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UTC 19 : 27 Apr 29, 2024
CEST 21 : 27 Apr 29, 2024
PDT 12 : 27 Apr 29, 2024
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#Suggestions
Increase the total number of hotkeys
Oct 26, 2022, 21:05 (UTC)
507 5
Last Edit : Nov 2, 2022, 14:18 (UTC)
# 1

Title: Increase the total number of hotkeys
Family Name: Narohtatimearo

Region (NA/EU): EU

Suggestion/Comments:  PA has recently released more and more skills that either require hotkeying (New Magnus Rabam, third Rabam, Guild Skills) or increased the pace of the game such that classes benefit from more hotkeyed skills, which allows for stance swaps or draw animation skipping. However, the amount of available hotkeys has not increased from 20. The fairy changes to auto-use consumables reduced this issue slightly, but some classes are required by design to use 20 or optimally more hotkeyed skills to reach their full potential. With this in mind, please increase the total amount of usable hotkeys to 40 or more. This will likely require new input options for hotkeys, such as Shift + F1-9 etc, but this has been proven possible in console/gamepad iterations of the game. Else a key used to swap between hotkey sets would also work, as in other games.
Thanks in advance for considering this suggestion,
Naro
(PS Buff awa witch)
Last Edit : Oct 27, 2022, 05:27 (UTC)
# 2
On: Oct 26, 2022, 21:05 (UTC), Written by Helegnes

Title: Increase the total number of hotkeys
Family Name: Narohtatimearo

Region (NA/EU): EU

Suggestion/Comments:  PA has recently released more and more skills that either require hotkeying (New Magnus Rabam, third Rabam, Guild Skills) or increased the pace of the game such that classes benefit from more hotkeyed skills, which allows for stance swaps or draw animation skipping. However, the amount of available hotkeys has not increased from 20. The fairy changes to auto-use consumables reduced this issue slightly, but some classes are required by design to use 20 or optimally more hotkeyed skills to reach their full potential. With this in mind, please increase the total amount of usable hotkeys to 40 or more. This will likely require new input options for hotkeys, such as Shift + F1-9 etc, but this has been proven possible in console/gamepad iterations of the game. Else a key used to swap between hotkey sets would also work, as in other games.
Thanks in advance for considering this suggestion,
Naro

Agreed, with all new stuff we got in the game - consumables, items and even skills, hotkey slots should be adjusted as well... add 10 more at least

Last Edit : Oct 26, 2022, 22:14 (UTC)
# 3

Yes please, great post! We really need to be able to bind more hotkeys with ctrl/shift + all keys in hotkey menu 👍 +1

0 44
Lv Private
PHOENlX
Last Edit : Oct 27, 2022, 05:23 (UTC)
# 4

I support this.

Last Edit : Oct 29, 2022, 15:38 (UTC)
# 5

On the topic of hotkeys; the NW changes to the building (annex) consumable were good, making the whole process easier to perform.

However we lost the ability to hotkey different structures for "Quick use", which can cost precious seconds in a NW setting. Please consider allowing us to either quick-key said structures from the building menu, or hotkey pre-determined building consumables.

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