Title: Removal of Resistances in PVP
Family Name: Sesselfurzer
Region (NA/EU): EU
Suggestion/Comments: Resistances is an outdated System. When the Game came out Resistances were only a PVE stat because every ability had multihit ccs (so it wasnt noticable besides grab resistance), over the time most multihit ccs got reduced to single hit ccs. This means that RNG needs to be on your side when comboing or getting initial ccs. Especially on classes that uses different ccs like grabs and knockdowns in their kit feel very frustrating to play, since you can't build enough ignore Resistances to lower the chance of resisting of both ccs. In my opinion ccs being rng based is to big of an issue to ignore. Obviously some classes will get an indirect nerf by removing resistances, like shais, valks, witches or wizards that have resistance buffs but i think its better to buff those classes in other ways (if needed) afterwards.
Suggestion: Make Resistance PvE only or make it so that it does not apply in a CCd state so when you catch someone, even through his resistance, the follow up CC can at least not be resisted.
Title: Removal of Resistances in PVP
Family Name: Sesselfurzer
Region (NA/EU): EU
Suggestion/Comments: Resistances is an outdated System. When the Game came out Resistances were only a PVE stat because every ability had multihit ccs (so it wasnt noticable besides grab resistance), over the time most multihit ccs got reduced to single hit ccs. This means that RNG needs to be on your side when comboing or getting initial ccs. Especially on classes that uses different ccs like grabs and knockdowns in their kit feel very frustrating to play, since you can't build enough ignore Resistances to lower the chance of resisting of both ccs. In my opinion ccs being rng based is to big of an issue to ignore. Obviously some classes will get an indirect nerf by removing resistances, like shais, valks, witches or wizards that have resistance buffs but i think its better to buff those classes in other ways (if needed) afterwards.
What needs to happen to make pvp enjoyable again
Fps = dps will prob never get fixed so I will ignore it for now.
1. Remove click to move when in combat( people that use this have wonky movements and appear in 1 spot but thier actually in front of you it's terrible!
2. Ap drastically is outscaling DP so reintroduce the renown system it was ahead of its time and is now desperately needed
3. rng resists should not work in pvp
CC RESISTS SHOULD BE PVE ONLY
REMOVE PVP CC RESISTS
IT
IS
NOT
FUN
TO
HAVE
RESISTS
IN
PVP
At the VERY LEAST , if i CC my opponent, or they are ALREADY CCED they SHOULD NOT resist any follow-up CC.
At the VERY LEAST , if i CC my opponent, or they are ALREADY CCED they SHOULD NOT resist any follow-up CC.
For me resisting the initial CC is worse than resisting a follow-up CC because my class can combo in ways to have multiple followup CCs. Having my initial unprotected CC resisted is worse for me than having one of my multiple follow-up CC resisted.
Both kinds of resistances are annoying though.
My proposition would be combining the different ignore resist crystals for Offhand and Awakening Weapon into Ignore All Resist Crystals. Same stats but Ignore specific Resist changed to Ignore All Resist.
Here we go again, remove RNG we dont like, keep RNG we like, don't touch the problem
What about Evasion ? What about Super armor ? They good? Go ahead remove resistance you clowns ( never gonna happens, game already bleeding players, turni it in open stunlock gonna be fatal blow) even if its happens, you finally gonna ( you will never admit it and find other excuses like desync and bad servers) find out that 30% resistance was never the case, the case is Super armor and client base mechanics.
P.S. go ahead and do it, nothing is funnier than seeing suiciding companies.
Here we go again, remove RNG we dont like, keep RNG we like, don't touch the problem
What about Evasion ? What about Super armor ? They good? Go ahead remove resistance you clowns ( never gonna happens, game already bleeding players, turni it in open stunlock gonna be fatal blow) even if its happens, you finally gonna ( you will never admit it and find other excuses like desync and bad servers) find out that 30% resistance was never the case, the case is Super armor and client base mechanics.
P.S. go ahead and do it, nothing is funnier than seeing suiciding companies.
As you said, "making suggestions and feedbacks from private accounts unacceptable, its the same as "mom Facebook doctor", those ppl only spread misinformation and lead game in wrong direction"
I'm pretty sure the same applies to you as i've been doing pvp very consistently for about 1 and a half year after I came back and i've literally never seen you in RBF, open world, BA, class tournament etc. You do not even have a guild.
Stop spreading misinformation about stuff you do not understand and honestly just stop posting about PVP whatsoever.
At least dont make me have to pick 4 magic crystals (2x awak + x2 offhand) in order to counter a single shoe crystal...
As you said, "making suggestions and feedbacks from private accounts unacceptable, its the same as "mom Facebook doctor", those ppl only spread misinformation and lead game in wrong direction"
I'm pretty sure the same applies to you as i've been doing pvp very consistently for about 1 and a half year after I came back and i've literally never seen you in RBF, open world, BA, class tournament etc. You do not even have a guild.
Stop spreading misinformation about stuff you do not understand and honestly just stop posting about PVP whatsoever.
Doing RBF every single day, joining voice chat, sadly no one use it ;(