Title: All skills are not applying Addon hp on hit properly
Family Name: Dreadspark
Region (NA/EU): NA
Every HP addon only ticks 3 times, for any skill.
Every HP addon only ticks 3 times, for any skill.
But, why? It's not write like this on addons.
They should add this on addons description.
Every HP addon only ticks 3 times, for any skill.
Well as it turns out, I suppose you might be wrong but in the scariest way possible. This issue exists for all skills and all classes. This thread is being adjusted in scope and escalated, and you have my thanks for stating an incorrect assumption. The only certainty is that you will get less hp from on-hit addons than the max potential, regardless of skill, as long as that skill has multi-hit. One skill got 1/5 healing and another got 1/3. There is no real sense to this issue. If they want Stick to me to heal 2hp/hit or 123 to heal for 4.5hp/hit, then say it on the addon.
I was wondering why hp addons heal my(or any) char for less than usual. I knew something was off.
In the end I decided to just avoid them, until I see some debunking facts. For now it's just better not having them IMO.
It should be noted here that potions and perillas star do not suffer from this issue. (This means potions > addons, btw.)
They should let us know the max possible an add-on can benefit us. Not all of us have an Old Moon Book active at all times, and if we get tricked into adding a pathetic add-on, we can't undo it easily. So if we only get 30 HP, or some lame total from add-ons, it would be nice to know.
Makes sense that potions would be better than add-ons. Forces you to spend silver, grind years for infinite potions, get the fairy buff, etc...
My guess is that HP on hit add on has some sort of hidden internal CD. Its probably to prevent rapid, multi hitting attacks from healing a significant amount.
They should clarify if there is a internal CD, a bug or just change the add on to restores x HP on first hit. Take Lethal Spin Spree for example, 50 HP per hit. It definitely restores 1000 HP.
My guess is that HP on hit add on has some sort of hidden internal CD. Its probably to prevent rapid, multi hitting attacks from healing a significant amount.
I mean, it doesn't seem to be the case because the first hit of my skill 123 heals for 13 hits and shais stick to me skill heals for 3 hits. It seems to be decided on a per skill basis, very intentional or like the skill was never updated on the backend so the game thinks it has less hits than advertised.
I have not yet found a skill that heals for more than advertised which suggest more towards intentional restriction than anything. Unfortunately if you say 10hp/hit and 15 hits then people expect 150hp. if it only heals for 1/3 of that then you need to say 2hp/hit.