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UTC 21 : 42 May 14, 2024
CEST 23 : 42 May 14, 2024
PDT 14 : 42 May 14, 2024
EDT 17 : 42 May 14, 2024
#Suggestions
Rework damage engine to be independent of FPS
Mar 17, 2021, 11:59 (UTC)
1597 12
Last Edit : Mar 18, 2021, 11:59 (UTC)
# 11
On: Mar 18, 2021, 10:15 (UTC), Written by tomgore

I do feel that they are gradually budging. Just this week we got two very nice - albeit small - QoL issues fixed in the game (BS on horse, mass processing on any qty).

Well yeah we got those, but how much years did it take?

Also the two can't even be compared. Like the later one is a single if condition and an = operator, basically two line of code to fix, the first one ain't much more either.

And rewriting how the combat system works would probably take year+ effort.

 

I would want them to fix it aswell, but be realistic, if a less than 5minute fix took them years, how much would this take them?

 

I can't realistically imagine anything else appart form an fps lock, or some extremely hacky check after a spell cast to deal the "missed" damage afterwards...

244 4634
Lv 62
Hnnie
Last Edit : Mar 19, 2021, 09:40 (UTC)
# 12
On: Mar 18, 2021, 11:59 (UTC), Written by PlasticDK

Well yeah we got those, but how much years did it take?

Also the two can't even be compared. Like the later one is a single if condition and an = operator, basically two line of code to fix, the first one ain't much more either.

And rewriting how the combat system works would probably take year+ effort.

 

I would want them to fix it aswell, but be realistic, if a less than 5minute fix took them years, how much would this take them?

 

I can't realistically imagine anything else appart form an fps lock, or some extremely hacky check after a spell cast to deal the "missed" damage afterwards...

Sure it took long, but neither of those small QoL changes were game-breaking. FPS-dependent DPS borderline is, and as such, should be flagged a much higher priority.

 

I mean it's just about them investing in their own product. Sure, rewriting damage to tick on a separate engine on real time clock instead of being tied to certain frames of your attack animation is an arduous job, but it WOULD make the game objectively better.

 

And better games tend to bring in more money than worse ones. Maybe not instantly, but in the long run.

 

Are we going to let the devs to turn this into a quarterly money-making show like it is now with a new season and a class conveniently every fiscal quarter, or do we demand them to treat us as the long-time customers as we are?

 

That's our choice, and I will NOT understand anyone who apologizes for the devs and says it's too much work and that we'll just have to live with it.

 

We don't. We have a choice. Either they start fixing their game or we take our money elsewhere.

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