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[Ideas] Life-Skills Armbands + Karma System Replacement.
Nov 11, 2022, 17:42 (UTC)
1267 21
1 2 3
Last Edit : Nov 11, 2022, 19:24 (UTC)
# 1

With the BDO ‘game-engine’ at it’s limits, seen multiple posts for a Life Skill servers (that will break PVX) and experiences boths sides arguments for a solution to avoid seeing both sides moving further apart. The community has come together with 2 possibilities that could work. Ofcourse, its a start and it will need further refining. Also, as said by another player (thank you!), It can be set under a different ‘rule set’ for a server or a test server just to see if it will work and also refine/improve? Atleast, please let the community test it out and provide more feedback? PA, If it is possible? Maby?

Life Skiller’s Armband
By introducing the Life Skill Armband, players can activate it (or deactivate when not life skilling) when they like chop trees, hunt deer - bear - fox - birds, horse training, skinning and etc that revolves around ‘Life-Skills’ only. But to make this work, the player must at least equip Life Skill Clothes (Gathering, Horse Training, Hunting Clothes), Belt and a Necklace. Regarding Life-Skill accessories, such as rings and earrings, they are optional. Also, to help other players be aware that the other player is life-skilling, the armband's function must be ‘visible’ to everyone. For example, PA can design a simple green-band on the character's arm (this may be too much work if there are multiple characters. They can at least try?) or try a small life-skill icon aproach that floats on the character arm or the back (for better visibility?). But as said, this function is only there to warn other 'negative / red' karma players (on-map) that he/she is life skilling! However, it should be disabled immediately upon entering or moving to PVE (Zones) grind spots where mobs / monsters that are not Life-Skills.

Notes: there are places that have mobs, such as Hexes (skeletons mobs). We need to chop trees there. I am trying to think of something. Because if the mobs attack life-skills, you may get disrupted while life-skilling.

Special Thanks to Tooshaitopost for this idea! Thank you!!
—--------------------
When activated, these should be in effect:
1. You cannot be in a platoon. But you can be in a party to hunt something like ‘Rhinos / Lions with the <Wild> tags. Other non <Wild> tags while in party should not give the group anything. Absolutely Nothing!

2. You cannot earn combat or skill XP, exception are shai related skills that convert gathering to said XP.

3. You cannot engage in PvP combat. (PVP icon disabled for safety measure) - this is PVX world. The player that life skills cannot attack another player or flag.
Notes: if Life-Skillers Vs Life-Skillers situation arise, a suggested work-a-round is a ‘coin-flip’ mini-game. (It’s not in the game yet). Playing Yar? That will take too long! If PA wants to keep Yar, just allow each player to pick a random card. The higher the number, the winning side shall stay while the losing side with lower number swap server? For example, I pick a card: 6. The opposing player pick a card: 8. I lose and swap server. 

4. You cannot harm enemies that are not gatherable for resources.
Notes: PA, this like the <Wild> animals that player encounter without a hunting-rifle. The <Wild> animals eyes are red.

5. There is a CD after turning it on and another CD after turning it off

6. Cannot be use / activate in Arsha!

7. Cannot be used during war (Protection status is deactivated automatically during war time, must change server)

8. Cannot be used while in combat (must wait 15 seconds after the last damage inflicted or recieved)

(ldea?) 9. Must be enabled in safe zones (Reasoning is that you can't just toggle this when you encounter a red player or whatever. Alternatively there could be a 10 second timer that counts down to activate it?
—-------------------

What about the Karma-Bombers / Griefers?
If the player still has Life Skill gears equipped (with the immediate armbands deactivation and after cooldown) and still decides or think it’s funny to karma-bomb / grief another player, for example: why not make it impossible for the player to attack? Skills should not work. Awakening / Succ will not work either?

(if possible?) Also as punishment for multiple attemps, let the karma-bombers gears/weapons break immediately after death? I understand if you are not happy about this one. We can always expand this idea or suggest something better? Also, the opposing side should not get penalise and can carry on with grinding.

(if possible?) If the players has all gears removed before karma-bombing, it should warn the player that he/she has no gears. This should also deactivate the players skills and activates an icon or something beside the player’s name. The icon or something should tell the opposing player that he / she is gearless? At least is something to warn the player “Hey, I am gearless!”

Karma-System needs to be abolish for ‘debt system!’
By introducing the debt system instead of karma-system, red players don’t need to get their hard earned gears degraded. I am talking about high quality gears, such as TET/PEN boss gears or black star. They are not cheap! Just look on the market and see for yourself. Not only that, it should also help Life Skillers and PVE in some way…possible…

It should be a better system than the karma system. HOW?

1. As said, it doesn’t have this toxic gear degradation.
2. At some point, gears will be confiscated from the player only if they attack ‘Life-Skillers’ too many times. I say 3 times minimum. The first time, red players will get a big warning. Second time, a big fee will be placed on the red player (set amount). Third time, gear confiscation where the player has to pay an amount to get it back. (items will be greyed out and cannot be deleted - account bound until paid off). If too many times you ask? Jail with a large debt penalty that the player has to pay. 

What about debt-bombers? Exploiter?


(idea?) If a Life Skillers or a PVE debt-bomber (withyout gears) wants to mess with another player that is grinding peacefully. Again, just make the losing side have all of their skills disable and place a CD. The only thing they can do is swap server? If they decide run back to safe zone and comes back after cooldown, the system should detect and just add a debt penalty. Hey, debt-bombers gets what they deserve! Trying to abuse the system? Jail time...

If a player wants to DFS, there will be no penalty for the first time. (The ones with gears and would like to Dual). If the player that wants to try again, a dept will be place.

(Ideas) Cities for Red Players.
Please note that good player (out of debt), they can freely pay for repair without 50% penalty charge rate. If the player does bad things, they will have to pay 400,000 silver + 50% penalty = 800,000 silver. Also they still have to pay any debt they owe to the system. Lets say the red players and debt-bombers players have done a lot of negative things like debt-bombing, killing life skills and so on, he rakes up a hefty -400,000,000 Mil penalty. To pay this off, he will need to speak with an NPC. (idea?) Also, using the market? Apply 150% ontop the original price for all products.


Anything else? Please help make it better!!

Last Edit : Nov 11, 2022, 20:01 (UTC)
# 2

[Karma-Bomb] This is a big issue for many players and I do have more [ideas] to suggest!

If a random player decides to immediately take off their armor outside the safe zone, a big debuff will be placed on the player. This will not affect life-skillers in any way.

Notes: I am still thinking of ways that will not impede Life Skillers. If the armband is in effect while life skilling, the debuff should not activate? Something like that... still thinking here.

Debuff [20-40 mins] (short CD will make player abuse it and avoid the penalty)
1.] You can only do 1/4 of the total damage and you will be marked for other players to see that you are gearless.
2.] When the karma bomber dies from another player, all of the weapons should break (0/0 durability).
3.] Abusing the system will land the player in jail and a hefty fine will be issued. (ideas?) This can be repaid to NPC while you are still 'marked' for karma-bombing.

Last Edit : Nov 11, 2022, 19:53 (UTC)
# 3

[Barter]

Bartering is another system on its own. My only suggestion is for players to activate a flag - 'white / green flag' when they are bartering. This is similar to armbands. However, you cannot fire your canons or engage in sea monster killing. However, if you move out of the zone where it requires you to use a 'compass' (the no map zone), then everything is on you! The flag is also off! Anyone can attack you!!

If a player kills you in the visible map areas while you have the flag active (the area where you can still see the map), then that bad player should be penalize with a big debuff?

Debuff [ 1 Hour ] ???
1. Ship Damage from another player will be 3 x more deadly.
2. Sailors will become sick more frequently.
3. Skills Cooldown on ship will be longer.

Last Edit : Nov 11, 2022, 20:05 (UTC)
# 4

While I understand your intentions, this type of system that you propose is something way too complicated as a solution to the current problem(?).

To my understanding, you basically are asking for a system that will allow you to opt-out of any type of PvP content whilst being able to partially have access to PvE content (gathering, training, bartering, trading etc..), with some limitations that will restrict certain grind zones while that mode/item is active.

I'm not going to speak for the current Karma system, since this is a whole new topic on its own, and im going to play the devil's advocate, for the sake of the utility of such implementation that you ask for.

Let me be clear, I like BDO as a whole, I do lifeskills (mostly training/bartering/farming), PvE, as well as PvP. I've never quite felt the need myself for something like this since I could mostly solve my problems (players PKing me) by simply switching servers.

To elaborate further on this: I used to do active training outside safezones, once or twice a month there would always be some sort of rogue player trying to kill me and my horse, the way that I solved this was by simply switching channels. Although it did feel bad and made me salty, I just figured I would be better off to simply switch channels and avoid any drama.

Last week, I was doing some farming on my alt who doesn't have any gear. There was a Musa near the farm with red karma killing any player that may have happened to be there. I was pretty much able to solve my problem by yet again, respawning to town and switching channels. Eventually, I moved my farm over to Heidel to avoid any further conflicts.

During my bartering times, while I was on my grind to get my Carrack, I've also encountered some pirates along the way, but yet again I was able to resolve my issue by switching servers.

I have friends in game, who pretty much dedicate their playtime to lifeskills (gathering meat, trading, cooking so on so forth) and whenever they encounter any sort of griefing, they simply swap channels.

The point that I'm trying to make here is simple. The solution for griefing already exists, which thankfully is to simply swap channels. This way, the griefer loses track of you along with some karma as well. At times which this is not possible, there's always another activity that you can do to wait out for the server cooldown in case you ran out of guild servers.

Now, onto the next thing, trading. We know that, when you die while having trading items on you, there is a chance that they might break upon PvP/E death. While this sounds unfair, I do think that this is a mechanic intended to be in game. This is how the world in BDO is supposed to work (whether we like it or not), you can always figure out a solution in which you can keep your trading items safe, like asking for a guildie/friend to basically protect you while you're on the road. This is why certain trade items can break, PA wanted to implement such risks, otherwise, every item would be protected and you could simply get to your destination safely. Is it unfair when a random red karma player ruins it for you? Well, yeah, it absolutely is. Is there anything that you can do about it currently? Well, you can ask a friend for help, you can simply switch channels and so on.

Jerks will always be around, red karma players aren't just griefing lifeskillers, they can be pretty much everywhere. For instance, a griefer can simply go to any elvia spot and mob feed any random players who just grind there, what you ask for, is basically a safe space in which no one can kill you and you can't kill anyone either. It's not a bad thing to wish for, but I really don't think this has anything to do with the identity of this game.

Anyone who feels different or wants to pinpoint any mistakes that I might have made, this is of course up for discussion. It's my own personal view and it definitely doesn't/shouldn't reflect the opinion of any other player!

Last Edit : Nov 11, 2022, 20:20 (UTC)
# 5

Sigh... I will read your post carefully and try to simplify the concept/idea.... if this is not solve and put under the carpet, PA will have a **** loads of posts demanding "PVE only server" and it will never end! I am trying here.... please! Please understand!!

Last Edit : Nov 11, 2022, 21:41 (UTC)
# 6
On: Nov 11, 2022, 20:19 (UTC), Written by Lair360

Sigh... I will read your post carefully and try to simplify the concept/idea.... if this is not solve and put under the carpet, PA will have a **** loads of posts demanding "PVE only server" and it will never end! I am trying here.... please! Please understand!!

I tried to summarize your post in order to make sure that you know what I was talking about in general. I think, that I pretty much got the idea behind this post and my intention really wasn't about making this post look bad. All I was trying to say was, there currently are ways to avoid people who grief you and that it's not just the lifeskillers that those griefers are after. You propose all those complicated mechanics that require a lot of rework even on a very fundamendal level on this game.

If you think that I was wrong on any part of my reply, by all means feel free to point that out. As I said, with good intentions, my reply is supposed to be up for discussion, I really don't represent anyone here when I express my own opinion.

Last Edit : Nov 11, 2022, 22:24 (UTC)
# 7
On: Nov 11, 2022, 18:44 (UTC), Written by Lair360

[Karma-Bomb] This is a big issue for many players and I do have more [ideas] to suggest!

If a random player decides to immediately take off their armor outside the safe zone, a big debuff will be placed on the player. This will not affect life-skillers in any way.

Notes: I am still thinking of ways that will not impede Life Skillers. If the armband is in effect while life skilling, the debuff should not activate? Something like that... still thinking here.

Debuff [20-40 mins] (short CD will make player abuse it and avoid the penalty)
1.] You can only do 1/4 of the total damage and you will be marked for other players to see that you are gearless.
2.] When the karma bomber dies from another player, all of the weapons should break (0/0 durability).
3.] Abusing the system will land the player in jail and a hefty fine will be issued. (ideas?) This can be repaid to NPC while you are still 'marked' for karma-bombing.

I ask you again have you ever been karma bombed?

Last Edit : Nov 11, 2022, 22:36 (UTC)
# 8

After reading what you said Yorivel , I simplified everything down to something like this...

—-------------------------

Version 2.0

---------------------------

For those who likes to or does Life Skills: chop trees, hunt deer - bear - fox - birds, horse training, skinning and etc, they can still do it normally in peace. But if a red / pk players comes forward and attack any life skillers only, a debuff will be applied. But, the good news? No karma penalty - just the debuff applied to you for 1 hour!


Second, this debuff is only visioned around the current karma system (which is actually pretty bad).

Types of Debuff (1 Hour) for Red / PK players:
1.] The chances of gears degrading will be 50% more heavy.
2.] Defence Points will be lowered to a percentage.
(?) 3.] You will be marked for killing life-skillers.

For Life Skillers, there will be a downside: while life-skilling, you cannot flag-up! For Life Skillers VS Life Skillers, simplified Yar? Simplified version please!! Both sides pick a card. Lower number swap server!

(possibility?) If possible, I still like to propose an armband (as cosmetics) to tell other players that they are life-skilling. Too many Pearl costumes and lack of something visible for life skillers. Please PA, at least something visible for the community without obstructing Pearl costume? 

[Barter]

You know what? Let's keep it the way they are. Boat sunk. Swap server.

Last Edit : Nov 11, 2022, 22:35 (UTC)
# 9
On: Nov 11, 2022, 22:24 (UTC), Written by Azurwind

I ask you again have you ever been karma bombed?


Sigh.... my friends got karma-bombed many times while defending. I am speaking out for them. For me? I avoid PVP as much as possible. I swap servers all the time whenever I get the chance.

Last Edit : Nov 11, 2022, 22:43 (UTC)
# 10
On: Nov 11, 2022, 22:29 (UTC), Written by Lair360

[...] the good news? No karma penalty - just the debuff applied to you for 1 hour!
[...]


You call that good news?

PA do that and pkers will come back as hell and more toxic than ever. It's a NO.

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