Title: New Treasure Items
Family Name: Kapurisu
Region (NA/EU): EU
Roxanna's Oasis Survival Kit
Requires 2 parts that drop from Titium Fogans and Desert Nagas at a low but fairly reasonable rate (~10h for each part)
Use : Unique item that cures any Desert/Winter illness when used. Base durability of 50, gets replenished using : Star Anise Tea, Purified Water, Citron Tea
Comment : Ever since the removal of Oasis event it's been a pain to use these items, some QoL for a treasure not hard to get for new players could be interesting. Should be usable by Fairy's skill
Dalishain's Vial Holster
Acquisition : 4 parts : perfect lighstone of fire, earth, wind and flora. Each can be obtained with a very low chance when opening purified lightstones, or exchanged for 1000 imperfect lightstones of each type.
Use : The vial holster can contain up to 8 draughts/elixir directly usable by your fairy's continuous care skill
Comment : would unclutter the lightstone market and provide an incentive to open lightstones while saving inventory space
Sylvia's Energy
Acquisition : Requires 7 parts, that can be obtained from each type of gathering : Lumbering, Fluid Collecting, Hoe Gathering, Butchering, Tanning, Mining, Water Scooping
Lower forms of the item can be made at 3 and 5 parts respectively
Use : Infinite potion of labor with a 3h cooldown, can be used every 3h to replenish 50 energy points. Cooldown is not shared with other energy potions
Smaller forms of the item replenish 20 and 30 energy respectively
Comment : a good treasure for gatherers, that requires a big commitment to life activities
Liana's Seal
Acquisition : Logbook or Life quest, TBD
Unique item that reforms an adventurer's Liana Toolbag into a Branded Liana Toolbag, further enhancing durability resistance of the items inside the bag.
Comment : I'm thinking 30% or something, would make repairs less expensive and not as necessary, while not making branding irrelevent at the same time.
Warden's Keyring
Unique Item drop, no parts. Very low chance drop when killing monsters in Mediah (Schultz?)
Use : stores keys of the adventurer , much like a Toolbag. In addition, every 6 hours gives a special dialogue when opening a chest that would normally require a golden key, instantly opening that chest without consuming any key
Observations : sure, very niche, but it would help expert gatherers save some money or avoid last minute buy of keys on the market when a chest appears. Could also benefit from a revamp of the chest system and a revamp of the Mediah region spots (Schultz please)
Edman's Cooking Utensil
Acquisition : TBD
Use : Cooking tool with the same properties as a Supreme cooking station but has 10K durability, repair with any repair kit (proportionate to the repair tool durability)
Alustin's Alchemy Tool
Acquisition : TBD
Use : Alchemy tool with the same properties as a Supreme alchemy tool but has 10K durability, repair with any repair kit (proportionate to the repair tool durability)
Please let me know what you think!
Amazing, love almost all of them!
Only 12% of players have infinity potions. So the conclusion is probably simple: players do not want treasures, and certainly not in the form they are today. Without mini-parts for all the treasures, it's not worth creating anything for 12% of players. Also players are fed up with assigning these treasures to specific zones and forcing players to play there.
New treasures? Ok, but only with new rules: mini parts are dropped anywhere, which can then be exchanged for any part of the treasure.
And if you didn't know: Shultz has been a party 3 zone for a long time, which meant that no one is playing there, just like waragons and basilisks.
Only 12% of players have infinity potions. So the conclusion is probably simple: players do not want treasures, and certainly not in the form they are today. Without mini-parts for all the treasures, it's not worth creating anything for 12% of players. Also players are fed up with assigning these treasures to specific zones and forcing players to play there.
New treasures? Ok, but only with new rules: mini parts are dropped anywhere, which can then be exchanged for any part of the treasure.
And if you didn't know: Shultz has been a party 3 zone for a long time, which meant that no one is playing there, just like waragons and basilisks.
Source? 12% would be before pitty pieces. I believe that it is closer 50% + since the quest exists
Source? 12% would be before pitty pieces. I believe that it is closer 50% + since the quest exists
Last Calpheon ball. And we are talking about potions, map or compass has even less, I bet 1-5%.
You can only do one quest per week and only for one mini part type.
It just doesn't make sense, I spent over 50 hours in Aakman and what did it get me? Nothing. So what was the point of that? I could be on Elvia for 50 hours and I would have, for example, mats for acc enchantment.
Every time someone talks about treasures I am reminded of this (over 2 wasted years):
In your opinion it is not absurd?
I started collecting mini parts for infinity potions after PA adding them, adding weekly quests and adding marni zones.
And I still don't have mana because getting 100 from a navarn steppe is impossible.
By playing only one hour a day, I collected the remaining 5 parts in about 2,5 months (most time with drop event, tshira part doesn't count, dropped me a long time ago "by accident" while gaining knowledge from mobs).
So as you can see: without the mini parts, trying to get main parts is pointless.
But part from navarn steppe? I have 90% only from weekly quest. This is sick. On average I gets 1 mini part per 1000 energy so I gave up. I currently have 50 of them (35 from quests), so two and a half months more.
Ding, ding, ding. Almost 5 months only for one part vs 2,5 months for others 5 parts. Again: this is sick.
Last Calpheon ball. And we are talking about potions, map or compass has even less, I bet 1-5%.
You can only do one quest per week and only for one mini part type.
It just doesn't make sense, I spent over 50 hours in Aakman and what did it get me? Nothing. So what was the point of that? I could be on Elvia for 50 hours and I would have, for example, mats for acc enchantment.
Every time someone talks about treasures I am reminded of this (over 2 wasted years):
In your opinion it is not absurd?
I started collecting mini parts for infinity potions after PA adding them, adding weekly quests and adding marni zones.
And I still don't have mana because getting 100 from a navarn steppe is impossible.
By playing only one hour a day, I collected the remaining 5 parts in about 2,5 months (most time with drop event, tshira part doesn't count, dropped me a long time ago "by accident" while gaining knowledge from mobs).
So as you can see: without the mini parts, trying to get main parts is pointless.
But part from navarn steppe? I have 90% only from weekly quest. This is sick. On average I gets 1 mini part per 1000 energy so I gave up. I currently have 50 of them (35 from quests), so two and a half months more.
Ding, ding, ding. Almost 5 months only for one part vs 2,5 months for others 5 parts. Again: this is sick.
They never said anything about potions though... They havent for 4 or 5 calpheon and heidel balls now...
Its a treasure item... Not PA give you reward because you think your entitled to it. Its a piece of content to give players goals also the quest means there is a guranteed method. You can complain all you want, still means you wont get the potions.
Edit: Simplified instead of being on forums , actually grind the items and use level 10 node with all the buffs you have available. Your hours you produced arent even that high compared to pre pitty pieces.
Also im on elten piece, at least i make money compared to old tshira.
700 hours + i stopped tracking once i hit 706 Hours and got greatstone having to fill the dam thing 8 times then nearly finished the 9th. No progression back then at tshira. You should be happy they improved it at least you have some money now well also having pitty. Tbvh the fact they made a weekly quest to help cursed players even if it takes months they can focus on other things an do the weekly an have it guranteed.
Edit: Also barely finished both pots before they added pitty system think a week before hand
They never said anything about potions though... They havent for 4 or 5 calpheon and heidel balls now...
Yes, they showed game statistics. Infinity potions, quantity nuver outfits, pets from farming, and many many others.
Edit: Simplified instead of being on forums , actually grind the items and use level 10 node with all the buffs you have available. Your hours you produced arent even that high compared to pre pitty pieces.
You don't even know how this system works. First, I had all nodes at lvl 10. Secondly, lvl 10 increases your drop chance by 50% (and not the chance for a part of the treasure) for every 10 killed mob. Third, only some specific mobs can drop you treasure part or mini tresure part so it may never be the 10 mob. Fourthly, the navarn part is obtained from skinning, not from drop, so node lvl does not change anything here. And fifthly, Aakman and Hystria have no nodes.
You should be happy
Should I be glad they made it a bit more realistic and it's only 2 treasures? ROTFL. Why do you think such a small percentage of players have them? Precisely because nobody will play for nothing. Either all the treasures will be guaranteed or they may not exist because no one will bother getting them anyway.
Yes, they showed game statistics. Infinity potions, quantity nuver outfits, pets from farming, and many many others.
You don't even know how this system works. First, I had all nodes at lvl 10. Secondly, lvl 10 increases your drop chance by 50% (and not the chance for a part of the treasure) for every 10 killed mob. Third, only some specific mobs can drop you treasure part or mini tresure part so it may never be the 10 mob. Fourthly, the navarn part is obtained from skinning, not from drop, so node lvl does not change anything here. And fifthly, Aakman and Hystria have no nodes.
Should I be glad they made it a bit more realistic and it's only 2 treasures? ROTFL. Why do you think such a small percentage of players have them? Precisely because nobody will play for nothing. Either all the treasures will be guaranteed or they may not exist because no one will bother getting them anyway.
They havent shown them in a very long time... You havent watched the last 4 balls it seems. Aakman does have a node south of valencia what are you on about. I have it unlocked lmao. I also know that specific mobs drop it. As i said they did make it guaranteed the weekly quests on the items most valuable. You have no idea what your talking about. I do know how the system works as I linked you how pseudo rng works but you know you can keep misleading people on forums.
Edit: Also if you think compass does anything useful except show the map in the desert an ocean areas an port people to you ( you already stated you dont play with other people) even if it was easy to get it is useless to you. You can get the shows your location on the map by spending 1.5m silver for 3 days.
For the map its kinda not even needed much now unless you want the tp back to where you were feature, since magnus made it obselete (i have map and i can tell you outside of tping you back to where you were its a meme)
No point saying they should be made guaranteed since they dont affect your gameplay whatsoever
Aakman:
Yes that is the Aakman node. But the grind spot Aakman is in the Aakman Temple node. Aakman node doesn't affect Aakman Temple.
Though I do agree treasure items should stay rare because some people like grinding for them. Just the potential of getting that really rare drop which helps in some way convenience or whatever and also requires hundreds of hours of grinding averagely motivates me to grind there.
Treasure items aren't about efficiency. They are about fun in a way.
Some pure life skill treasures would be nice. Mole pet is more or less a lifeskill treasure item. Trading overhaul + adjusting ring piece chances for trading would be another one (currently getting ring by trading takes more than 50k hours averagely). Maybe change the rare item from Lakiaro gathering to be exchangeable for some gathering treasure instead of a base dim tree Armor. Maybe make certain cooking recipes give some rare byproducts which can be combined for some holy church offerings for a permanent church buff or church buff usable from inventory.
hundreds of hours of grinding averagely motivates me to grind there.
Most of the players a pointless grind is not motivating, but discourages.