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UTC 21 : 49 May 14, 2024
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#Suggestions
Please kick AFK players from Node War and Siege channels.
Oct 29, 2022, 12:28 (UTC)
1984 30
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Last Edit : Oct 29, 2022, 12:28 (UTC)
# 1

Title: Please kick AFK players from Node War and Siege channels.

Family Name: ACanadianDude 

Region (NA/EU): NA

Suggestion/Comments: 

The strain of additional players puts a lot of stress on the Node War and Siege channels. Please add a setting to the Node War and Siege channels ending in "1" to automatically kick a player that has been inactive for more than 10 minutes back to the server selection screen with the notice of "It is not allowed to perform AFK activities on Node War / Siege channels." This should greatly help with the stability of the servers during Node War and Siege, as well as provide active players a channel where they don't have to see AFK players during regular gameplay when fights are not active.

Last Edit : Oct 29, 2022, 12:35 (UTC)
# 2

Most people afking on channels are also doing some type of lifeskilling activity. They should pick a channel or set of channels. (perhaps all the 6 channels on NA) to give some type of minor lifeskilling buff. Sometime as small as 5% more life XP would incentivize afkers and life skillers to hang out there instead of making them feel ostracized from other channels.

Last Edit : Oct 29, 2022, 12:37 (UTC)
# 3
On: Oct 29, 2022, 12:35 (UTC), Written by zethiann

Most people afking on channels are also doing some type of lifeskilling activity. They should pick a channel or set of channels. (perhaps all the 6 channels on NA) to give some type of minor lifeskilling buff. Sometime as small as 5% more life XP would incentivize afkers and life skillers to hang out there instead of making them feel ostracized from other channels.

I like this. I think both of these things should be implemented. Disincentives for AFKing on NW channels, but incentives on AFKing on specific lifeskilling channels.

Last Edit : Oct 29, 2022, 13:00 (UTC)
# 4

Or maybe they could just make em instanced to solve lot of problems instead of annoing 98% of the player base who not play those contents?

244 4634
Lv 62
Hnnie
Last Edit : Oct 29, 2022, 19:39 (UTC)
# 5
On: Oct 29, 2022, 12:28 (UTC), Written by ACanadianDude

Title: Please kick AFK players from Node War and Siege channels.

Family Name: ACanadianDude 

Region (NA/EU): NA

Suggestion/Comments: 

The strain of additional players puts a lot of stress on the Node War and Siege channels. Please add a setting to the Node War and Siege channels ending in "1" to automatically kick a player that has been inactive for more than 10 minutes back to the server selection screen with the notice of "It is not allowed to perform AFK activities on Node War / Siege channels." This should greatly help with the stability of the servers during Node War and Siege, as well as provide active players a channel where they don't have to see AFK players during regular gameplay when fights are not active.

if your computer cant handle that it is your problem, not people problem who are in these channels 

Last Edit : Oct 29, 2022, 20:08 (UTC)
# 6
On: Oct 29, 2022, 19:39 (UTC), Written by vkobe

if your computer cant handle that it is your problem, not people problem who are in these channels 

What? It is not our PCS. I have 5900x an rtx 3080ti rn same issues as everyone alse. We have been over this. This happens to everyone. I dont think you have sieged as you would know the first hour to 2 hours this is bad until two siege guilds are removed an switch off the server. I also know people who purposely go to siege channels to afk to make the lag worse :|. The map isnt render in sections like you assume it does, it renders in sections on our end so our computers handle it, the servers do not have it render in sections , they only know placements of objects an where they are placed.

Edit: i will simplify this as much as possible the server takes a action and calculates said action to give a outcome which is sent back to your computer.

Example:

Imagine there is 3 waitress's at a restraunt with 20 people comming in , said 20 people can be easily handled by said waitress's but all of a sudden another 40 people come in doing nothing an standing in the restraunt taking up space, the servers have to talk to these 40 people to check what these customers want as they are new potential clients. These servers try to talk to everyone at the same time what happens? Delay of service. Then more an more an more people come in an then the restraunt is flooded. This leads to no one being served, an the first 20 people are a priorty sure but they can't get past all these incoming customers who keep flooding in. So this lands up with everyone having a bad experience.

This pretty much what is happening with siege. With afk players

Last Edit : Oct 29, 2022, 20:13 (UTC)
# 7
On: Oct 29, 2022, 19:51 (UTC), Written by TitanOfWar

What? It is not our PCS. I have 5900x an rtx 3080ti rn same issues as everyone alse. We have been over this. This happens to everyone. I dont think you have sieged as you would know this first hour to 2 hours this is bad until two siege guilds are removed an switch off the server. I also know people who purposely go to siege channels to afk to make the lag worse :|. The map isnt render in sections like you assume it does, it renders in sections on our end so our computers handle it, the servers do not have it render in sections , they only know placements of objects an where they are placed.

Edit: i will simplify this as much as possible the server takes a action and calculates said action to give a outcome which is sent back to your computer.

Example:

Imagine there is 3 waitress's at a restraunt with 20 people comming in , said 20 people can be easily handled by said waitress's but all of a sudden another 40 people come in doing nothing an standing in the restraunt taking up space, the servers have to talk to these 40 people to check what these customers want as they are new potential clients. These servers try to talk to everyone at the same time what happens? Delay of service. Then more an more an more people come in an then the restraunt is flooded. This leads to no one being served, an the first 20 people are a priorty sure but they can't get past all these incoming customers who keep flooding in. So this lands up with everyone having a bad experience.

This pretty much what is happening with siege. With afk players

again it is your problem if your computer crash, not people who are in these channels, you cant handle it too bad for you, but it is not our problem

we already pay the ticket with $ to enjoy wathever channel we want at wathever time

and anyway i dont see reason to adapt for your situation when in same time you are against pve channel, so maybe with pve channel we can go there and let you do your nod and siege war in your channel, but you say no to pve channel, so we say no to force people to disconnect, because you want nod and siege war

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