Title: Fixes for Atoraxxion: Vahmalkea & Sycrakea
Family Name: Lotus
Region (NA/EU): NA
The dungeons recently had a few very welcomed QoL changes, however there are buggy mechanics that REALLY need to be addressed to make it more consistent & playable.
Vahmalkea
- The aggro issues in the boss room. The two teams can be on the opposite sides of the room and one boss will just aggro and run over. For no apparent or know reason.
Sycrakea
- The 90% Fish mechanic. For the love of all things holy make this reliable. Perhaps make a fish a different colour or slighty different design rather than *see if it glows*, they all glow, enter panic, have to V to survive mechanic.
- "Squid Phase" when you need to plant the looted item by the correct triangle on the room (with the water spurting out, kind of hard to see btw) - make the person with the item immune to damage/stun traps for 20 sec... or just the stun traps. If you get knocked out of animation, you wipe.
- Falling through the floor randomly
- During "Pillar Phase" 50% - stop stun traps whilst this mechanic is running
From an avid dungeoneer!
WELL SAID on more thing i would like to add, fix the hit box in sycrakea when u fighting against the whale before the final boss.
I have no clue why all this "bugs" still in the game, both dungeon 1 year old now.
yeah defs upvoting, the whale tail 50% of the time i cant hit.
as for the traps in 2nd dungeon. maybe add a falshing warning that a trap is about to spawn, spawn the trap then it counts to say 2/3 seconds then activates. but yeah during the fish and squid phase they utterly garbage
Addendum to the "Prison" issue: it can be fatal even in the color phases, especially if you get trapped during moving to the colored wall; in that case, you have zero chance to get out from it and reach the wall in time. This is not a party wipe, but still annoying to get killed by a mechanic you cant get out of.
And make the orbs in phase 2 of the final boss of Vahmalkea be more sticky. I swear no matter how slowly I move, they often float away from me anyway.
The best fix will come on november 28th when dragonflight releases.
yeah defs upvoting, the whale tail 50% of the time i cant hit.
as for the traps in 2nd dungeon. maybe add a falshing warning that a trap is about to spawn, spawn the trap then it counts to say 2/3 seconds then activates. but yeah during the fish and squid phase they utterly garbage
Yeah the whales hit box is weird being only the tail an a specific section , hope they fix the dungeons soon so they are reliablely doable
Can we also fix the issue with the colors in the vaha boss acting like they left a bar at 3am with car keys. They have a mind of their own whether or not they want to attach to a player or just randomly detach while walking towards the totem,not even running.