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UTC 8 : 20 May 17, 2024
CEST 10 : 20 May 17, 2024
PDT 1 : 20 May 17, 2024
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#Suggestions
I didn't like the content of "Abyss One: Magnus" at all. And not because it was buggy
Oct 19, 2022, 18:32 (UTC)
1981 17
Last Edit : Oct 23, 2022, 10:17 (UTC)
# 11

Honestly I got mixed feelings about the release of The Magnus. Personally I love the concept, to me it was refreshing and suprising aswell. Refreshing and exciting because of the teleport system and storage linking. Surprising because of the mini-game aspects which is completely different from the original BDO concept. Although I'm not that much in to mini-games, I did enjoy it in a certain way. Yes I agree it was a bugfest (for me only in the first parts of main questline at day 1 after the patch) but it was also fairly ease to get arround these bugs, in my experience that is. And besides I noticed there were client updates after the release to fix some major bugs. Plenty of major game titles have this issue to bring content too fast too buggy, nothing new in my opinion. Do we have to take it...no, absolutely not. Can we live with it and wait for fixes as they come, yes I believe we can...well...we have to :)

Don't get me wrong I completely understand and respect any ones opnions and complains/enjoyments.

I agree with some "negative" comments and I agree with some "possitive" comments and in the middle I have my own thoughts.

I think we have every right as a playerbase to give any kind of feedback so PA (hopefully) can do something about it.

My 2 cents: listen/read more closely to the main story and you'll see the whole picture and meaning of The Magnus.

It's much more closer to reality than we can imagine. There's more than meets the eye...

I believe that's one reason PA didn't delay the content any further.

Edit: Forgot to mention the additon of the new legacy skill per class...freakin' awesome!!!

Last Edit : Oct 22, 2022, 17:11 (UTC)
# 12
On: Oct 20, 2022, 19:04 (UTC), Written by Tooshaitopost

lol if you kill a million enemies like butter effectively doing what an army should be able to do (but don't / can't), climb up ranks in little-to-no time due to your insane strength then I'm pretty sure you are the chosen one whether they say it or not. They can't make you not a chosen one in this game, it wouldn't make sense.

Also "themepark storytelling" is what they avoided for years and failed miserably with delivery. Now they are trying to actually give the game lore and story and people are complaining. Can't ever please people, lol!

But I think they should have released Magnus in December with proper QA instead of rushing it. This was bad and it will likely delay the expansion due to the negative feedback over the rush.

PA makes enough money to hire good writers and make good quality content and cinematics too. If they fail at that they deserve to be called out on being cheap or incompetent.

Last Edit : Oct 22, 2022, 22:04 (UTC)
# 13
Am 22. Okt 2022, 08:41 (UTC), von zqpb

You think the rewards are too good only because you're used to the fact that the rest of the game rewards for quest chains are too weak. 

thats maybe true. but, how i said, its for me much more fun to do a quest chain, read everything and get into it, because i´m interested in the story, and not in the rewards. i do op pvp not because i get somethign from it, except fun. 

Am 22. Okt 2022, 08:41 (UTC), von zqpb

To complete quests, there must be good motivation.

i think that to build a game around big rewards is the best way to reduce the fun, in my trems. if u need a motivation to complete quest or something else in the game, then the content of the game is just shit. thats why i hate this daily login rewards. i dont need a motivation for loggin if the game itself is fun.

In this sense Magnus is a step in the worst direction. they start with this something, that will be noticeable in some years.

Lv Private
Sophistyca
Last Edit : Oct 22, 2022, 22:21 (UTC)
# 14
On: Oct 22, 2022, 22:00 (UTC), Written by Dionysosx

thats maybe true. but, how i said, its for me much more fun to do a quest chain, read everything and get into it, because i´m interested in the story, and not in the rewards. i do op pvp not because i get somethign from it, except fun. 

i think that to build a game around big rewards is the best way to reduce the fun, in my trems. if u need a motivation to complete quest or something else in the game, then the content of the game is just shit. thats why i hate this daily login rewards. i dont need a motivation for loggin if the game itself is fun.

In this sense Magnus is a step in the worst direction. they start with this something, that will be noticeable in some years.

I don't mind getting rewards in addition to being more organically motivated by the story itself.

In the Magnus case, I did not like solving 'puzzles' that were more platformer related tasks.  Fell off that stupid teleporter structure I don't know how many times, resetting all progress.  A few others that I loved to hate, and one that was 'solved' by random action; still don't know what that one was about.  I only kept going because of the perks at the end, mainly the storage change.  Extra class skills are good.  PEN armor was last, but still saves a chunk of silver for other things. Oh, and 'fast transport`.  Way down on the list.

Since different people like different things, and, as you say, motivation driven by the thing itself (story, whatever) instead of rewards being the goal, the Magnus questline should have offered alternative paths so that people could pick their most enjoyable way through.  More dev work for that though. 

Lv Private
Doiportne
Last Edit : Oct 23, 2022, 10:49 (UTC)
# 15

Well phrased, OP, thank you for your effort to bring up these concerns which also bother me and which have been the reason why I quit mmorpgs like Lineage 2 before: In the shadow of the success of WoW devs wanted their game to turn into some wierd clone of it which it never was designed to be in the first place.

By ruining the identity of BDO being a large, open uninstanced and player-driven game with this new kind of content you are, indeed, ruining your game at the core.

Yes it may attract some people in short term - those who are used to the x-hundred fully themeparked mmo clones. But it will inevitably put your game into the shadows were all clones belong and make your loyal, (also paying) core fanbase fade away.

But if you dare to be an innovating publisher, dare to be different in ways more than the name of your random world than it'll pay off in the long haul.

Last Edit : Oct 25, 2022, 14:29 (UTC)
# 16
On: Oct 22, 2022, 17:11 (UTC), Written by Garuwashi

PA makes enough money to hire good writers and make good quality content and cinematics too. If they fail at that they deserve to be called out on being cheap or incompetent.

Fair enough. The storytelling was quite annoying in the Magnus in the sense that it wasn't very inviting and the story was sub-bar and you didn't know whether or not you had to talk to the black spirit to accept the next quest. This right here is insanely annoying. The bugs is one thing... But the director didn't really direct the game in the right direction for the gameplay. Everything in this "expansion" could easily be criticized. However, I do applaud them for at least trying to create content that is appealing to more players (if it weren't rushed). MMOs need content like this... just.... directed better LOL

It's also very confusing when they say that you can be level 15 or w/e but yet tell you that you can't proceed because you need to have completed the entire story. Have fun if you wanted to just play it on a level 49 character because you'll find out that you have to restart your whole progress due to being gated.

Last Edit : Oct 25, 2022, 21:12 (UTC)
# 17
Écrit le : 22 oct. 2022, 17:11 (UTC), par : Garuwashi

PA makes enough money to hire good writers and make good quality content and cinematics too. If they fail at that they deserve to be called out on being cheap or incompetent.

Good quality cinematics ? I don't know what you're talking about, the cinematography was near perfect, with top notch visuals.

Last Edit : Mar 4, 2023, 05:22 (UTC)
# 18

I really agree with the points you raise, OP, and some of the responses here. Magnus was a fail in my book, bc I was forced to do this bug fest of unintuitive puzzles to get basic functionality such as storage and tp. It's not my fault PA learned how to code these basic features 10 years into the game. Being coerced to do 50 puzzles to use my storage is just bad game design.

Also I agree that the storyline was weird. It didn't organically connect with the rest of story bc it introduces parallel universes and timelines, which usually happens when writers run out of ideas, and always leads to plotholes and paradoxes.

I personally didn't care at all about Yeahwa (or whatever her name was), but at least she and Jordine will be linked to the next expansions (Haso and Alyaelli).

Another thing that made the Magnus questline unenjoyable is that it suffers from the same issue as other questlines in this game: it lacks clarity and it creates more questions than it answers. After playing the entire questline, did we learn what Magnus, the Abyss, Wuju, or his master are? No.

However, I loved the graphics, visuals, cutscenes, and Wuju bc he's cute. I really liked the music as well.

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