Title: Prevent players from griefing while still keeping the game an open world PvP
Family Name: Jhavis
Region (NA/EU): EU
How this crazy idea could work:
To prevent abuse of this system:
Sounds intricate. I like it but... I doubt they'd do this since they said it themselves. They want to feel the game to be 'alive' or 'open world' so to speak.
The marni realm (private 1 hour) felt like a rabbit hole and they won't consider even making it 2 hours. Unfortuantely as much as people wanted that.
But honestly game is at a day and age where you barely bump into people. So I don't know if it'll affect things that much.
Sounds intricate. I like it but... I doubt they'd do this since they said it themselves. They want to feel the game to be 'alive' or 'open world' so to speak.
The marni realm (private 1 hour) felt like a rabbit hole and they won't consider even making it 2 hours. Unfortuantely as much as people wanted that.
But honestly game is at a day and age where you barely bump into people. So I don't know if it'll affect things that much.
I agree with the points u made, but I think this could be the middle-ground between Marni servers and the current open-world PvP game mode.
They could even opt out of Marni to replace it with something like this.
People that like to PvP or play the game the normal way would still do it on "normal" servers, and people that absolutely hate griefing, or hate facing people that do not comply with the DFS "standard", would at least have the option to grind normally and not waste time with Guild Wars if they don't want to.
Also since it would be just one server, if you can't win on that server you are forced to go back to the "normal" ones, so I don't think it would go too far away from what's PA vision for the game as being "alive".
What do you think about this perspective?
Thanks for your feedback! :)
What these combinations for? The only problem is open pvp that should be removed from the game. Period. End of story.
I agree with the points u made, but I think this could be the middle-ground between Marni servers and the current open-world PvP game mode.
They could even opt out of Marni to replace it with something like this.
People that like to PvP or play the game the normal way would still do it on "normal" servers, and people that absolutely hate griefing, or hate facing people that do not comply with the DFS "standard", would at least have the option to grind normally and not waste time with Guild Wars if they don't want to.
Also since it would be just one server, if you can't win on that server you are forced to go back to the "normal" ones, so I don't think it would go too far away from what's PA vision for the game as being "alive".
Opting out of Marni servers? So out of something that has literally 1 mechanic that has been already funded, had time spent on its development and is currently used by a good portion of the player base? Only to spend a lot more time, more money and create and incredibly complicated system that very few people would use, if at all... I don't know.
I'd add that, if we assume a lot of players want to grind the same - one, as per your proposal - spot (which they don't), you'd be creating a whole new set of mechanics while, at the same time, removing all the normal spots on that server just to serve how many players? 1/spot?
You go there, hoping that one spot is free, but it isn't. You challenge the grinder and you lose. You now have to wait 5 minutes to go back to whatever server you came from.
The only thing that makes some sense out of the whole proposal if for all consumables (pots, scrolls, etc) to be put on pause while a duel is active. No combat xp, no lootscroll, no draughts, no hp pots. For the duel to be fair... kinda. Still, even this doesn't sound realitistic.
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To begin with, PA would have first to recognize Duel for Spot as a rule and they don't. It's not a rule and NO, players SHOULD not accept if they don't want.
You can't force players to play the game the way YOU want.