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UTC 3 : 16 May 5, 2024
CEST 5 : 16 May 5, 2024
PDT 20 : 16 May 4, 2024
EDT 23 : 16 May 4, 2024
#Suggestions
The Guild Boss summon system has a lot of potential for higher tier, rewarding group/co-op content. Why not build on it!
Nov 9, 2022, 21:23 (UTC)
409 2
Last Edit : Nov 9, 2022, 21:28 (UTC)
# 1

Title: Expand on the guild boss/scroll system
Family Name: Stregain

Region (NA/EU): NA

Suggestion/Comments: 
The recent update to guild bosses was great and badly needed for what was a long out of date system, but it still has even more potential if built upon. Similar to an update that was teased for "higher difficulty tiers" for Atoraxxion (something about combining more keys to choose a harder and more rewarding difficulty level), the same concept should be applied to the guild boss/scroll system. This could be done through various guild missions (or potentially something related to crafting).
Let guilds work towards collecting/gathering more "summon pieces" for higher tier, harder, and more rewarding guild boss summons. Just how you can select up to Stage 5 for Pila Fe, Relic scrolls, etc by inputting more scroll pieces, the same logic should apply to guild bosses for guilds that want to dedicate more effort for co-op activities such as this.
Additionally, with an expanded system like this, you could even continue adding more interesting boss fights and mechanics, effectively making BDO's own unique style of "raids" without having to change the entire foundational "open world" design of the game.
Last Edit : Nov 9, 2022, 22:13 (UTC)
# 2

Agree, the recent update to guild bosses was well-received by players and improved engagement. Adding higher levels of difficulty and teamwork would be a great way to invest further in this success. The Mudster design was a step in the right direction, a lot more interesting now!

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