Family Name: Kitamura_Ko
Region (NA/EU): EU
1.] While trading, you have to make the wagon hug the NPC or be really close to them for trading to be accessible. My solution is to extend the range and allow wagons to have room to keep moving or do a U-turn.
2.] Sea Trading. At Velia / lliya you can park and go straight for trader to buy/sell. Done! But in Altinova, the trader is too far... like far in! So... can we pls have a trader near the wharf manager? Please?
3.] Can we please have items randomly rotate in all cities? I am talking about the normal items. (Not Imperial) If not, please introduce more items that can be rotated around different cities.
4.] There are many islands. Can we have more trading? (Not talking about bartering. It's the trading side.)
5.] While trading at night, can we please have the ability to add lighting onto our wagons/ships for better visibility? I see that there are lamps on market. But cannot be attached to wagons??? Would also be nice to also include something for ships.
Any more would be appreciated! Thanks!!
I follow you on this one, trading used to be far more interesting in the past... A loooong time ago.
Title: Trading rework
Family Name: HouseDarlgon
Region (NA/EU): NA
Thanks for bringing it up. Points 1 and 2, yes, 3 and 4 not so much.. 5? The lamps need to actually work. That is more a bug fix for 7 years than a change.
On rotating goods.. that would be bad. Imagine buying an item in Altinova, riding your wagon to Port E and not being able to sell it because they now stock the item. Also, most of the items are actually lore based to that trading hub.
As far as new items on the islands.. I would rather they tried to put the profit on current ones on a par with barter before worrying about new stuff.
Also, as you demonstrated.. might be better to make seperate suggestions for each topic, as some may agree with one, but not others.
Hhhm... possible for PA to create more trading items that can be rotated around the city with specific amounts? The ones which are tied to the lore can be static.
For example: There are more Heavy Timber in Granna. Prices will be lower. But there are fewer in Heidel. Prices will be higher?