... With this double feature you will be able to sit in town and queue up to run dungeons ...
Also side note if this change happens me myself will run these dungeons every week it wont be a pain in the ass to use a good system. We dont need dungeons in the game if players arent using them all the time its worth dev time spent. Fix that by making it easier to get there and find a party. By doing this dungeons will be really good and used much much more please dont waste your time on features if they arent being used this needs to be fixed AsAP.
Aham... so you can afk in Heidel waiting for the party to form, like you were in all the other mmos. Brilliant!
I came here thinking you'd suggest the weekly to be turned into a daily or for bosses in the dungeons to drop something valuable so as to offer an incentive to visit the places more than once a week. But nope. You just want same "worthless dungeons" that you whine about, only with more lazy-friendly features. Ggwp!
As a FFXIV player and recently hopping back into New World( still meh btw) needs mounts bad!
we absolutely need a better party finding system for these dungeons. I was told new world added a PF finder but no they added a group finder where you post and people join. Group finders only as an option are bad.
I looked at these BDO dungeon mechanics. I haven't run them personally because I'm still a bit low on DP. However compared to FFXIV these dungeon mechanics are something that can be explained in chat if needed to new people running the dungeon they are not overly difficult.
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3. In order to use this queue based party finder set a requirement that you have to have previously cleared the dungeon. This makes sure people are familiar with the mechanics.
4. Implement mid match party joining.
Essentially if someone in the dungeon drops out or leaves because they are frustrated with the group. That player will be replaced with another player in queue.
5. Implement penalty system.
you penalize the leaving player with a 15-30 min timer where they can not queue again. However that person will prob be relieved they left or if they DCed it is what it is.
The solution to the problem has existed for a while in MMOs its time to use it
Dungeon mechanics can be explained in chat, probably (or on voice), but doing that everytime a player quits... Ugh! Go and experience Vahmalkea/Sycrakea on Season (and good luck explaining the Sycra mechanics in chat to a new player!).
Problem with "4" is that the new person's progress would need to be tracked by the party finder, so that you don't all come out of the last boss'es room to team up and assist the new player in obtaining the required keys.
Problem with "3" is that you can have both the GS and the completion counts, by just being carried there. And then, you can still provide nothing to the team, other than the need for a body bag.
Problme with "5" is that it can push even more players away from the content. The dungeons' rewards are locked behind that weekly, with no other real incentive to visit them until the reset (especially if you're already done obtaining the dumbly hidden knowledge inside them). Instead of punishing players for leaving, you would want to reward them for not dying, for dealing damage, for doing the right thing during puzzles (e.g, by using the right pillar to weaken Ahtenn). But all of the above would mean that PA would need to be less stingy with the dungeon's rewards and, at the end, give each player a bundle based on their performance (that could contain memes, caphras, crons, gold bars and a 0.0005% and upwaards chance - based on that performance - for an Atoraxxion pet)