We have 24class atm, most class have it's own weapon which only going to pile up more and more as more class getting released.
It doesn't add anything to the game, to have the same item on a slightly different name with a different icon, only creates annoiance for no reason.
Merge all weapons of the different classes into a single item and make it useable by any class.
Example instead of having a kzarka longbow and kzarka axe, there should be simply one Kzarka main weapon item and it should use the proper modell depending on which class equips it.
This would improve the market as the supply/demand would not split on 24different items, and would eliminate the need of the weapon reroll coupons aswell as making class switch easier, while also would improve inventory managment.
Don't play the fool, you do understand that it's one of their main monetisation lever, right ?
Don't play the fool, you do understand that it's one of their main monetisation lever, right ?
What monetization are u even talking about? You know they no longer sell weapon change coupons?
There is still monetisation behind enhancing and taging / gear copy.
There is still monetisation behind enhancing and taging / gear copy.
Enchanting have nothing to do with this, noone enchantes two set of PEN BS for each of their characters.
Yeah there is marni processed fuel, surely they make a fortune on tagging both kutum and nouver /kappa
totally agree with u, this game needs to be more simple. too much diferents items...
why do u want 24 classes if u cant even try them properly
Don't play the fool, you do understand that it's one of their main monetisation lever, right ?
I'd argue that players would spend far more on weight, inventory, and costumes for different classes. They don't sell weapon exchange coupons anymore, and character tagging mostly uses silver, with the occasional pearl item for a 2nd sub-weapon copy.
Well, they did take a step in the direction of weapon simplicity by the drops of boxes at grind zones rather than weapons. It wouldn't necessarily break the game to sell items as boxes. As CatDK said, it would make things simpler and streamline the markets. I love the variety of weaponry, and more options feels more real, but perhaps this is a better route all in all.