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UTC 10 : 3 May 25, 2024
CEST 12 : 3 May 25, 2024
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#Suggestions
Please kick AFK players from Node War and Siege channels.
Oct 29, 2022, 12:28 (UTC)
2000 30
Last Edit : Oct 30, 2022, 19:39 (UTC)
# 41

... the more you make PVE/Lifeskillers feel bad and talk **** down their throat, the more reason for them to just leave and PA doesn't want that. They need the player base from both sides.

I am a PVE/Life Skillers myself and I learned to coexist with PVP players. Not only that I got many death threats and comments which are worse all because I am a Life Skills / PVE.... But I shrugged it off and always look positive as I have friends who does PVP too. They support me for who I am.

Last Edit : Oct 30, 2022, 19:46 (UTC)
# 42
On: Oct 30, 2022, 19:39 (UTC), Written by Lair360

... the more you make PVE/Lifeskillers feel bad and talk **** down their throat, the more reason for them to just leave and PA doesn't want that. They need the player base from both sides.

I am a PVE/Life Skillers myself and I learned to coexist with PVP players. Not only that I got many death threats and comments which are worse all because I am a Life Skills / PVE.... But I shrugged it off and always look positive as I have friends who does PVP too. They support me for who I am.

1) Death Threats Report Them. 

2) I also did not say  lifeskillers are a bad thing. Carebears who have ideology are. Especially when they change the fundamentals of a game.

3)I also never said for them to leave. I stated multiple times that they need to learn to adapt. My parents did so why cant yous. Lifeskillers have things in place to protect them. They constantly deny they exist and refute any existence of it. They want the game to be revolved around them sealves.

The fact they know Crimson Desert has no pvp an is centred around pve / also with hints of life skill orientation means they should wait. If you cant wait then learn patience like the rest of us.

Last Edit : Oct 30, 2022, 19:46 (UTC)
# 43
Players not participating in the NW can blow traps, transmit information, divert attention, etc.
It is painful on the side of Ancado to see his traps go off because people are traveling from Valencia to Heidel.
Wouldn't it be possible to make it so that it is not possible to swap and stay on a Node server only if a fort is placed?
Last Edit : Oct 30, 2022, 19:56 (UTC)
# 44
On: Oct 30, 2022, 19:46 (UTC), Written by Smilebear
Players not participating in the NW can blow traps, transmit information, divert attention, etc.
It is painful on the side of Ancado to see his traps go off because people are traveling from Valencia to Heidel.
Wouldn't it be possible to make it so that it is not possible to swap and stay on a Node server only if a fort is placed?

PA could reprogram the codes so it doesn't go off if players ran over without knowing. Also, PA has systems in place that the server is at war. I always swapped servers. But still, see that node wars still in progress?

Last Edit : Oct 30, 2022, 21:26 (UTC)
# 45
On: Oct 30, 2022, 19:46 (UTC), Written by Smilebear
Players not participating in the NW can blow traps, transmit information, divert attention, etc.
It is painful on the side of Ancado to see his traps go off because people are traveling from Valencia to Heidel.
Wouldn't it be possible to make it so that it is not possible to swap and stay on a Node server only if a fort is placed?

no they cant, you can kill them without penalty even if the dude is only level 1

and if he realy back to the spot it mean he is not afk but really participate

Last Edit : Oct 31, 2022, 12:49 (UTC)
# 46

I just recently got into seige for month or two. Problem is lag issues and all that jazz. Node wars should be more fun and lag makes it horrible. Why cant we get a private instanced sever for only node war players this mite help create a less buggy fight. If not we need to lower the amount of bases in it zero lag or 99.9% no lag. And for four hour seige 2b only for wining is way to low this needs to be doubled atleast min. These players make 1b hour or more 2b for 3/4 hours seems way to low given what it is should be more rewarding. Or atleast do something more with the shops from node wars or seige make them more useful and fun.

Last Edit : Oct 31, 2022, 13:05 (UTC)
# 47

Tell you what. I'll side with you on kicking AFK players from node wars as soon as they and form a PvE only channel!

I am getting stomping every day. I am glad I found this post since I now know what servers to AFK fish on.

Last Edit : Mar 17, 2023, 22:25 (UTC)
# 48

I don't think I will ever understand the dogged determination of PvP players to refute the idea of a PvE only channel. The main argument I see all the time is just "well that's not what the game is about, it's a PvPvE game" or "Lifeskillers have safe spots in towns they can work in" but that's not really...relevant?

Let's start here, for the sake of argument. How, in a few words that don't mention the game's concept or vision, does having a PvE only server really affect you? If you're not the kind of player who gleefully cuts down PvE/Lifeskill players if they even barely leave a safe-zone during an afk training loop, or kill players just because you can if you see them outside of a safe zone...what's the problem? People seem to forget that it's not possible to ALWAYS be in a safe-zone while you're playing this game, and there are a number of folks who take pride in griefing folks who are even just...trying to get to the next town. I, for one, have been chased down when trying to run between towns for quests and while it doesn't necessarily 'hurt' me, it does get annoying to waste that extra amount of time or items to continue on my way.

Or take into account if I'm trying to grind, say Polly's. If some end-game player comes and decides they want to grind there, they can just sit there and kill me repeatedly because, let's be honest, unless you both are similarly geared, you can typically be 1-shot or cc-chained into oblivion. So if you're not a die-hard PvP'er or don't have the gear/pc to be able to handle it...you're SoL. A PvE server wouldn't entirely eliminate this, as you can still compete for resources by trying to out-rotate them. But it's not nearly as toxic, time-consuming and frustrating as being killed and having to reload/respawn over and over. And you'll still get some resources out of it 9 times out of 10.

Yes, the game is PvPvE, and the 'ideal' would be a world where both sides can do their own thing without interfering with the other. But that's not the reality. There are awful apples on both sides. There are PvE'ers that don't want PvP to exist in the game at all, but that's not realistic for an MMORPG and let's be honest, some PvP content can be fun...when you WANT to participate in it. And there are PvP'ers that take great joy in griefing players who just want to be left alone, who don't really get a choice to say: "Yeah no, I don't consent to you wasting my time by killing me so you can have a power trip." So having a designated safe server for those who object to being limited to safe spaces for fear of those players who cannot help themselves isn't a big ask.

Which leads me to the second argument: 'Safe Zones.' Yes, Safe Zones exist, as folks against a PvE server are quick to point out. Yes, technically most of the fishing and such can be done in these Safe Zones. However, there are a few issues with this argument. First, again, you put yourself in danger any time you travel BETWEEN Safe Zones. Second, these safe zone spots are typically fished out, which makes it far less profitable. Third, Npc's and city density makes horse training far less efficient and profitable in towns. Among other reasons, this makes the game so much more narrow and unappealing to folks who don't have the level of gear required to participate in PvP (even ignoring the fact that it's almost impossible to switch from pve/lifeskill gear to pvp gear in enough time to save yourself from a surprise assault) when they are essentially locked into towns/hubs unless they want to risk being griefed. And since all PvE/Lifeskillers have to stick to these same regions, it ends up creating dense clusters of folks that puts a draw on the server, especially in Siege Wars, as has been pointed out. If we were not limited to towns/hubs, Lifeskillers/PvE'ers would likely be more spread out, which would cut down the lag in towns, make the world feel more alive with players (see more players exploring/skilling out in the world) and would be a benefit to most folks (except those who like to grief/kill lifeskillers of course).  That's not even taking into account the fact that gathering is often more efficient and/or only possible in red areas.

I'm not saying the whole game needs to change and that PvP should be eliminated. Absolutely not, it's a staple of the game and deserves to exist just as much as any other part of the game. My argument is solely that having 1-5 designated PvE/AFK servers/channels is NOT as big of a problem that PvP (and PvX) players make it out to be and could actually be a great benefit to BOTH sides. Of course, I'm also not discounting that some folks won't see this as "being enough", but let's be honest...that's always the truth? People ALWAYS want a mile when they're given an inch. But that doesn't mean it'll happen. Pearl Abyss would never be so silly as to completely remove PvP from the game. No MMORPG would (that intends to keep running that is). So the argument that giving designated servers would lead to the eventual destruction of PvP is just another Slippery Slope fallacy.

So, long rant made short. Yes, PvP and PvE should try to co-exist. Yes, both sides have bad apples that muck up the game for one side or another. But no, a designated PvE server is NOT a bad or unacceptable solution.

Edit: Side Note - Kicking AFK players from NW and Siege channels, when these channels swap between pretty much ALL servers (aside from Olvia) is a bad option without a PvE server in place. Non PvP players don't tend to keep up with the NW/Siege rotation so they don't often know when they are. And kicking them means they lose out on resources, exp, etc, which isn't fair. Now, if there were a designated server for them to USE for AFK/Lifeskilling (a PvE server), then sure. Kick them. They decided to be on a server that had an upcoming war and they knew the risk. If they had somewhere else they could be that doesn't require them to know the War/Siege schedule, then being in a War/Siege channel IS their fault 100%. But a lot of folks AFK when they're sleeping or working, so to kick them when they don't have a way to set themselves back to AFK'ing easily wouldn't really be fair to them without a designated server where they would not be kicked.

Last Edit : Mar 18, 2023, 00:43 (UTC)
# 49
On: Oct 29, 2022, 20:08 (UTC), Written by vkobe

again it is your problem if your computer crash, not people who are in these channels, you cant handle it too bad for you, but it is not our problem

we already pay the ticket with $ to enjoy wathever channel we want at wathever time

and anyway i dont see reason to adapt for your situation when in same time you are against pve channel, so maybe with pve channel we can go there and let you do your nod and siege war in your channel, but you say no to pve channel, so we say no to force people to disconnect, because you want nod and siege war

ngl, fair, although I enjoy both PvE and PvP, and some lifeskilling, PvE enjoyers can't get their server, PvPers shouldn't get theirs either, I mean, it's PvX game guys!!! Enjoy~ 

Last Edit : Mar 18, 2023, 01:26 (UTC)
# 50
On: Oct 31, 2022, 13:05 (UTC), Written by Rabbit1234

Tell you what. I'll side with you on kicking AFK players from node wars as soon as they and form a PvE only channel!

I am getting stomping every day. I am glad I found this post since I now know what servers to AFK fish on.

You know what...That thought came to mind (fishing on those servers), but, I'd like to be on the side of making both PvE players and PvP players enjoy their gaming experience more, than just both being miserable/disatisfied and at each other's throats (more tragic is that, the griefers, PvE or PvP, are a very small minority of each type of players). But it's a PvX game as they defend with all their might, so, if PvE/Lifeskiller only players can't have their server/s, neither should PvP players, after all, it would not be according to PA's "vision" for the game, and if one side got what they wanted and the other didn't, it'd be unfair.


If I had a say (which I don't have, PA has), I'd say 2 options, taking into account what's asked in this post...

1st route - Give them what they want, it is true Siege lags like heck, and having a dedicated server for PvP would help this issue. However, also give PvE/Lifeskill only enjoyers a server of their own, with all the glory of the issues we all speculated before it'd have on other posts, but, they'd have what they wanted, same as with PvPers. (if PA would really want to step it up, could even make sure no PvE griefer would go in pretending to be a PvPer and ruin the fun for PvPers, by only allowing PvP marked people to enter said PvP server, however, a similar system would then have to be implemented to make sure the reserve wouldn't happen, so, PvErs would be tagged and would not be able to leave their PvE server for the remainder of the day, and any PvP griefer that would like to waste their day just to grief PvE players by on purpose grinding over them and doing other griefy stuff, on PvE server, with proof (PA can check their records for sure for these cases), it'd be a reportable offense, although, I think implementing this reportable offense thingie would cause more trouble than it'd be worth).

2nd route - Give them EXACTLY what they want...6 hours of instanced PvP, however, PA should at the same time, increase Marni's Realms timer for PvE enjoyers to 6 hours per day as well (most will not even use it this long, but for the more dedicated PvErs). For Lifeskillers, give them their marni's realm as well.

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