Because the facts are that a large percentage of BDO players are idiots. Latest example: last world bosses event. Only the stronger versions of bosses had an increased chance of dropping hearts. The first bosses in Europe after maintenance are Kutum and Offin. Offin is the first because he gives 3 drops, then Kutum because he's worthless anyway. And what happened? While we fought Offin, idiots killed common Kutum. BDO players can't even understand simple rules of the event, so the fight with the last Vahmalkea boss is completely beyond them. Add to this forced party, high difficulty and most players with poor items and you have the answer why Atoraxxion turned out to be a total failure.
the first dungeon is very simple
the second dungeon is very buggy and there are several videos sent to support regarding these bugs and they have never fixed it
If the 2nd dungeon is less done it's only their fault
In addition they put rng mechanics in this dungeon, an rng that wipes the whole team.. and a mechanic based on the graphic quality of each player, something that we can't control because where "x" will see the lights, "y" will see nothing, where "x" will see yellow, "y" will see white..
In short the 2nd dungeon is full of design concerns and bug / rng that make it a waste of time to do it
And to come back to the other comparisons with other MMOs
On other games, dungeons are used to have unique rewards, whether accessories / armor or items that are used to craft them.
The rewards of bdo dungeons are useless, the only thing they can bring is a distortion clone..
That's not why people are not doing them....
You can have a open world mmo game and still have instanced dungeons and content. As long as the open world is still most of the game time which it is it still it won't effect anything.
Archeage had dungeons that were instanced it's also the closest to what bdo is they are very similar games in what they provided to the players. A sandbox.
Sorry there's more to MMOs then solo grinding mobs in a circle.
I'm sorry if it's not what you want to hear. But it's what you sign up for when you started to play bdo. It's like wow players complaining there's no circle grinding in the game what do you think the population of players would say to that. More than likely they would tell the person complaining that there are plenty of games on the market that offer grinding.
You can't add content like the last boss in Vahmalkea to a game like BDO. Why? Because the facts are that a large percentage of BDO players are idiots.
You icluded.
Latest example: last world bosses event. Only the stronger versions of bosses had an increased chance of dropping hearts. The first bosses in Europe after maintenance are Kutum and Offin. Offin is the first because he gives 3 drops, then Kutum because he's worthless anyway. And what happened? While we fought Offin, idiots killed common Kutum. BDO players can't even understand simple rules of the event, so the fight with the last Vahmalkea boss is completely beyond them. Add to this forced party, high difficulty and most players with poor items and you have the answer why Atoraxxion turned out to be a total failure.
I've seen players LFG in the global chat about Atoraxxion actively from time to time. The dungeon is EZ, when you know what you're doing. Ive done it too and was successful(with my guild). Fun fact: I didn't even have 260 AP back then with non-seasonal char. It was a long time ago. We had a good coordination and perception about any situation. To me it was fun doing it with my guild and would do it again, whenever I get time.
the second dungeon is very buggy
Same as first. Tell me how to fight last boss if I don't see lava on the floor (many others players also).
Adn PA don't care because on high details problem does not exist.
For me, this whole fight is stupid.
1. You can't respawn.
2. Stupid boss split with hp reg from 51% to 100% when split fail (and same time more and more mobs comes and attack).
3. Stupid colors symbols. It's hard to tell them apart and additionally you lose them if you move too fast. Also players interfere with each other.
4. And what I wrote at the beginning: invisible lava that has instant kill.
5. Stupid drop (almost no drop) "move forward" entry items. One player has 10 another 2 and only time is wasted. Also if you back you can't return. You need again drop next 10.
6. Stupid mini bosses mechanics and stupid random big boss spawn. Also epic s. flying mobs.
Conclusion: s. and stupid. Also no rewards / trash rewards.
I'll say it again: give us the 240 AP solo version and I'll do it every week.