- ships are much too slow (you can ride a horse faster from Epheria to Velia) > Its water, not land, in what kind of a pirate movie have you seen ships zooming around?
- sea currents should be removed (slow ship to zero) > its a big NO. it should feel like you re on sea.
It's just a game, doesn't have to be realistic, and is NOT REALISTIC. Do you have any idea about sailing? Because I have qualifications of a skipper and I know that in real life neither wind nor sea currents have such an impact on sailing.
- stamina consumption should be reduced 10 times, now it is enough for 15-20 minutes of sailing with sprints > Then feed your sailor x100 times as much
Unrealistic slowdown makes it impossible to sail without sprint. And the sprint has nothing to do with sailors.
- mass of items for barter should be reduced 10 times, it's ridiculous to keep going back to port after 6 exchanges > Ow ow ow new sailor complaining.. you have a big ship for a reason, and that s not to complete bartering in 20 minutes and get 1bil
ROTFL. Where you saw a billion profit from bartering? Muuuuhahaaaa. Land materials are expensive, they are not free, and the time needed to exchange them for sea level 5 means that even for 8 hours you will not earn half a billion. 100% of those I know have given up bartering since the arrival of Elvia and the increase in the value of the trash at Valencia.
- change of the ship repair method (instant like a potion from behind the steering wheel) > Sea pvp would be a disaster... i already went against a ship with 8 lv49 unkillable alts that were repairing ship constantly. no thanks.
I don't care about problems that do not exist, no treatment should be allowed in pvp.
Why do you think I was on crocodiles once?
Because:
- ships are moving too slowly
- there is no free permanent basic compass
- mats drop is almost zero
- and ....... I don't want to repair the ship for 5 minutes after every fight.
- sea monster trash must be worth a lot more, we shoot them with our money, and those shoots cost more than trash > I refill my carrack with max 3 mil for full ration and balls and yet i make 300mil hr at lekrashan. you should try that too. and no. i dont have blue gear (yet)
And another fairy tale writer.
- options for selecting size of the cannon salvo from carrack should be added (9 cannonballs for easy sea monsters is a waste of money). > Not a bad idea but how often you shoot easy sea monsters?? just wondering.. do you farm hungry monsters cuz you re afraid of crocs and lekrashan?...
Each time when I do daily for sailing exp, each time when I shoot pirate ships, each time when I do island quests.
It's just a game, doesn't have to be realistic, and is NOT REALISTIC. Do you have any idea about sailing? Because I have qualifications of a skipper and I know that in real life neither wind nor sea currents have such an impact on sailing.
Then tell us why ships from 18th century and before used sails? Before the industrial age. And how they were steered, "skipper"? :)
Thanks for your comments. I take it in consideration as followed:
- ships are much too slow (you can ride a horse faster from Epheria to Velia) > Its water, not land, in what kind of a pirate movie have you seen ships zooming around?
- sea currents should be removed (slow ship to zero) > its a big NO. it should feel like you re on sea.
As everything is made easier on land, we'd like the same treatment on water and the counterproductive stuff to be removed. Sea current is one of them. At least it should be reduced cause it doesn't serve any purpose for the game.
I edit my post.
- stamina consumption should be reduced 10 times, now it is enough for 15-20 minutes of sailing with sprints > Then feed your sailor x100 times as much
They actually cost much food. Nevertheless I asked for a reduction, not a 10x reduction, something reasonnable.
- mass of items for barter should be reduced 10 times, it's ridiculous to keep going back to port after 6 exchanges > Ow ow ow new sailor complaining.. you have a big ship for a reason, and that s not to complete bartering in 20 minutes and get 1bil
I agree, making money half afk shouldn't be too easy. However, once again, everything has been reworked on land to make much more money and now sea bartering doesn't bear comparison anymore. And it's still a problem to exchange 1st grade items, at least those ones should be reworked.
I edit my post.
- change of the ship repair method (instant like a potion from behind the steering wheel) > Sea pvp would be a disaster... i already went against a ship with 8 lv49 unkillable alts that were repairing ship constantly. no thanks.
Actually I smiled when I read you: if players team up to turn a ship invincible, good job! ^^
But the point here is not to ruin pvp in a standard 1v1 and you're right: repairing the ship should be faster but not on wheel, so it would prevent unbalanced fights between a full repair items player and an empty one.
I edit my post.
- material drops for blue items for carrack should be significantly increased > the carrack should be something you work hard for. not just like 1tap a pen bs with jhammer.
- sea monster trash must be worth a lot more, we shoot them with our money, and those shoots cost more than trash > I refill my carrack with max 3 mil for full ration and balls and yet i make 300mil hr at lekrashan. you should try that too. and no. i dont have blue gear (yet)
Yes, the Carrack is something to work for. But now the effort put in it is too big compared to what we got on land: easy money, easy potions, more accessible loots... Look how easy it is to get a PEN Valtarra now... (even right now: 2 on CM) So on water we'd like some rework too, nothing abused, just a balanced rework.
- harpooning should be available on any vessel > Or just rework it.
Both suggestions have been made.
- options for selecting size of the cannon salvo from carrack should be added (9 cannonballs for easy sea monsters is a waste of money). > Not a bad idea but how often you shoot easy sea monsters?? just wondering.. do you farm hungry monsters cuz you re afraid of crocs and lekrashan?...
For the times it happens (to farm hungry monsters cause he's afraid of crocs!), it's effectively a waste of money if the shoot is worth more than the loots.
Thanks.
...
- harpooning should be available on any vessel > Or just rework it.
...
Thank you for saving my keyboard by answering all the above.
This demand/desire of stupid easy content will keep ramping up the more PA will cave in. Next they'll ask PA to allow them to hire goblins to do the bartering for them...
If anything, harpooning and the ship's behavior on water could be given some love. The former is a snorefest, while the latter can be extremely annoying even when you're not autopathing. Be it that you log in to your vessel and it keeps being submerged, that your boat gets blocked by a pixel in the middle of the Margoria sea or in the rocks (that you seemingly don't touch, actually) of a random island.
The materials for boat upgrades could drop more, though. Especially for the mid-tier vessels. For those players that actually don't like to rely on dailies or bartering to upgrade their frigates and/or green gear galleass boats. The mats for the carrack's blue gear do drop fast enough. So I dunno exactly what the OP wants. 1h of grinding for all mats?! 2h, if in a good mood, maybe?
What I would also support is the introduction of new sailors, that could affect the other stats (like currents resistance and such). I dunno why I remember them being either planned or something and just in a permanent "soon™" status.
Then tell us why ships from 18th century and before used sails? Before the industrial age. And how they were steered, "skipper"? :)
Ask your physics teacher. Short and simple: sails of a ship act like wings of an airplane. That is why it is possible to sail against the wind.
Also the tacking method is used, i.e. zigzag sailing.
- ships are much too slow (you can ride a horse faster from Epheria to Velia) > Its water, not land, in what kind of a pirate movie have you seen ships zooming around?
- sea currents should be removed (slow ship to zero) > its a big NO. it should feel like you re on sea.
- stamina consumption should be reduced 10 times, now it is enough for 15-20 minutes of sailing with sprints > Then feed your sailor x100 times as much
- mass of items for barter should be reduced 10 times, it's ridiculous to keep going back to port after 6 exchanges > Ow ow ow new sailor complaining.. you have a big ship for a reason, and that s not to complete bartering in 20 minutes and get 1bil
- change of the ship repair method (instant like a potion from behind the steering wheel) > Sea pvp would be a disaster... i already went against a ship with 8 lv49 unkillable alts that were repairing ship constantly. no thanks.
- material drops for blue items for carrack should be significantly increased > the carrack should be something you work hard for. not just like 1tap a pen bs with jhammer.
- sea monster trash must be worth a lot more, we shoot them with our money, and those shoots cost more than trash > I refill my carrack with max 3 mil for full ration and balls and yet i make 300mil hr at lekrashan. you should try that too. and no. i dont have blue gear (yet)
- harpooning should be available on any vessel > Or just rework it.
- options for selecting size of the cannon salvo from carrack should be added (9 cannonballs for easy sea monsters is a waste of money). > Not a bad idea but how often you shoot easy sea monsters?? just wondering.. do you farm hungry monsters cuz you re afraid of crocs and lekrashan?...
ideas are ideas, they must be discussed and tuned. it's the start for needed changes. But first, sea must get some attention. i see several topics regarding see stuff, and none is getting the love it deserves.
examples: Sea currents and wind are debatable as they have not real impact on travel (and i agree with him, myself, i will not do epheria ancado with a ship) they have huge impact when grinding. the money you make at crocs/lekra does not depend much on your gear, but how you optimize shooting.
grinding there is super easy (and better gear makes movement easier) but still a lot more painful than any land grind.
And regarding monsters... it takes as much shots to kill a croc than a hekaru or a young shark. Not normal. And why aren't the monsters at lekra lowered too?
everything is up for debate. We just need the bdo team to tell us what is possible, what is not. Then we can help them find the best solution. Because all ideas have good and bad sides depending on how you play the game.
Why do you think I was on crocodiles once?
Because:
- ships are moving too slowly
- there is no free permanent basic compass
- mats drop is almost zero
- and ....... I don't want to repair the ship for 5 minutes after every fight.
And another fairy tale writer.
You're clearly doing something wrong at crocs. it's easy to grind with any carrack with green gear. (you only need to grind there for blue gear so until green gear, no need to be there)
3day compas is very cheap
mat drop is zero? i get at least 60 of each kind per load of canonballs
avoid arsha and you're safe from 90% of fights or just swap if you see someone hostile
regarding money, he's right, there's good money to be made but i agree that he's clearly making it seem easier than it is as lekra currents are awful
3day compas is very cheap
I'm not paying for anything that has a temporary effect.
mat drop is zero? i get at least 60 of each kind per load of canonballs
I haven't been there for a long time, but last time I killed 20 and got ... one Saltwater Crocodile's Scale.
For all 4 parts you need 400 pieces: Saltwater Crocodile's Scale, Violent Sea Monster's Scale, Violent Sea Monster's Bone, Violent Sea Monster's Ooze that is 1,600 in total. So what is 60 at 1600.
Crocodiles are at the end of the world, there is no port there, nowhere to repair ship, no ammunition renewal.
Restoring stamina with food is too expensive, restoring ammo per 8 cannonball is pointless and also too expensive, and manually repairing a ship with 2% for 10 seconds takes forever.
Even aimlessly killing 5,000 mobs for a quest is not as repulsive as a crocodile expedition.
Sailing is a rare lifeskill because gameplay was abandoned a looooong time ago. it's a bit like lion/scorpion meat: at the end of the world and tedious when you don't really know what you are doing. When you get used to it, it becomes a simple routine.
Loot at crocs wes never changed. They only weakened them. 20 is nothing, it's barely 6 packs.
Don't take my words the wrong way, because it's not against you but you're just doing it wrong because you lack knowledge of things there. you can't blame the game, when player is at fault. Crocs are broken for so many reasons, but blue drops for ships always were super easy to get. Making blue gear is only hard on the coin part (to buy the things at Ravinia), getting the monster drops for a newbie with not much experience was at most 10h if unlucky. Once you learn the mechanics there and get decent sailors, it becomes brainless grind.
i never need(ed) to repair my ship unless i really was not paying attention to the game or had to fight there. On the travel time, i agree, it's super boring. And on the expensive part, i would agree before, players were loosing money there because of tent buff. We were making approx 100m at best with agris. Now on same conditons we make 500m. Still not on par with the effort, that i agree with you 1000%. We should be close to 1bil per load.
This was before rework with agris:
And now:
get decent sailors
So p2w beacuse without item shop you can only have one set of sailors.
We
I don't care "we" because this is not party / coop game. So don't compare crocodiles in the party to the solo.
If crocodiles were so cool, everyone would have a blue gear, and I don't know anyone who would have it, and I'm talking here even about people who have spent a year or more in the ocean.
I have blue gear for horse, for elephant, even blue set for fishboat. But getting it for a carrack is totally daunting.